Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

PBEM Mod-AAR-Kilcavalry(US) vs Jagger(CSA)

Sat Nov 03, 2007 4:20 am

Kilcavalry and I have already played two PBEM's. Each time, I played the US and Kilcavalry the CSA. For our first game, see Kilcavalry's excellent AAR-( http://www.ageod-forum.com/showthread.php?t=5402 ).

For our third PBEM, we have decided to do a beta test of the PBEM Mod and switch sides. As the name suggests, the PBEM mod is designed for play between two humans. Many aspects of the game designed specifically for the AI have been modded to produce a more offensive and maneuver oriented game.

This PBEM game is a first beta test of the mod beyond AI testing. Tweaking and additional modding will take place as ongoing playing experience suggests changes. We will discuss elements of the game which are necessary for testing but aren't a normal part of a regular game. But much of the game will be a standard competitive and fun match.

And finally, we are switching sides. Neither of us have substantial experience with our respective sides. We both understand the mechanics of the game fairly well but are far less experienced with the sides we are playing. So expect a fair number of interesting mistakes. Although I also expect the standard cunning tactics and devious strategy which is a hallmark of Kilcavalry play. It should be fun.

Here is a list of the major changes to play introduced by the PBEM mod.

PBEM Mod

1. Entrenchment values vary by year. Increases by time to max of 4/8.
2. March to guns percentages reduced.
3. Army Command Control range reduced to one region except very strong commanders (strat 6 and up).
4. Army bonus to corps adjusted from -2 to -1.
5. Cavalry mod increases ability of cavalry to retreat from battle
6. Cohesion loss due to movement reduced by 25% except for cavalry. Cohesion loss due to battle doubled.
7. Terrain offensive quoto modifiers adjusted. More troops able to offensively commit to battle in better terrain/ground conditions and reverse in poorer terrain/ground conditions.
8. DEFFire reduced substantially for infantry. Infantry defense not as strong.
9. Artillery DEFFire/OFFire proportionally modified in same manner as infantry.
10. CSA now allowed 36 divisions
11. Manpower production adjusted to produce 2-1 advantage in Union manpower by the end of the war.
12. Early War to Late War Conversion of infantry and cavalry delayed. (Added into game on Late Oct 61 turn-Notes and details at end of this post.)
13. 12pdrs now upgrade to 10pdrs rather than 20pdrs. Smaller chance of upgrade which means longer time frame for conversion to occur. (Added into game on Late Nov 61 turn)
14. In the original game, new troops were recruited directly at the level of early or late war troops. Now newly recruited brigades are modded to enter the game with conscript regiments instead of early/late war troops. A newly recruited brigade will take from 2-3 months to convert from strawfoot conscripts to trained early war troops. Even in late war time frames, conscripts must go through the same 2-3 month conversion to early war troops before converting to late war troops. However in the late war phase, the conversion time frame from early war to late war troops is very short once a conscript regiment reaches early war status. (Added into game in Late Febuary 1862.)
13. Cavalry brigades are now part of the recruitment pool. Cavalry brigades are typically 3-5 cavalry regiments and 0 or 1 artillery battery. Command cost is 2 CP. (mods 13-17 added into game in March 62.)
14. Artillery brigades are now part of the recruitment pool. Artillery brigades are composed of 4 batteries of 12pdrs, 10pdrs and/or 20pdrs either as a mixture or single type brigades. Artillery brigades cost 2 CPs and may be commanded by a leader.
15. Amount of experience required for units to gain battle experience stars reduced by 60%.
16. Balloons now have the detector ability. Greater detection and patrol ability when formation is entrenched with attached balloon unit.
17. Engineers now have the pontoneer ability. Formations cross rivers quicker. (May remove this ability as it can cause problems with synchronized movement.



For those interested in the specific numbers behind the modifications, they are provided below along with examples and notes.

1. Entrenchments: Modified from max 4 for troops without artillery and max 8 for troops with artillery to the following-
--Restricted to Lvl 2 and 5 from 1861 through Oct. 62----(for some reason, level 2 entrenchments for troops without artillery appears to work but max entrenchment goes to 6 instead of 5. Not sure why.)
--Restricted to Lvl 3 and 6 in Nov. 62 through Oct. 63
--Regular entrenchments of Lvl 4 and 8 from Nov. 1864 till end of war.

