Version 1.09a
No mods
Campaign: April 1861
Side: Union.
Standard settings.
Overall Plan
I just finished a PBEM where I basically got my rear handed to me because I did not defend against calvary raids and the Union was aggressive early. I plan to do the same, but mostly focus on the east. It is still baffles me how my opponent was able to able to launch simultaneious offensives on three fronts (Virginia, Tenessee and Missouri/Arkansas) and managed to substantial acheive success on all of them by the end of 1861.
[SIZE="5"]Turn 1-2[/size]
The CSA managed to capture Harper's Ferry on turn 1 with the single militia unit. I am going to make a concerted effort to take it back, as it is very strong defensive position for the CSA. I couldn't do much almost all my units are still locked and buy reinforcements. Pretty much all I did was move Schurz to Frederick, MD, preparing for an invasion into Virginia, and my generals appeared in Washington which I moved to Alexandria to form the core of the ANEV(Army of Northeastern Virginia). Hooker and the Union brigade also showed up, which I moved to Alexandria. I think I also moved some frigates to defend Ft. Pickens, as there isn't much else you can do with them.
Its pretty much a no brainer to hold off on financial and draft options until turn 3; you can't buy anything until then and they amount you receive depends on accumulated VPs.
[SIZE="5"]Turn 3[/size]
Finally, I am allowed to by reinforcements so I go ahead with the draft and financials. I opted for 6% War bonds, graduated taxes and call for Volunteers at $1k per company. I don't have the monetary reserves yet so I delayed mobiilization because it takes 4 or 5 morale points away, and early on the Union needs all the morale it can get.
The ANEV appears in Alexandria, and that is where I plan to form it. I am going to try to be aggressive in Viginia early, if possible. I have seen it done to me and so I plan to try to do it to someone else. It can really frustruate the Confederate player if he startins losing in the East, forcing him to defend Richmond early, and open up Tennessee and the Trans-Missippi for the Union. I plan to fill out the divisiosn already there with newly formed units, not the brigades you are given for free.
In this game I plan to write down all the units that buy, their origin and their purpuose, because especially in PBEM it is very easy to forget what a unit is for. So I figure if I keep track it will be much easier ( I wish there was an in-game feature for this). Names, of course, do not appear until the turn after formation, but I fill them in as they form. For 'composition' i stands for infantry, c for calvary, a for artillery, and s for sharpshooter. so a 2i 1c 1a unit would mean a brigade composed of two infantry regiments, one calvary regiment and one artillery piece (usually 6lb)
Code: Select all
Composition State Purpose Name
2i 1s PA 3rd division (ANEV) Carrel's
2i 1c 1a PA 3rd division (ANEV) JC Robinsons
2i 1s PA 4th division (ANEV) **** not formed - see turn 4 notes ****
2i 1c 1a PA 4th division (ANEV) Tower's
3i 1c 1a NY 2nd division (ANEV) French's
sharpshooter PA 1st division (ANEV) 1st Berdon's
2i 1s PA 2nd division **** not formed - see turn 4 notes ****
10lb NY 1st division 1st NY Bty. A
(one of the infantry brigades in the 1st division received an arty on turn 5, making this unit arty redundant)
10lb NY 2nd division 1st NY Bty. B
10lb NY 4th division 1st NY Bty. C
10lb NY 4th division 1st NY Bty. D
Rodman (x3) NY ANEV
Marines - ANEV
2i (x2) OH 6th division (Clermont, OH) Schenk's, Thayer's
2i 1c 1a OH " Candy's
2i 1a OH " Tyler's
10lb (x2) OH " 1st OH Lt. Bt A, B
Field Hosp (x2). - ANEV
Militia (x4) CA, IL, IN, MO garrison empty towns
Blockade Flotilla New Engalnd Gulf blockade
Calvary MD Raiders/raid defense
The bulk of my spending went to complete the ANEV. There are already alot of units there, but the divisions are incomplete. I am not going to use the numerous free brigades composed of militia and light infantry to form the army corps for most part - I plan to use them for garrisoning and guarding rail lines. I did not want to completely neglect the Western front, so I formed the 6th division which will form up at Clermont to be a part of the Amy of the Ohio.
[SIZE="5"]Turn 4[/size]
Well a little surprise here, as Polk has managed to nab Cairo. I think I neglected to position gunboats, but I'm sure there were no ground units I could have sent there to defend it in time as everything was locked. I moved the two gunboats in the area to cut him off - perhaps I can prevent an escape and strike an early victory here. I also moved two militia and a calvary unit reaction force to defend Salem, which contains a critical depot.
