GrudgeBringer
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Battle % of units without a leader

Mon Mar 10, 2008 5:47 am

OK, I am CERTAINLY no math major so I am going to ask a question that is more than likely rudimentary for most folks but not to me.

When you have units that are leaderless...

If you have say 10 units and (for simplicity sake) they all have 1000 men then you have 10000 men.

If grouped in a stack together you get a 35% penalty so you would be fighting with only 7500 men as a whole.

Now, if you had all these men in SEPERATE individual 'stacks' you would lose 5% per group so you would have only 5000 available men to fight.

So I guess my question is:

Is it really that simple about grouping indivdual units together (say in a town) VS leaving them as individual units (in the same town)?

The reason I ask is because (and I have NOT done a study on this) it seems like I get pretty tore up when grouped together.

But when they are in single groups it SEEMS like only one unit at a time is hit instead of spreading hits between all the units.

In other words, it might hit 3 units hard and I STILL have 7 full unharmed units rather than ALL units taking the same amount of damage (if grouped together).

Now while that may SEEM the same my exp has been that my towns hold out longer when I have less FULL units that can fight rather than MORE partial depleted units (say when they are grouped).

OUCH...that makes my head hurt

IF anyone can understand what I am trying to get at PLEASE join in.

Thanks
The Good General looks to Win and then to Battle while the Poor General looks to Battle and Hopes to win.

Sun Tzu

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Jabberwock
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Mon Mar 10, 2008 9:50 am

GrudgeBringer wrote:OK, I am CERTAINLY no math major so I am going to ask a question that is more than likely rudimentary for most folks but not to me.

When you have units that are leaderless...

If you have say 10 units and (for simplicity sake) they all have 1000 men then you have 10000 men.

If grouped in a stack together you get a 35% penalty so you would be fighting with only 7500 men as a whole.

Now, if you had all these men in SEPERATE individual 'stacks' you would lose 5% per group so you would have only 5000 available men to fight.

So I guess my question is:

Is it really that simple about grouping indivdual units together (say in a town) VS leaving them as individual units (in the same town)?

The reason I ask is because (and I have NOT done a study on this) it seems like I get pretty tore up when grouped together.

But when they are in single groups it SEEMS like only one unit at a time is hit instead of spreading hits between all the units.

In other words, it might hit 3 units hard and I STILL have 7 full unharmed units rather than ALL units taking the same amount of damage (if grouped together).

Now while that may SEEM the same my exp has been that my towns hold out longer when I have less FULL units that can fight rather than MORE partial depleted units (say when they are grouped).

OUCH...that makes my head hurt

IF anyone can understand what I am trying to get at PLEASE join in.

Thanks


1. The percentages do not reflect number of men available. They do reflect hit percentages on each round of combat, which is a very big deal. It adds up to a lot more effect than just a flat %.

2. If you want to look at it as a flat %, 5% from each group in the 10000 would still leave 9500.

3. For leaderless defense, seperate stacks are definitely the way to go.
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GrudgeBringer
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Posts: 156
Joined: Sun Jan 06, 2008 6:25 am

Mon Mar 10, 2008 12:30 pm

YEA!!!!! chalk one up for the math dummy!!!

Thanks, thats what I have been doing but just wanted to make sure
The Good General looks to Win and then to Battle while the Poor General looks to Battle and Hopes to win.



Sun Tzu

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