GrudgeBringer
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Posts: 156
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Replacements and Reinforcements

Sat Jan 12, 2008 11:05 pm

1. The way I understand it Reinforcements will show up in a city in the state you recruited them for and you can't pick the city (you just have to live with where they show at).

2. Replacements are kept in the Replacement Panel
(F3) until needed and can only be distributed in level 2 cites and above. I think this is correct.

This is where I am somewhat confused (as usual, Geez this game makes me feel lost at times!!)....How do they know where to go ( I would think the when would be immediately)?

Example, say I am playing the 61 full Campaign, and have a number of locked units. Some are locked for 3 turns and some are locked for 6 Turns. How does the game sort WHO and WHERE replacements go? AND, what if I am fighting a battle somewhere at the same time and need replacements?

Is there a 'pecking order' so to speak on who gets priority, and if so what is it?

If there is a thread that discusses this or did I just miss it in the manual and AAR reports.

It would seem to me that this would be one of the important things You would need to know (along with 500 other things).

Thanks in advance....You guys are GREAT when it comes to taking time to help a Noob!!!
The Good General looks to Win and then to Battle while the Poor General looks to Battle and Hopes to win.

Sun Tzu

Eoghammer
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Posts: 81
Joined: Tue Jan 01, 2008 8:37 pm
Location: Lyon in France

Sun Jan 13, 2008 12:15 am

GrudgeBringer wrote:1. The way I understand it Reinforcements will show up in a city in the state you recruited them for and you can't pick the city (you just have to live with where they show at).

Exact but after a few games you may see a pattern for militia reinforcements (the only category you can recruit enough to see something) as they came at the beginning nearly in every city and after they often came only in the few greatest cities of the state.

2. Replacements are kept in the Replacement Panel
(F3) until needed and can only be distributed in level 2 cites and above. I think this is correct.

Exact.

This is where I am somewhat confused (as usual, Geez this game makes me feel lost at times!!)....How do they know where to go ( I would think the when would be immediately)?

Example, say I am playing the 61 full Campaign, and have a number of locked units. Some are locked for 3 turns and some are locked for 6 Turns. How does the game sort WHO and WHERE replacements go? AND, what if I am fighting a battle somewhere at the same time and need replacements?

Is there a 'pecking order' so to speak on who gets priority, and if so what is it?

If there is a thread that discusses this or did I just miss it in the manual and AAR reports.

It would seem to me that this would be one of the important things You would need to know (along with 500 other things).

Thanks in advance....You guys are GREAT when it comes to taking time to help a Noob!!!

for the repartition, we only knew that if the stack have the passive order they get a little priority for the replacements (so combat often prevent replacements

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lodilefty
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Location: Finger Lakes, NY GMT -5 US Eastern

Sun Jan 13, 2008 3:17 am

2. Replacements are kept in the Replacement Panel
(F3) until needed and can only be distributed in level 2 cites and above. I think this is correct.


Unless you've activated the 'advanced attrition' option, in which case I believe you only can get replacements (sub units added to round out a unit) at a depot. Reinforcements ('making the red go away') occur anywhere, albeit very slowly unless in a city....

http://ageod.nsen.ch/aacwwiki/Manual:Losses_and_replacements

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Pocus
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Location: Lyon (France)

Mon Jan 14, 2008 9:40 am

actually we use the reverse wording, but the explaination is exact:

Reinforcement: the act of receiving a full element into a unit.
Replacement: the act of having an element recovers some of the hits taken (missing men in an existing element / regiment)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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