Late October
Economy:
I've tapped out the draft and the financial options for now. I looked at buying some blockade runners but cost a lot of war supplies! Catch 22..
Reinforcements: 2 x North Carolina Cavalry (to deal with the pesky Union cav)
Replacements: 1 x Light Arty, 1 x Field Arty
Industrialization: None
Draft: None
Finanacial: None
Virginia Theatre:
Johnston is sitting in Manassas and my initial thought was to cut off McDowell by attacking Fredicksburg with Bonham. The problem with this is that Johnston himself can be cutoff. Instead, I order him to attack Winchester so at least he can retreat through the Shenandoah valley if needed. Jackson's corps is out of supplies, lacks cohesion, and requires refit, he'll recover at Charlotttesville. Meanwhile the Union is landing troops near Petersburg (Hookers division) and Norfolk (3 brigades). Huger's division is ordered to move to Petersburg to deal with the threat. Bonham's corps is ordered to attack Fredicksburg.
Tennessee Theatre:
Athena continues to run by Fort Henry, this time with Grant and 3 divisions. My only mobile force is now cutoff from west Tennesse with Grant, Fremont, and an 3 Union brigades between Memphis and Nashville. Polk is ordered to attack McClellan, the 3 brigade force, and Fremont. McColloch is ordered to take Bowling Green. I've neglected this theatre and allowed the Union to outnumber almost 4:1.
Arkansas & Indian Territory:
Halleck has 3 brigades and Lyon has a division. I have a hunch that the rest of Halleck's force went to Grant. I thought that Halleck was chasing Stand Watie with 3 divisions. I decide to order Price to take Springfield MO. Van Dorn is left guarding Fayetteville with some militia. Halleck has some options here. Sibley is refitting in Dallas.
Missouri Theatre:
I've ordered Price to retake Springfield. With this I will have retaken the cities I lost early on to the Union.
Combat: Mostly small scale battles against militia. Grant took Cornith. Price took Springfield, and McColloch took Bowling Green. Apparently Bonham didn't move however out of Richmond. Johnston didn't reach Winchester.
Events: Southern National Elections (+1 NM), General Cooper retires (good riddance), and epidemics strike my armies.
A couple of things I learned thus far:
(1) I just now discovered how to use the message filters, a really convenient way of screening those scrolling messages at the bottom of the screen.
(2) As Pepe has pointed out, my war supplies are low as I haven't built any blockade runner. Early on I thought they were worthless but the few I have are bring in about 15 war supplies a turn. The problem is that they cost 15 war supplies to build. My resource management hasn't been the best but hopefully I have time to address it.