rattlesnake
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The English navy

Mon Jun 21, 2010 6:26 am

About the strange behavior of the English navy .At the beginning of the game,I just make the navy moving in the sea.But the English navy of about 15 battleships encountered the Germany navy .As a fleet of a mixed ships,I only have 1 long range ship,and 2 middle range ships.So they are easily defeated by the English navy.Luckily,none of them are destroyed during the navy battle.The battlefield is near my sea port,which makes me getting the damaged ships quickly repaired.On the contrary ,the English fleet never flee nor gets repaired.At the same time I build the new Battleships in the shipyard,though they do not participate in the sea battle due to the long time of producing them.Each time my ships gets repaired,I will battle with English navy .When they are badly damaged ,the last battle the whole fleet was annihilated by my navy.Actually ,even I do not loss one ship.After the English fleet is defeated ,they dacalred capitulation.

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calvinus
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Mon Jun 21, 2010 8:00 am

There's an escape procedure for damaged fleets to take refuge in friendly ports and repair damages. So I have to check why this didn't happen for English fleets.

Do you have a save that I could debug?

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calvinus
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Mon Jun 21, 2010 8:27 am

Ok I figured what can be the cause: naval offensive plans have actually priority over defensive plans! I have simply to switch the priority order. :)

rattlesnake
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Mon Jun 21, 2010 8:45 am

calvinus wrote:There's an escape procedure for damaged fleets to take refuge in friendly ports and repair damages. So I have to check why this didn't happen for English fleets.

Do you have a save that I could debug?


OK .Here are two saves.One is at the beginning of the game .One is after capitulation of England.
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jan-feb 1919.rar
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jan-feb 1917.rar
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calvinus
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Mon Jun 21, 2010 10:06 am

Ok, now refuge procedure has more priority. Next patch. :love:

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Franciscus
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Mon Jun 21, 2010 11:08 am

Is there any file we can manually change (mod) in the meantime ?

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calvinus
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Mon Jun 21, 2010 11:11 am

Franciscus wrote:Is there any file we can manually change (mod) in the meantime ?


No, sorry. I had to change the source code.

However, patch 1.08I will come soon, and it will be the new official patch.

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PhilThib
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Mon Jun 21, 2010 11:22 am

We shall study all this and fix any errors, with the three points below:

1) make fleets take refuge when damaged

2) make more chances to have a fire range small or medium in battles where only S or M units are present

3) add/modify NW side effects on raids

Nevertheless, a few remarks on the naval game module (which is an adaptation of the boardgame, and not a detailed/faithfull representation of WW1 naval warfare - if it could ever be done!)

* The German navy has a slight technical edge over the RN. This was in the boardgame and based on historical data (e.g. defective British shells, wrong conception in the armor belts of British BCs, better German fire control and damage control, etc...). This is not decisive though (see next)
* Important numerical advantage of the RN which is just growing larger during the war (and becomes huge when the USN joins)...unless of course the British player/AI does no battleship building and its opponent does a large effort on same
* In battle, based on the above, the Germans will score slightly better than the British and withstand more punishment, but will probably lose the battle on sheer numbers...this is more or less Dogger Bank 1915 and Jutland 1916 effects...
* The British have a slight intelligence head over the Germans (the Naval Code bonus) and should be able to avoid being trapped except in case of bad luck.
* The German main navy is handicaped by the 'Kaiser' rule which prevent automatic and systematic sortie early on, making contest of North Sea not something easy to achieve... if it happens too often in the game, some tweaking will be neede there..

Now the emotional part in the game can be important, and luck too ;) : if the RN get trapped in detail (which almost happened in real history during the Hartlepool raid), it may really suffer a severe defeat. But it could work the other way round too...

:cool:
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