
Gray_Lensman wrote:Please note that you will no longer be able to practice with the "Coming Fury", in the near future, the capability of forming divisions is being delayed until 1861 Early Oct. This is to delay the initial CP benefit until both sides learned from their command mistakes from the earlier battles in the summer of 1861.
soloswolf wrote:The cp difference is not as big as you claim. Also, what slight difference there is will be offset by raw numbers. The Federals have more brigades, more leaders and should be fine.
Gray_Lensman wrote:Similar situations like this have come up several times over the last 18 months and if I had halted progress for each of those few whining individuals, the game would not be anywhere near the state that you're currently professing to enjoy.
Major Tom wrote:I don't really want to dispute the division issue any more -- I've made my point, for what it's worth, and I'll withhold further judgment until I play under the new rule. But you're wrong about the CP difference between Union and CSA.
USA brigades cost almost 50% more CP than CSA brigades, on average. The average CP per element of all the CSA brigade types is 0.64. For the Union it's 0.92. The CSA also has an advantage in having some bigger brigades.
The biggest CSA brigades are 6 or 7 elements at a CP of 4. The biggest union brigade is 5 elements for the same CP of 4.
Data from the units database:
Gray_Lensman wrote:However, Just in the last few minutes, I have made a very interesting discovery. There are certain infantry models that for all intents and purposes are duplicates in their statistics with the only difference being in the artwork depicted on the unit counter. By going thru the pre-designed brigades for the various states and separating them out and then also eliminating the alternate artwork units for these brigades, I'm able to reduce the requirements by an estimated 14 units, leaving only 30 units needed as an absolute necessity.
Gray_Lensman wrote:I'm sure you realize that this probably means that smaller individual units can actually be achieved, the only question being the CP cost of the smaller individual units.
Taking this into further detail, if all the individual units were made available separately, the CP cost of each being 1 CP point (lowest value possible), a standard division made up of these individualized units would require 17 CP points to command without penalty. The side effect of this might be to reduce the average max size of divisions able to be efficiently controlled by the various division leaders. We're talking theoretically of course.
Gray_Lensman wrote:Each model has a CP cost assigned to it with 1 CP cost being the minimum, so I'm theoretically coming up with 17 CPs needed if you had 17 of these single units placed in a brigade.
Gray_Lensman wrote:I actually was referring to divisions not brigades. (my bad) For your information, the game does not currently allow for individually designed brigades even if I was able to break down all the prebuilt brigades into individual (regiments). The combined brigades that you are able to build are already pre-designed units. On-the-fly brigade design in contrast to on-the fly division design is not currently supported by the game code in any way. Individual leaders that are individually capable of being assigned to brigades are a function of the Leader code and not a function of brigade building.
Gray_Lensman wrote:The point is you can't change the number of elements to a specified max. and then proceed to fill in the blanks so to speak. All pre-defined brigades are completely designated as a specifically designed "unit" made up of a "collection" of specific individual model types.
Gray_Lensman wrote:These predefined units are then assigned to the Reinforcement Box and cannot be directly altered thereafter, except by the roundabout element replacement routine for those previously pre-defined models that have been completely destroyed in combat. In other words in the current game design, you can't build "units" on-the-fly, which in a sense is what the larger brigades are (a single unit). Units are predefined and indivisible except for combat losses which are then replaced on an exact match to the missing element model.
Gray_Lensman wrote:Where do you come up with name-calling? I referred to some individuals as whining individuals, which is a characterization of the way they post not name-calling. However, since this particular discussion is going nowhere fast, let's just drop it now before it degenerates any further.
Redeemer wrote:You lost me there. You mean you can't take a militia brigade with one militia regiment, which already can be combined with another militia regiment for a max of two and make that instead a max of 5?
I don't believe that would need to change unless I am confusing something. Would my above example change reinforcements for that brigade?
Major Tom wrote:Redeemer -- There are two relevant database files, which are part of big zip directory for modder syou can download here: http://ageoddl.telechargement.fr/latest/AACW_DB.zip (look for the "units" and "models" files). One of them defines each "model" - in other words, each possible element in the game -- everything from artwork to stats. The other file defines "units" which are made up of one or more "models".
All of the brigades in the game are defined in the Units database spreadsheet. See my post above for a very condensed set of data from that file. The units file defines all of the brigade types available in the game by specifying how many of each "model" to include. Some "models" are identical in every feature except the artwork -- so for instance there's a basic CSA line infantry "model" and there's a second model that's the same except for alternate artwork. So, Gray's right - there are some pre-set brigades n the Units database where the only difference is that they use models with different artwork.
For each unit in the database, there are fields that define what's in the unit, and a separate set of fields that define what types of replacement or additional elements the unit can take. so, for your question "You mean you can't take a militia brigade with one militia regiment, which already can be combined with another militia regiment for a max of two and make that instead a max of 5?" -- yes, (I think) you could, but that would mean redefining the unit to allow the addition of more elements, and it would apply to all of the same type militia brigades. Do you want every militia brigade set up to allow the addition of 5 more elements? A modder could change the replacement elements for any and all brigade types in a way that allows more elements to be added. But that seems like a pretty clumsy way to get at customizing brigades. Plus, the command cost for each brigade is permantently set in the Units database, and it doesn't change when elements are added. That's why when you combine two militias, the command cost remains 1. You COULD set up each militia brigade to accept 4 more elements, but the command cost would stay at 1, so that doesn't work so well.
Gray has spotted a way to potentially increase the variety of brigades that can be formed -- freeing up space by eliminating redundant units from the database. I had no idea there were as many of those as Gray has identified. Even a few more brigade configurations to choose from would be a significant improvement, especially with early war divisions being eliminated. The only trade-off is the loss of some variety in the unit artwork, which I'm guessing most players would be willing to make.
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