LAVA
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Army organization... ahh.. now I get it

Mon Apr 30, 2007 10:06 pm

Hi!

Thought I'd start a thread about army organization as this appears to be one of the more complicated (but for me one of the most enjoyable) parts of the game.

Take a look at this screenshot:

Image

Here you see Nashville under siege by Grant, which is indicated by the orange circle to the left of his counter. BTW, when that turns red, it will be time to change Grants stance from offensive posture (orange arrows) to assault posture (red arrows) to storm the city.

Let's look at Grant's organization.

Notice in the black shaded tool tip area that he can command 25 units and presently has 19 under his command. If you look at the list you see Grant first with his rating (6-6-4) following by the strength points immediately under his command (34/34). These strength points represent the army HQ and 12lb artillery unit that was included with the HQ.

Next you see two divisions Thomas and Sherman. Notice there is no two star general in between. That is because this is Grant's personal corps. You want to use two star generals as separate corps commanders under Grants army. Returning to Thomas and Sherman, both of these are followed by their leadership ratings and strength points. Grant's personal corps of the Army of the Ohio has some pretty tough division commanders... :sourcil:

Now both Thomas and Sherman's division are all filled up with the 18 units alloted to a division. As I was putting Grant's army together, I didn't have any more division HQ's but I noticed he could command more... so... I added extra brigades to give him even more power. These units are listed just after the divisions in the black tool tip area.

Notice I also have Jefferson Davis in the army. He doesn't have a command, but I put him in there so that when I have a division to command, he will be ready.

Overall, you would think, oh, I've got to have everyone in divisions, but that isn't necessary true. Ideally you want everyone in divisions to get the maximum bonuses from the leaders of the divisions when you go into battle, but you don't have to have them all in divisions. What is important is that the General has the capability to command them all without incurring a negative leader penalty.

Also look at the units themselves at the bottom of the screen. Look at Sherman (10th Division) and all the bonuses he has to the left of his portrait. Now... that is what a division should look like when you finish building it... full of bonuses.

And just a couple final comments about the screenshot. You can see at a glance that Grant's army has been in a number of fights because the purple bars aren't full. You can also notice by looking at a glance that Nashville is full of troops because all the green "lights" are lite. When I put my pointer over it, it tells me that inside Nashville is The Army of the Potomac and 47 units! :nuts:

Well, anyway, don't know if this is helpful to anyone... maybe others can pipe in and give some tips on organizing your forces.

...but if nothing else... it's a kewl screen :niark:

Ray (aka LAVA)

oldspec4
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Tue May 01, 2007 2:29 am

Like you, I think that I'm finally getting a basic understanding of the organization thing and appreciate anyone's further input on this area. BTW, I'm gettin' ready to also hit Nashville (Mar '63) w/ Grant as the army leader (power 1716) plus Buell's Corps (power 1387). Looks like the confederates have 25 units in the city so should be interesting but still about half of what your goin' against.

LAVA
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Joined: Fri Jan 05, 2007 6:42 pm

Tue May 01, 2007 9:26 am

Indeed...

I've been quite amazed at the confederate AI's ability to put together vast numbers of troops. Though I understand with the new patch they will be recruiting less militia in the future.

The AI also seems to like to put one star generals in their formations, even though they are not division leaders... like you see with Jefferson Davis in the screen. I would imagine this is to gain bonuses, perhaps gives more cohesion to the unit or to gain experience for possible promotion.

But... I'm not sure. Anybody have any idea what's going on here?

Ray (aka LAVA)

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Pocus
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Tue May 01, 2007 9:51 am

abilities also, even a low ranked general with the artillerist trait is a good advantage for a stack.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

LAVA
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Joined: Fri Jan 05, 2007 6:42 pm

Tue May 01, 2007 12:43 pm

Pocus wrote:abilities also, even a low ranked general with the artillerist trait is a good advantage for a stack.


Ah Ha!

That's good to know. Been wondering what to do with all those brigadiers that I don't have commands for. :bonk:

BTW... if a division commander is killed in battle, if you have a couple unattached brigadiers in the corps, will they "assume control" of the division, at least for the resolution of the battle?

Ray (aka LAVA)

Snoob
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Tue May 01, 2007 12:48 pm

LAVA wrote:Ah Ha!

That's good to know. Been wondering what to do with all those brigadiers that I don't have commands for. :bonk:


Assuming they have something useful to offer, that is :sourcil: Got more than a few 3/1/1 leaders sitting there, with no special skills (the generic black faces don't help either, but leader portraits are coming in a couple of weeks, I think)

LAVA wrote:BTW... if a division commander is killed in battle, if you have a couple unattached brigadiers in the corps, will they "assume control" of the division, at least for the resolution of the battle?


I wouldn't think so (mind you, I've no manual passage to support that). It just seems strange that the game would take such liberties with the command structure, since the whole organization process is a rather deliberate one.

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