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jastaV
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Sailor units

Fri Jun 06, 2008 10:55 am

Sailor units are available to recruitment in Union OOB.
What's the major gain from Sailor Units raising?
Where Sailor Units should be deployed for best advantage?

Thanks for suggestions

JastaV

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Jabberwock
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Fri Jun 06, 2008 2:30 pm

Sailors are pontooneers. So are marines. Sailors are slightly cheaper and weaker than marines. They speed the movement of any stack that they are in. Sailors can be brigaded with with a line infantry regiment (or another sailors unit, but don't do that). Marines can be brigaded with a single elite regiment or another marine regiment.

What I normally do is send marines to the main armies, one regiment per corps, and put them into a strong division. Since there are only two elite single regiments in the game (Union Brigade and Bull Run Brigade), I make sure to use that combination, and generally use those brigades as independent troubleshooters. I use the sailors, brigaded with Zouaves regiments, indepedently, to provided some mobile hitting power for amphibious attacks. The combination of the two units is usually sufficient to overwhelm single militia garrisons. There are many other possible uses.
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jastaV
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Sat Jun 07, 2008 10:24 am

Jabberwock wrote:Sailors are pontooneers. So are marines. Sailors are slightly cheaper and weaker than marines. They speed the movement of any stack that they are in. Sailors can be brigaded with with a line infantry regiment (or another sailors unit, but don't do that). Marines can be brigaded with a single elite regiment or another marine regiment.

What I normally do is send marines to the main armies, one regiment per corps, and put them into a strong division. Since there are only two elite single regiments in the game (Union Brigade and Bull Run Brigade), I make sure to use that combination, and generally use those brigades as independent troubleshooters. I use the sailors, brigaded with Zouaves regiments, indepedently, to provided some mobile hitting power for amphibious attacks. The combination of the two units is usually sufficient to overwhelm single militia garrisons. There are many other possible uses.


Thanks for detailed clarifications

Tordenskjold
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Mon Jun 09, 2008 7:18 pm

You might know already but do not attach a marine unit og any other amphibious unit to a single division. If just attached to divison it will only help this division. If attached to a Corps it will speed up river crossing for the entire corps.
Cheers!

SojaRouge
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Tue Jun 10, 2008 11:41 am

I'd rather have an unit with pontoneer hability in each division than "losing" 2 CP in order to have a pontoneer unit in a corp but not in any division. My opinion.
"Dans chaque vieux, il y a un jeune qui se demande ce qui s'est passé" Terry Pratchett

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Jabberwock
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Wed Jun 11, 2008 5:22 am

Maybe I should clarify. If I'm playing as the north, I usually send one pontooneer regiment to each corps (usually a marine). I make that regiment a part of the strongest division in the corps. Once I have a pontooneer in each corps (inside a division), if I still have some marines left over, then I start looking for other uses for them. Often, once I have recruited all the pontooneers (generally about early '63, dependent on settings and opposition), I will have one or two independently trailing each army, to substitute in for other pontooneer regiments that get mauled in battle, and are in need of a rest.
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SojaRouge
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Wed Jun 18, 2008 1:51 pm

One question, since it looks I've found an expert :)
Do I need to include an unit with the pontoneer ability in each division of a corp, or one is enough in any division for the whole corp ?
"Dans chaque vieux, il y a un jeune qui se demande ce qui s'est passé" Terry Pratchett

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Jabberwock
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Wed Jun 18, 2008 6:21 pm

One works for the whole corps.
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