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2. March to Guns- Possibility of reinforcement through march to guns between corps of the same army in adjacent regions is significantly reduced. Don't count on MTG reinforcement of independent corps. Fairly good odds if reinforcements moving along railroads regardless of strat command of leaders. Need good strat leaders for possibility of MTG if not moving along railroad.

Below are the modded MTG parameters and percentage chances of arriving as MTG reinforcements.

March to Guns (MTG)

20% base chance offensive posture
15% base chance Defensive posture
// -5% for each day of marching ---(inactive commanders have longer marching times)
// +6% if adjacent to army HQ
// +9% if the army HQ itself
// +3% for each pt of strat factor of the leader
// Every 10% of MC lacking gives -1% chance (both for start and end region)


Railroad(1day)-Independent Corps-defensive posture
Corps Leader---9---8---7---6---5---4---3---2---1--Strat rating
BattleRound1--37--34--31--28--25--22--19--16--13
BattleRound2--60--56--52--48--44--39--35--29--24
BattleRound3--75--71--67--63--58--51--47--41--34
BattleRound4--84--81--77--73--69--63--58--51--47
BattleRound5--90--87--84--81--76--71--65--58--50
BattleRound6--94--92--89--86--82--77--72--65--57

Clear Terrain(5days)-Independent Corps-defensive
Corps Leader---9---8---7---6---5---4---3---2---1--Strat rating
BattleRound1--17--14--11---8---5---2-----------
BattleRound2--31--26--21--15--10---4-----------
BattleRound3--43--36--30--22--14---6-----------
BattleRound4--53--45--37--28--21---8-----------
BattleRound5--61--53--44--34--24--10-----------
BattleRound6--67--60--50--39--28--11-----------

Woods Terrain(6days)-Independent Corps-defensive
Corps Leader---9---8---7---6---5---4---3---2---1--Strat rating
BattleRound1--12---9---6---3-------------------
BattleRound2--23--17--12---6-------------------
BattleRound3--32--25--17---9-------------------
BattleRound4--40--32--22--12-------------------
BattleRound5--47--38--27--14-------------------
BattleRound6--54--43--31--17-------------------

Adjusted percentages for other situations:
-Corps in same region as Army HQ---add 2 to strategic rating to find correct percentage column from above tables.

Example: Corps with strat leader of 3 in same region as Army HQ is equivalent to an independent corps with strat leader 5. So Jackson, (strat 6, with Army HQ, Using railroad to MTG), is equivalent to strat 8. He has an 92% chance of MTG by battleround 6.

-Army HQ---add 3 to strategic rating to find correct percentage column from above tables.

Example: Army commander McClellan HQ with strat rating of 1 is the equivalent to an independent corps with strat rating 4. Army HQ McClellan has a 11% chance of MTG reinforcements battleround 6 in clear terrain.

So General Lee as Army HQ, (strat 6, army HQ, MTG in clear terrain), is equivalent to a strat 9. Army HQ Lee has a 67% chance of MTG by battleround 6 from clear terrain.

A corps commanded by Stonewall (strat 6, HQ region, MTG clear terrain) in the same region as Lee HQ has a 60% chance of MTG by battleround 6. If he were not with Lee's Army HQ, he would be strat 6 and have a 39% chance of MTG by battleround 6. Corps with army bonus will also impact strategic rating.

A corps commanded by Bonham with strat rating of 2 in the same region as a CSA HQ is equivalent to strat 4 and has a 11% chance of MTG by battleround 6 in clear terrain. If Bonham were not in the same region as any CSA army HQ, he would not have any chance of MTG from clear terrain. Although the army bonus may adjust the strat rating of Bonham as well which might give him a different strat value.

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3. Command Control-Reduced army control radius but increased army bonus for those under army control. Army commanders, with less than 6 strategic command, only provide army command bonus in their own region. Army leaders of strat rating of 6 and above, normally have 2 region command radius. Army bonus is now -1 instead of -2.

