77NY wrote:Ideally, you could add up every unit expenditure, including rail and river, divide by # of elements, and that would give you a unit to measure output against. Similar to your sample division purchase idea but comprehensive.
Assume the "base unit" turns out to cost 15/8/5. Every 5 wsu produced in excess of indusry or brig costs is 1 base unit. Include replacement purchases in calculating the base unit cost.
For me, the useful result would tell me how many base units I could expect to produce during each 12 or 24 turn interval.
Yes, this makes sense. But that's on the return side of the investment. I want to look at the input side of the investment too, and that's where the difficulty is.
A brig squadron costs 18/2/12. An industrial investment into GA is 17/0/22. Comparing those two costs to the anticipated returns in WSu is the tricky part. Plus, with brigs, part of your return comes back in $ instead of WSu. I'm not even going to get into ammo and general supply, and just regard those as a "bonus" to industrial investment. That's why I'm trying to come up with some sort universal exchange value for the three commodities. Obviously that value changes drastically through the course of the war. My interest is in where that value is specifically for the CSA during 1861, since only CSA has the decision to make between blockade runners and industry, and 1861 is when most of the investment is likely to occur.
Unfortunately, this probably is not possible. There's no "market" to set the exchange rate between the three commodities, so the relative value is subjective. The game clearly sets $ and WSu value as being equivalent. The returns from brigs are in divided between $ and WSU with the two being considered with equal weight.
The game also
sort of sets a $ value on conscripts, with the bounty option. At the 100NM level, you can get 144 free volunteers or 230 with a bounty of $1K per point. So, the extra 86 CS points are costing $230, or $2.67 each. If you're willing to use the $1000 bounty option, then CS points are worth $2.67 to you. Similarly, if you're willing to use the $2000 bounty option, those additional conscript points are costing you $3.60 each, so that establishes their value, if you're willing to pay it. Does anyone ever use any option above the $1000 bounty? If they are, then
at the time they do it, the market rate for 1 CS is $3.60.
So, it's not really absurd to set an exchange rate between the three commodities, it's just hard ot do it.
I'll tip my hand here ... one reason I'm doing this is that I hope to defy conventional wisdom and prove that industrial investment is a viable adjunct to blockade running. I don't know if this can be proven, or even if it's true, but I would like it to be. Otherwise industrialization is a pointless game feature, which it clearly isn't meant to be.