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marecone
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Mon Apr 23, 2007 5:59 pm

jimwinsor wrote:Seems to me, for a close-in brown water blockade, Brigs all the way. Simply because blockade thresholds per sea area are in terms of "units," and a Brig being the cheapest combat unit available.

Once you satisfy the unit requirement to shut down all sea areas around a port, it gets hit with the desired economic penalties.

I'm not even sure what the "Blockade" rating does. Number of units seem to be key here.


Very good question. Pocus?
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...

He remarked, "I ended the war a horse ahead."

rasnell
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Mon Apr 23, 2007 7:20 pm

tc237 wrote:rasnell,
Do you have ships in both blockade boxes?
If you leave one empty, they will both be 0%.
The percentage is your entire blockade efficiency for both boxes. It is the same number for both, displayed in two areas.


Yes. In both boxes.

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Queeg
Lieutenant Colonel
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Mon Apr 23, 2007 8:13 pm

Do the blockade numbers relate to the degree of economic effect - i.e., blockade ships producing a higher economic impact than brigs? Just a guess.

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Pocus
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Tue Apr 24, 2007 5:13 am

the % should definitively go up (after one turn) if you have that many ships in the blockade boxes (but I advise that you spread somehow the ships between the 2 boxes).

The parameter used here to calculate the blockade % is the ... Blockade Value of a given element.

The % is a reduction to the output of all the CSA cities. This is in addition to the cut done to a given port by a brown blockade strategy. The two are complementary.

The % are halved when you compute output, ie a 40% blue water blockade gives a 20 % reduction in money, WSU, ammo, supply in all the CSA.

A blockaded harbor gives systematically a 50% cut on all the above. Then this is further adjusted by your national morale and region loyalty.
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Rafiki
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Location: Oslo, Norway

Tue Apr 24, 2007 7:11 am

Does anyone have any statistics on approximately how large forces you need to attain the various "blocking levels"?

(Yeah, I'm a numbers guy ;) )

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Le Ricain
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Tue Apr 24, 2007 9:25 pm

Rafiki wrote:Does anyone have any statistics on approximately how large forces you need to attain the various "blocking levels"?

(Yeah, I'm a numbers guy ;) )


I do not have any hard numbers per % level, but I am currently on 25% with

ATL: 3 x Blockaders & 4 x Atlantic Sqdn

GOM: 6 x Blockaders & 1 x Gulf Sqdn
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rasnell
Major
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Tue Apr 24, 2007 10:16 pm

Something has got to be broken in my campaign. I have kept adding and adding shipping to the point where I have a mix of about 20 units each in the boxes including frigates, blockade and transport and I still show 0 percent.

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Pocus
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Wed Apr 25, 2007 6:18 am

strange yes, send me the save I will check that: support@ageod.com

thanks.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Wilhammer
Captain
Posts: 198
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Wed Apr 25, 2007 6:30 pm

How does the cohesion, strength, and supply level of Naval units interact with blockade effectiveness?

Wilhammer
Captain
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Pacific Fleet

Wed Apr 25, 2007 6:32 pm

Is their any reason to keep the Pacific Fleet in the Pacific?

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Rafiki
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Wed Apr 25, 2007 9:19 pm

Not that I've seen. The CSA might send ships there (or get by event), but those instances should be possible to handle by dispatching a force from the Gulf. A really ambitious CSA might send an invasion force, but that's what your CA garrison is there to handle :)

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PhilThib
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Thu Apr 26, 2007 5:21 am

Wilhammer wrote:Is their any reason to keep the Pacific Fleet in the Pacific?



No reason indeed, although there is an event (planned but not implemented) that makes the USA lose VP if the fleet leaves (political and national prestige loss).

Also, after some tweaks (to be made :p leure: ), the fleet will impact on the Union favorable outsome in the 'Chapman Plot' and 'CSS Shenandoah in the Pacific' events...

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Pocus
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Thu Apr 26, 2007 5:35 am

Wilhammer wrote:How does the cohesion, strength, and supply level of Naval units interact with blockade effectiveness?


it does not for now.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Alan_Bernardo
Corporal
Posts: 64
Joined: Sat Mar 25, 2006 4:54 am

Fri Apr 27, 2007 1:04 pm

von Beanie wrote:Since naval warfare is such a big part of the game, especially for the Union, it would really help to have a tutorial on this aspect of the game. I'd like to see a routine process for rotating ships and creating both kinds of blockades. Learning how to do an amphibious invasion would also help (since there are times when my troops won't offload onto a hostile shore). The naval part of this game has been the most frustrating for me primarily because there isn't a tutorial for this part of the game.



Not only is there no tutorial for naval operations in this game, there is hardly anything in the manual about it. There's a section on zones and admirals and something very brief on naval combat, but nothing on the way the navy operates.

I never even knew there were these so-called "boxes" at sea until I started a campaign game and started wondering about how, as the Union, to use my navy.

BTW, I think there was mention of creating a better tutorial for understanding the command structure in ACW. I wouldn't need it myself, but for folks just starting out it would be very helpful to have such a thing. Is this still being worked on?

Also-- are there any plans for a naval tutorial?


Alan

rasnell
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Mon Apr 30, 2007 7:00 pm

PhilThib looked at my save file and e-mailed me that I have 0 percent in the crowded Atlantic blockade box because I've put no ships in the Gulf of Mexico blockade box.

In addition to having a mix of ships in the shipping and blockade box of the Atlantic, you also must have blockade in the Gulf.

That's where my mistake was.

The Navy part of the manual is seriously lacking in these kind of details. I hope that, with more time, you can really revise and offer a new manual in later patches.

It's desperately needed: Especially details of the distinctions between each type of river and sea unit, how to blockade in brown vs blue water, how to increase the blockade percentages, importance of postures with ships, finding and evading, and on and on.

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