doktor57
Corporal
Posts: 51
Joined: Fri Apr 20, 2007 2:34 pm

Divisions: What's the point?

Mon Dec 03, 2007 5:33 pm

I'm not seeing a tremendous improvement in CPs by creating divisions. In fact, I don't see any improvement. Am I missiong something (very likely).
Dave
San Diego
Home of the World's Busiest Radar Approach Control

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Mon Dec 03, 2007 6:05 pm

Hi
There is a HUGE difference
Check the manual or this wiki manual section
http://ageod.nsen.ch/aacwwiki/Manual:Army_organization#Division

In short: a 1* leader gives 4 Comand points. Without divison, this enable him to command maybe a medium brigade and an art battery (3 CP+ 1CP) for a total of 4 or 5 elements.

Now, create a divison under this same 1* commander. And you can put inisde that divison up to 17 elemnst (plus the commander to a grand total of 18 elements).
That could mean 3 or 4 brigades and several bateries and indepenent elements. Four times as much units than before and without command penalty, as the division cost 4 CP, the same the 1* leader gives.

Now, all this is if the divison is part of an army or corps.

Independent divisions will have some penalty as the CP provided by the leader si halved for being "out of command" from a superior leader (corps, army).

Anyhow, you willl be MUCH better on command penalty with an indie division than with an indie stack with the same number of elemnets.

Cheers!

User avatar
willgamer
Lieutenant Colonel
Posts: 275
Joined: Thu Dec 14, 2006 12:41 am
Location: Mount Juliet, TN

Mon Dec 03, 2007 6:34 pm

arsan wrote:Hi
There is a HUGE difference
Check the manual or this wiki manual section
http://ageod.nsen.ch/aacwwiki/Manual:Army_organization#Division

In short: a 1* leader gives 4 Comand points. Without divison, this enable him to command maybe a medium brigade and an art battery (3 CP+ 1CP) for a total of 4 or 5 elements.

Now, create a divison under this same 1* commander. And you can put inisde that divison up to 17 elemnst (plus the commander to a grand total of 18 elements).
That could mean 3 or 4 brigades and several bateries and indepenent elements. Four times as much units than before and without command penalty, as the division cost 4 CP, the same the 1* leader gives.

Now, all this is if the divison is part of an army or corps.

Independent divisions will have some penalty as the CP provided by the leader si halved for being "out of command" from a superior leader (corps, army).

Anyhow, you willl be MUCH better on command penalty with an indie division than with an indie stack with the same number of elemnets.

Cheers!


Just a slight clarification before you ask (and you will):

If the division is not in the army-corp-division command chain the leader will only provide 2 CP. The solution is to add another 1* to the stack (not the division). :sourcil:

doktor57
Corporal
Posts: 51
Joined: Fri Apr 20, 2007 2:34 pm

Mon Dec 03, 2007 6:55 pm

The wiki seems to indicate that a division actually increases CP costs.
Quote:

Each unit in a region has a certain Command Cost:

Basic unit (brigade or regiment/squadron/battery): 1 to 4
Division: 4
Army HQ: 4

The previous paragraph states that creating a division will optimize CP useage but gives no clear example, merely directing the reader to 'see below'. I'm sure that I'm missing something here, I'll keep reading. Thanks for your help.
Dave

San Diego

Home of the World's Busiest Radar Approach Control

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Mon Dec 03, 2007 7:00 pm

doktor57 wrote:The wiki seems to indicate that a division actually increases CP costs.
Quote:

Each unit in a region has a certain Command Cost:

Basic unit (brigade or regiment/squadron/battery): 1 to 4
Division: 4
Army HQ: 4

The previous paragraph states that creating a division will optimize CP useage but gives no clear example, merely directing the reader to 'see below'. I'm sure that I'm missing something here, I'll keep reading. Thanks for your help.


The division cost 4 CP Always, regardless of how many briade/subunit CP it contains: 3 brigades at 2CP each = 6, in a division can put these plus other for a constant CP=4.

Language is confusing at times, but pretty darn good considering how many contributors speak English as a 'second language' :cool:

Me, I speak 'American' witth 'grunt and point' as a second language :siffle:

doktor57
Corporal
Posts: 51
Joined: Fri Apr 20, 2007 2:34 pm

Mon Dec 03, 2007 7:32 pm

Oops. Rereading the manual I realized I was only completing half the process. I would select the general for divisional command, but didn't go on to group the forces. Mea Culpa!
Dave

San Diego

Home of the World's Busiest Radar Approach Control

doktor57
Corporal
Posts: 51
Joined: Fri Apr 20, 2007 2:34 pm

Mon Dec 03, 2007 8:20 pm

Ohmigosh! Please help! I can't stop creating divisions!!!
Dave

San Diego

Home of the World's Busiest Radar Approach Control

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Mon Dec 03, 2007 8:54 pm

doktor57 wrote:Ohmigosh! Please help! I can't stop creating divisions!!!


