Brochgale wrote:Great Work Dixie. Interesting with it.
In relation to artillery upgrading - I noted that 10lbs dont upgrade to 20lbs but I am curious as to what rate the 6lbs will upgrade and will 12lbs upgrade in turn to 20lbs. I seem to have ead something about this in another thread but cant seem to find the relevant thread amymore.
Gray_Lensman wrote:as of Vanilla game v1.11d (and never modified since game was first released)
edit> For the USA:
6 lbs upgrade to 10 lbs
(25% chance all 1861 thru all 1862)
(30% chance all 1863)
(35% chance all 1864 thru all 1865)
edit> For the CSA:
6 lbs upgrade to 10 lbs
(10% chance from start of 1862 to end of game)
[The extension xls has been deactivated and can no longer be displayed.]
I've got E. Alexander in the stack with Longstreet, but I don't see his presence reflected in the log. Here is a small excerpt:
"3:39:14 PM (Reporting) Battle effectiveness with leader rating: 130.00%
3:39:14 PM (Reporting) Firer value with leader tactical rating: 20.80
3:39:14 PM (Reporting) Firer value with leader battle ability: 24.96"
mikee64 wrote:I've got a question about how this works. I know it has often been repeated, even by Pocus at some point, but I can't seem to verify the details. I noticed in my current PBEM game that embedded Division artillery seemed to have an advantage over Corps level. So I set up some tests:
I started an 1862 campaign game and created a Corps under Longstreet. I placed a Division under Ewell into the Corps. At both the Corps level and inside the Division I placed 2 batteries of Parrotts and attacked Alexandria in clear terrain and fair weather.
The resulting battle log consistently shows all 4 batteries opening fire at range 7, with the batteries inside Ewell's Division firing before the Corps level reserves. All 4 batteries consistently fire at the same target in the same battle round, with the only difference being the Division batteries get a slight to-hit % bonus due to Ewell's added attack rating. This continues to hold true as the range is decreased and the shorter ranged cannon open fire.
So, what am I missing here? I see no target, engagement or to-hit bonus for the Corps level batteries. Perhaps this only comes into play when we get to the assault round of combat? But if so, the cannons should already have done most of their work.
Any insight would be appreciated!
thanks.
aryaman wrote:A couple of questions
1) How good are mortars bombarding ships?
2) How good is coastal artillery against land units? (as part of the stack of a corps, for instance)
aryaman wrote:[...] 2) How good is coastal artillery against land units? (as part of the stack of a corps, for instance)
Tex Willer wrote:For the second question, I can reply that is very good! Yankees use that artillery often and I use it too after having suffered many casualities from them.[...]
Gray_Lensman wrote:Hey Bill... Analyse this! [...]
charlesonmission wrote:I'm really trying to delve into forts and sieges. In the post, it says that Columbiads have a siege bonus (the only field piece). However, in the Excel sheet, only sieg artillery has a 1 under the siege column. How do we know that columbiads have a seige bonus (and I'd assume fort batteries as well).
Thanks,
Charles
Return to “AACW Strategy discussions”
Users browsing this forum: No registered users and 12 guests