Sun Apr 22, 2007 9:54 pm
Yes, there's a chance for units to cross rivers despite gunboats. The chance is affected by their evade skill I think, so cavalry is more likely to be able to. My strategy is usually to buy a lot of militia initially, and just repair any breaks made with a group of roving militia.
Then I buy small groups of cavalry (Usually 2 cav and one horse artillery) that sit in the forward border cities. I try to get at least 3-4 groups like this. If I can come up with enough decent cav leaders, I'll use them to lead these groups, but they have to have a high strat value, I don't care so much about Att and Def, but they have to be active when I need them. I play only with random generals by the way. As soon as I spot a cavalry raid, I set the nearest cav unit to intercept them, unless it's a large group of cavalry, I'll pursue with the assault posture to increase my chances of destroying them as quickly as possible. Usually, if they don't scare them back across the border, then they'll usually chase them down in a couple of turns and by then, the raider's cohesion should be low enough that they're slow and weak. The key is to not let those raiders capture any cities, if they do, then they can resupply, and that leads to even deeper raids. As my lines push forward, I move the entire thing forward keeping up. After I begin to push in, I try to keep at least a three line depth of militia to ensure I can defend the cities cavalry can reach quickly.