GraniteStater wrote:Going back to ancient times, there is a general rule: everything else being equal, the besieger usually wins.
GraniteStater wrote:Oh, you want to build other forts? Go ahead. Now you're tying down your own forces in several places and really making my job easier.
Eventually, I can reduce or assault your forts - and win. In the end, the CSA needs a mobile strategy and can't be too static.
GraniteStater wrote:Richmond would be a problem, 'cuz I couldn't starve it out easily. Any non-Supply source fort is subject to investiture, however. With the North's general advantages in men and material, well, there ya go, pilgrim. Put a good size force there and the CSA can't break the siege and eventually must starve. In the game, of course, it would mean that your PWR numbers would drop.
In the case of Richmond or a similar situation, again, it's a numbers game. You wanna park a whole buncha guys in a fort that I'm reluctant to assault? Fine, go ahead. I'll put two Corps there and keep you company. I have more men available in general, so if you want to tie down 700 PWR in your own city, go ahead. Now I'll just make sure you don't go anywhere while my other forces are free to hunt your buddies down elsewhere.
Oh, you want to build other forts? Go ahead. Now you're tying down your own forces in several places and really making my job easier.
Eventually, I can reduce or assault your forts - and win. In the end, the CSA needs a mobile strategy and can't be too static.
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