patryn8
Lieutenant
Posts: 148
Joined: Thu Jul 19, 2007 12:56 am

Worth building Merchant Raiders as CSA

Fri Feb 01, 2008 5:23 am

O.k. so if my raiders are doing about 40-80 damage to money/war supply against the union a turn, is that going to put a dent in the union economy?

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Coffee Sergeant
Lieutenant Colonel
Posts: 260
Joined: Wed Nov 21, 2007 1:31 pm
Location: Houston, TX

Fri Feb 01, 2008 12:06 pm

Wow, thats alot. How many ships did you have to build in order to get to that level?

DirkX
Lieutenant
Posts: 126
Joined: Sun Aug 05, 2007 10:09 pm

Fri Feb 01, 2008 6:36 pm

patryn8 wrote:O.k. so if my raiders are doing about 40-80 damage to money/war supply against the union a turn, is that going to put a dent in the union economy?



40 isnt, 80 i am not sure
money usually isnt a problem for the union (human player), they are swimming in it.
and if they see a problem rising they simply can build brigs/transports to haul in more money.

patryn8
Lieutenant
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Joined: Thu Jul 19, 2007 12:56 am

Fri Feb 01, 2008 10:10 pm

Its the fall of 1862 and my merchant raiders are doing around 240 damage $$ and WS now. I have a fairly huge fleet as manpower seems to be my problem as the CSA. Invested in Fleets and artillery. How much damage do I need to do to ruin the northern economy?

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Le Ricain
Posts: 3284
Joined: Sun Apr 09, 2006 12:21 am
Location: Aberdeen, Scotland

Mon Feb 04, 2008 1:44 pm

patryn8 wrote:Its the fall of 1862 and my merchant raiders are doing around 240 damage $$ and WS now. I have a fairly huge fleet as manpower seems to be my problem as the CSA. Invested in Fleets and artillery. How much damage do I need to do to ruin the northern economy?


I honestly do not believe that it is possible to damage the Northern economy with the CSA navy. The only way would be physical occupation of the Northern cities, especially the industrial ones.
[SIGPIC][/SIGPIC]

'Nous voilà, Lafayette'

Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

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kcole4001
Corporal
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Joined: Fri Jan 04, 2008 10:23 pm

Mon Feb 04, 2008 5:02 pm

As the Union, I've never gotten as much as 240 Money & War Supply per turn from the transports, even adding both together. I think the most I got was around 90.

I always build all of my available transports by 1862, & their income generated is a moderate percentage of the total per turn capital.
They bring mostly money from the Fall of 1861 on, it seems. War supply is mostly generated via industry & the investment therein.

A lack of CSA ground troops is a great blessing for the North.
If you concentrate on ships/strategic concerns, they will occupy most of your cities in fairly short order.

Offworlder
General
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Joined: Mon Nov 12, 2007 1:56 pm
Location: Malta

Tue Feb 05, 2008 4:47 pm

Well several losses for the Union would force it to print money and issue higher bonds. It creates a vicious circle which even the Union's economy can't sustain in the long run.

BTW is it better to collect raiders in fleets for greater effect or use them singly or in penny packets? And are steam frigates good raiders or should I go for sailing frigates and brigs instead?

DirkX
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Posts: 126
Joined: Sun Aug 05, 2007 10:09 pm

Wed Feb 06, 2008 7:13 pm

Offworlder wrote:Well several losses for the Union would force it to print money and issue higher bonds. It creates a vicious circle which even the Union's economy can't sustain in the long run.

?



it creates nothing, really.
inflation is no factor in the game, your only concern would be loosing NM.
For example i never use "print paper money" as CSA , it unbalances things too much.

Aurelin
Colonel
Posts: 379
Joined: Fri Jul 20, 2007 12:15 pm

Wed Feb 06, 2008 7:16 pm

In my current game, I have maybe 6 in the shipping box. They give me about 20 money and no ws. I'm making 200+ money and 128 WS. I have about 1300WS in the bank.

I kinda think the Confeds are better off with BRs

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