another question

Is possible to take Ft Monroe/Pickens? If yes, is it a wise choice?
Thanks
Taking Monroe (as the CSA) gives you a base to bombard all Union shipping that enters/exits Chesapeake Bay, so I'd say that it can give some good results if you do it properly.
Pickens is usually a dead end, unless you're playing against another person.
Ft. Monroe should be taken, or at least hemmed in as much as possible. It shouldn't be your highest priority, but when you get a break and can send a good sized force over there from the Army, do it. I usually then transfer the Norfolk guns up there. Definitely a nice spot to have.
Blind Sniper wrote:Thanks Rafiki, how many units are necessary to take it?
A division is enough?
Pickens is actually not too bad since you can rail a corps down in the winter when the weather should have pretty much immobilized the opposing armies up north. Send it down in late autumn, take Pickens, and have the corps back up before your opponent even knows it's gone.
If you're playing PBEM you probably won't be able to take monroe because of the enemy fleet, but if you can I'd take both and Cairo if possible. The naval guns you capture, alone, make it well worth the cost.
Otherwise...coastal guns in Norfolk as well as Hampton Roads...with a decent naval presence on the James River SHOULD provide a nice little bulwark against any Union player that wants to take a jaunt up the James River past Norfolk. It'll at least hold them up with some relatively nasty losses.
then reinforce the Pensacola, Mobile and New Orleans Garrisons to 200+ pwr levels with a couple artillery batteries each...tough nuts to crack for any landing force.
but if you build one modern fort the best place to stick it is NO along with 9+ inf regiments, a couple guns and a wagon so it can hold out against a siege for awhile. The Union player can't win without NO so it's a worthwhile expenditure IMO.
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