:niark:
Sooner or later, you will have to stop... :siffle:
48 division max for USA, 24 max for CSA... :p leure: yes, i want more, too!!!
Cheers!

User avatar
Pdubya64
Captain
Posts: 175
Joined: Sun Jul 08, 2007 6:11 pm
Location: Staunton, VA

Wed Dec 05, 2007 9:53 pm

Just don't make the mistake I did early on doktor57. I was making Divisions for leaders with only a few units/elements, a real waste of resources considering the cost associated with creating a Division.

Divisions are not "worth it" unless they contain around 5+ units/elements. I haven't done the exact math to figure out what the breakeven point is, but you are better off leaving a leader a Brigade (no Div in other words) with just a handful of units.

I have found, at least as the CSA, you need to be judicious in your creation of Divisions. The costs can really mount if you do it willy-nilly.

Food for thought. :king:
"Yonder stands Jackson like a stone wall; let us go to his assistance." - CSA BrigGen Barnard Bee at First Manassas

User avatar
Coffee Sergeant
Lieutenant Colonel
Posts: 260
Joined: Wed Nov 21, 2007 1:31 pm
Location: Houston, TX

Tue Dec 18, 2007 6:52 pm

Pdubya64 wrote:Just don't make the mistake I did early on doktor57. I was making Divisions for leaders with only a few units/elements, a real waste of resources considering the cost associated with creating a Division.

Divisions are not "worth it" unless they contain around 5+ units/elements. I haven't done the exact math to figure out what the breakeven point is, but you are better off leaving a leader a Brigade (no Div in other words) with just a handful of units.

I have found, at least as the CSA, you need to be judicious in your creation of Divisions. The costs can really mount if you do it willy-nilly.

Food for thought. :king:


On the other hand, you may wish to create divisions when the leaders become active *if* you plan to fill out that division very soon, because the leader could be inactive next turn and unable to form a division next turn ...

User avatar
GShock
Posts: 1134
Joined: Tue Aug 07, 2007 4:30 pm

Tue Dec 18, 2007 6:55 pm

U noticed there's also the possibility to merge a 1* general with a single unit without creating a full DIV. What is this for, I mean what happens with doing that, the unit fights better? (There seems to be no CP cost decrease for that unit in stack when the br.gen is assigned to it)
[SIGPIC][/SIGPIC]
We ain't going down!

User avatar
willgamer
Lieutenant Colonel
Posts: 275
Joined: Thu Dec 14, 2006 12:41 am
Location: Mount Juliet, TN

Wed Dec 19, 2007 3:42 am

GShock wrote:U noticed there's also the possibility to merge a 1* general with a single unit without creating a full DIV. What is this for, I mean what happens with doing that, the unit fights better? (There seems to be no CP cost decrease for that unit in stack when the br.gen is assigned to it)



I've done this just to play around, but I can't think of a reason why its better... Maybe it's a cheap way to have a fully commanded corps composed of these zero cost divisions?

OTOH, for "special" brigades that are given to you with this kind of leader, the ones that can operate independently at 0 CP, if you ever disband you lose this and normal CPs apply. :bonk:

Coregonas
AGEod Guard of Honor
Posts: 1072
Joined: Sun Nov 25, 2007 9:34 pm
Location: Barcelona-Catalunya

Fri Dec 21, 2007 11:06 pm

I m not sure, but I ve found in my battles that generals WITHOUT commanding troops dont gain Experience, seniority,...

So.. I make brigade-Generals, in order to gain some EXP

Perhaps the game engine prioritizes the bonus according to the chain of command.

Most exp is gained in my battles to the Highest Ranking "Army / Corps General"... Then some other leaders gain some exp/seniority, but mostly division/brigade leaders... Dont remember a leader without command...

Coregonas
AGEod Guard of Honor
Posts: 1072
Joined: Sun Nov 25, 2007 9:34 pm
Location: Barcelona-Catalunya

Fri Dec 21, 2007 11:15 pm

Again not sure, but... Another bonus for Creating DIVISION / BRIGADES is getting the extra bonus from your CORPS / ARMY commander.

A lone brigade inside a CORPS gets bonuses from the ARMY & CORPS leaders.

A brigade "merged" with a leader... gets also the brigade - leader bonus...

The same for a "costly" division. A leader with 3 militia brigades (6 militia in all) costs 4 CP. The 3 militias would cost 3 CP alone. BUT the have the bonuses from the leader.

Of course... it should be better to create divisions far more than 6 troops in all...

macnab
Private
Posts: 26
Joined: Fri Dec 07, 2007 2:55 pm

Sun Dec 23, 2007 3:21 pm

My biggest bugbear is trying to form divs etc,even atfer a hundred gos with tutorial and reading the manual, every bugger i pick has a lock on him and dont move, i will get there in end, Mac

Return to “AACW Strategy discussions”

Who is online

Users browsing this forum: No registered users and 10 guests