Barker wrote:That would be cool though to set way points for divisions etc. Interactive general order type thing.....some games I owned had options where you could set standard orders to defend, attack, probe etc to a waypoint.
Barker wrote:I will try that....this is what I was thinking
1. an option to set a major waypoint like nashville, etc
2. set a toggle button to assign to a predesignated waypoint
3. set the posture of the unit to defend attack probe or assault retreat
I understand the draging and dropping of units...the map is very slow on movement and panning is very slow. Brings another question has anyone thought of a tactical map for unit placement etc, then you can jump to the huge map for finer detail movement and such...
like I said I am totally ignorant on this game so this may seem painful for some , I just have a love for these types of games and want to play it correctly with the developers intent
Barker wrote:I am using forces available in Charleston with a general to lead ...have gunboats assisting in the assault....i did this 3 times and everytime it took 3 turns....what am I doing wrong?
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