OK we are having all sorts of problems with our PBEM.
We had to reload the previous turn of a PBEM game due to a merge unit crash in the late Jan 61 turn of an April 61 campaign game.
Upon my opponent and I replotting our Early Jan 61 turns, I tried to run the turn. The scenario plays through the supply phase and then makes it through one or two days of the turn. A battle is executed and some movement. Then the game drops out to the menu. My opponent and I have tried redoing the process a couple times but each time the result is the same...turn ends early and drops back out to menu.
The main log shows a critical error upon ownership change of a structure. Interestingly, we tried running the turn without either side issuing any orders at all. Only pre-existing orders from the previous turn were still available. The turn still dropped back out to menu after a day or two of play.
I am attaching the main log and saved game in the same zipped file. We can try reloading the game back two turns. Otherwise our PBEM game is at an end until the problem can be fixed.....
Here is the pertinant section from the main log:
3:40:27 PM (Reporting) TGameSim.OnLoadGame_FilePicked J:\Program Files\AGEod's American Civil War MODDED\ACW\Saves\PBEM1-KenUS-BradCSA\PBEM1-KenUS-BradCSA~USA.trn :Turn file loaded, # of entries: 126654
3:40:47 PM (Reporting) THost.ProcessTurn Host file loaded, # of entries: 156864
3:40:47 PM (Reporting) THost.ProcessTurn Starting hosting of turn 2690 - 1862, Late Jan.
3:40:56 PM MakeSupplyDistribution 3931409.0 µs
3:40:57 PM (Reporting) Host MakeStep
3:41:06 PM [Error ] THost.ChangeStrucOwner Exception caught: Violation d'accès à l'adresse 005BA620 dans le module 'AACW.exe'. Lecture de l'adresse 00000008
3:41:06 PM [Error ] THost.AbortProcess Hosting aborted while performing MakeStep:ChangeStrucOwner 1