The ANEV officer corps arrived at Alexandria, along with the Union brigade and Hooker. I decided to form a division with Hooker and the Union brigade. It was named '3rd division', so I guess Hooker will take over the 3rd division from Lewis Wallace, who I will have to find some other use for (he doesn't have a division command yet)
Patterson appears this turn in Maryland with his infantry brigades and supply units. I merged one of the brigades into Patterson's command and sent the rest west to Clermont, OH along with two supply units. There they will recover some strength and start defending the southern border against possible CSA calvary raids, as well as form a possible emergency defense force in the event of a CSA invasion. Patterson's command will strike at Harper's Ferry. although it says 24 days to arrive I'm not sure he will do much good before the CSA can get reinforcemnts there. I also sent Schurz across the Potomac into Winchester, as I see a wandering CSA artillery and supply unit, which perhaps I can grab.
On a positive note, I noticed my opponent decided to try an embargo against Great Britain, but apparently the move backfired. I found this choice interesting; in my experiencing playing as the CSA, I always found money to be in short supply early on, and an embargo costs $150k. I hope this means that he has negliected his ground forces expecting me not to attack early.
I decided to start my calvary raider force now. I have seen really vicious Union calvary raids against me as CSA, and I am going to try to do the same thing to my opponent. . I also started a couple more support units as they take a while to form so its best to start them early. With the left over money I built a 20 lb. for the ANEV.
For some reason two of my PA brigades that contained sharpshooters did not appear, but were the 2i 1c 1a variety isntead. This may have been an error on my part. So I dediced to shift those forces west, and raise two new PA brigades.
Units recruited this turn
Code: Select all
Composition State Purpose Name
Calvary (x5) NY, CT, OH, Raiders/raid defense
2i 1s PA 2nd division (ANEV) Hancock's brigade
20lb PA ANEV
12lb OH Army of Ohio 1st OH Lt. Bt. C
2i 1c 1a PA Army of Ohio *** formed on turn 3 ****
2i 1c 1a PA Army of Ohio *** formed on turn 3 ****
Militia PA, IL garrison
Field Hosp. - Army of Ohio
Signal - ANEV
Engineer ANEV
[SIZE="5"]Turn 5[/size]
A substantial force shows up in Harpers Ferry under the command of G. Smith. In addition, Patterson is taking his sweet time crossing the Potomac, and his men are at low strength and cohesion. I decide to temporarily abondon the retaking of Harpers Ferry, until the ANEV is complete and seen the elephant against a ver probable CSA defense of.Manassas, after which I will reevaluate. I have noticed Zolicoffer is already there with a few units, probably digging in preparation for the Beauregard's force in Richmond. Unfortunately Patterson cannot be moved anywhere, so he will have to sit tight and hope the enemy does not attack.
The elite Califonia brigade shows up in Philadelphia, and in addition several of my units built on turn 3 are fnished. I move the force to Alexandria. Very likely the California brigade will form a new divsion in addition to some odd units picked up along the way, such as the recently upgrade NVA/6th brigade under Patterson's command.
In Cairo, Polk is content to dig in, but he has sent a calvary force north, which did not enter Salem . My two militia units arrived, but for some reason the calvary force I sent there did not get there in time because it did not travel by rail. My gunboats battled some CSA ships, and were forced to retreat. However, with Foote and his force unlocked I
should be able to retake the river.
Two of my infantry brigades are finished in Clermont. I decide to relocate Lewis Wallace and assign him a division command, since he lost his command to Hooker and he was the most senior general active this turn. This force could very well be the one that drives Polk out of Illinois.
Sumner shows up in Sioux city along with an infantry regiment. Being active, I decide to make him a division commander and send him to Califonia, where he will form a force which will defend Tusco/California and possible invade Texas. I also send to California two regular infantry, one calvary and one 10lb which appeared in the Oregon. A militia unit from California is headed to Portland to garrison it. I will also send the regiment in Denver to California once I have a militia unit there to replace the garrison.
Alot of naval units also become unlocked this turn, including Farragut's force. I opt to send him straight up the James to blockade Richmond. I did not think it was possible, until it was done to me. I also send two transports to the Atlantic shipping lane and two to Baltimore to prepare a possible invasiion/raiding force.
I decided to focus on my naval forces this turn, especially with the capture of Cairo it appears my opponent is going to be aggressiv ein the West. I figured the easiest way to control the rivers is with a dominant river force, which will prevent crossings and allow me to cross rivers without worrying about opposing fleets.
With conscripts running low, I deiced it was time for a draft, so I opted for partial mobilization this turn. Money was the bottleneck however, with only 25 remaining (20 of which will go to form 2 new divisions - the 6th and the 7th). But the finaicials optiosn will get refreshed the next turn, so I figured it was the optimal time for a draft.
Units recruited this turn
Code: Select all
Composition State Purpose Name
Militia (x11) CA, IL, IN, OH Garrison/raid defense
DE, MD, PA
Calvary(x5) NY, CT, Raid/raid defense
PA, MD, OH
Gunboat(x7) MO, OH River patrol
Riverine Tr(x2) MO, OH River fleet transports
Monitor PA, NY JA Dalgren's command