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4. Cavalry Mod- Increased possibility of cavalry retreating from battle--increases survivability

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5. Cohesion loss reduced by 25% due to movement except for cavalry. However increased cohesion loss due to battle-approximately double vs regular game. Troops can march further with less cohesion loss (-25% from regular) but suffer greater when in battle (+100% over regular).

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6. Offensive infantry frontage quota modifiers increased in clear/hill/woods terrain but reduced in poor terrain such as wilderness and mountains. Artillery frontages also modified-increased for high vision terrain and reduced for low vision situations. Mud, snow, frozen, blizzards reduce quota modifiers due to poor mobility.

Makes the assumption that offensive side able to concentrate troops vs defenders and reflects initiative advantage of offense. Allows side on offense with greater numbers to better use those numbers. Ground conditions more important. Best, in terms of utilizing maximum troops, to attack with good ground conditions. This change only has an impact on larger formations containing more troops than normally can be used effectively in specific terrain/ground types.

Infantry Offensive multiplier modifier (Percentage modifier to offensive quota)
Best offensive situation listed generally from top to bottom and left to right. Clr/Clr (200%) best offensive quota situation. Swamp/blizzard (65%) worst situation.

----------Clr/mud/snow/frz/blizzard
Clear------200/125/150/150/75 (and desert/prairie)
Woods------150/100/125/125/75
Hills------125/100/125/125/75
Forest-----100/75/100/100/75
Mountains--75/75/75/75/75
Wilderness-75/65/70/70/65
Swamp------75/65/70/100/65 (and marsh)

Infantry most effective offensively in clear, woods, hills terrain with good ground conditions. Infantry least effective offensively in mountains, wilderness and swamp in poor ground conditions.


Artillery offensive Quota.

Prairie----150/100/125/125/25 (and desert/prairie)
Clear------150/100/125/125/25
Woods------100/75/85/85/25
Hills------115/85/100/100/25
Forest-----85/75/75/75/25
Mountains--100/75/85/85/25
Wilderness-75/65/70/70/25
Swamp------75/65/70/100/25 (and marsh)

Artillery most effective offensively in clear, hills, mountain terrain with good ground conditions. Artillery least effective offensively in forests, wilderness and swamp in poor ground conditions.

-----------------------------------------------------------------------------------------------------------------

7. The spread between OFFFire and DEFFire significantly reduced. Early war Rebs have slightly greater OFFFire than US troops. Advantage of defense reduced but not eliminated. Early war Rebs maintain their cohesion, TQ, Asslt, etc advantages over early war Union troops. Reb infantry improved partially to compensate for the increased manpower ratio between US/CSA.
Artillery also reduced proportionately.

-----------------OFF/DEF
Early War Union: 10/12-----------------------------------------previously 10/16
Early war Rebs 12/13++ early war Tq, asslt, etc advantages---previously 10/16
Late war Union 11/14----------------------------------------------------11/21
Late war Rebs 12/16----------------------------------------------------11/21

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8. CSA now allowed 36 divisions instead of 24 divisions.

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9. Brigade Name Mod- Adds state origin to brigades name identifier

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10. Region fixes

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11. Reduced manpower---------Manually implemented at the moment. Union will have approximately 2-1 advantage in manpower over the course of the game.

The following will be the manpower

Monthly conscription increased for Union. Volunteer and drafts reduced for both Union and CSA. The importance of drafts reduced substantially for both sides as draft/conscription produced a very small proportion of total troops.

The primary source of manpower for both sides are the total of volunteers. The volunteer manpower is a combination of monthly volunteers and twice a year special calls for volunteers.

The general curve of manpower ratios are roughly maintained with historical values but not the 3-1 Union advantage. Max advantage is 2-1 by the end of the war. I am assuming many Union troops are tied down in northern garrisions and not needed in the game.

Manpower production per year:

(Monthly Prod)Monthly Tot/Vol Tot/Draft Tot--Annual Tot

61--CSA----(30)780/-500-/200-----1280(1480)
----US-----(65)1690/-600-/250---------------2190(2340)
----Ratio---1.7
(Numbers in Parenthesis are the totals if one side picks an early draft.)

