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Heldenkaiser
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Army Command CP Cost

Thu Dec 03, 2009 7:46 pm

This may sound odd, but until the most recent patch I had never noticed that army HQs (consisting, as they do, only of a single artillery battery) carry a CP cost of 4. Has this always been the case? Is it logical? That an army commander needs the CP equivalent of a full division of 18 units just to "command" himself and his staff? :confused:
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Mickey3D
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Thu Dec 03, 2009 9:14 pm

Heldenkaiser wrote:Has this always been the case? Is it logical? That an army commander needs the CP equivalent of a full division of 18 units just to "command" himself and his staff? :confused:


As far as I remember it has been the case (but I'm not playing AACW since the beginning).

Is it logical ? I suppose it's a way to simulate the burden of administrating a huge structure as an army.

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Gray_Lensman
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Thu Dec 03, 2009 10:09 pm

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Pocus
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Fri Dec 04, 2009 10:01 am

Happy to see you back Michael :)

Yes, this cost was always there, to reduce the interest into adding too much reserve into the army stack itself (uber stack)
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Heldenkaiser
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Sun Dec 06, 2009 3:40 pm

Pocus wrote:Happy to see you back Michael :)

Yes, this cost was always there, to reduce the interest into adding too much reserve into the army stack itself (uber stack)


I see. It's only a real problem when you have armies, but no corps, like in 1861.
[color="Gray"]"These Savages may indeed be a formidable Enemy to your raw American Militia, but, upon the King's regular & disciplined Troops, Sir, it is impossible they should make any Impression." -- General Edward Braddock[/color]

Colonial Campaigns Club (supports BoA and WiA)

[color="Gray"]"... and keep moving on." -- General U.S. Grant[/color]

American Civil War Game Club (supports AACW)

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