Heldenkaiser wrote:But the cost would be proportional to the number of divisions ... why would it increase, per division, with their number?![]()
Jabberwock wrote:It just shows some possibilities, and hopefully will increase the enjoyment of gamers who want to play with that option.
Jabberwock wrote:I would argue that it could be from a difficulty in finding or training all those staff officers, except that from the reading I've done lately, it appears most staff was on the corps level, with line officers doubling as divisional staff.
Please note - I didn't post the mini-mod thinking that totally removing the cap is a great idea. It just shows some possibilities, and hopefully will increase the enjoyment of gamers who want to play with that option.
Mynok wrote:I would agree. I've had no trouble having enough conscript points to recruit troops, which seems wrong. I also have way more leaders than can be used for any purpose. They end up sitting in Richmond visiting brothels and drinking bad wine.
Brochgale wrote:Where in Richmond?
I always run out of conscript points but then inflation is a little out of control when I play CSA!
Heldenkaiser wrote:It's May 1862 and I am at 34 divisions or so as the Union. A small handful of them may be smaller, but the vast majority is 18 elements. It's my first game, so I don't know, but I don't think it's impossible I'll run out of slots before the war is over ...![]()
Rafiki wrote:Those who bump their heads against the division limit: are you playing with historical attrition enabled?
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