62--CSA---(30)780/-500-/250------1530
----US-----(65)1690/-500-/250---------------2190(2340)
----Ratio---1.4

63--CSA---(25)650/200/200------1050
----US-----(55)1430/400/250---------------2080
----Ratio---2.0

64--CSA---(20)520/100/100------720
----US-----(50)1300/350/250---------------1900
----Ratio---2.6

65--CSA---(15)390/100/100------590
----US-----(40)1040/250/250---------------1540
----Ratio---2.6

Totals:
CSA 5170 (5370)----equiv 40 divisions (0riginal Max 10040)
US 10700 (10500)---equiv 80 divisions (Original Max 14345)
Total Ratio 2.07

Note that both CSA and Union peak in manpower production in 1862. However the CSA decline in annual manpower production is more severe than the US starting in 63. Drafts become a more significant source of manpower as volunteers drop off as the war progresses. By 1865, CSA manpower is close to tapped out.
----------------------------------------------------------

CSA Volunteer and Conscription Production

Twice a Year Vols
CSA------1861--62----63----64---65 Year
Vols Free-200---200---100---40---40 Conscripts produced
Vols, 1K--250---250---125---50---50
Vols, 2K--275---275---135---60---60
Vols, 3K--300---300---145---70---70

Once a Year Draft
CSA-------1861---62----63----64---65
Consc,Par--150---200---200---75---40
Consc,Ful--200---250---250---100--100
ExtraCost--10NM--2NM---2NM--2NM--2NM

Union Volunteer and Draft Production Choices

Twice a Year Vols
Union----1861---62----63----64---65
Vols Free-250---200---150---100--75
Vols, 1K--300---250---175---125--100
Vols, 2K--325---275---200---150--125
Vols, 3K--335---300---210---160--135

Once a Year Draft
Union------1861----62----63----64---65
Draft,Par--200----200---200---200--200
Draft,Ful--250----250---250---250--250
ExtraCost--10NM--10NM---2NM---2NM--2NM

Note that 2k and 3k volunteers are available but expensive for the small number of extra troops provided. Although towards the end of the war, they are a more attractive option. 1K volunteers are the logical choice in 61-63.

If a player calls a draft before the actual historical timeframe, there is a significant National Morale penalty.

--------------------------------------------------------------------
12. Early War to Late War Conversion of infantry and cavalry delayed.

New phase dates per time frame:
-----------------------------------------------Infantry&Cavalry
Early to Late, Phase I--- 1862/10/01-63/09/31--3% US 6% CSA
Early to Late, Phase II-- 1863/10/01-64/09/31--35% US 40% CSA
Early to Late, Phase III-- 1864/10/01-----------40% US 45% CSA

Here is the promotion ranking of troop type and percentage chance of promotion per Time Phase:
Phase I Phase II Phase III
US-CSA
Militia:----------------7%/7%-------Same------Same
Volunteers:-----------15%-20%-----Same------Same
Conscripts:-----------15%-20%-----Same------Same
early war infantry:----3%-6%-------35%-40%---40-45%
late war infantry:

Militia promotes to volunteers, then conscipts, then early war, and finally late war infantry.

Cavalry, Conscript:----15/30%
Cavalry, early war:----3/6%-------35%-40%---40-45%
Cavalry, late war:

Each Spencer Rifle event provides an extra 10% chance per occurence for conversion from early to late war for Union cavalry in 1863. [/B]

13. Cavalry brigades are now part of the recruitment pool. Cavalry brigades are typically 3-5 cavalry regiments and 0 or 1 artillery battery. Command cost is 2 CP. (A single leader can command a cavalry regiment outside the command chain without penalty.)

-CSA may recruit 3 cavalry brigades beginning in July 61. An additional 3 cavalry brigades may be recruited in Dec 61 for a total of 6 cavalry brigades.
-US may recruit 4 cavalry brigades beginning in March 62. An additonal 4 brigades may be recruited both in March 63 and March 64 for a total of 12 cavalry brigades.

14. Artillery brigades are now part of the recruitment pool. Artillery brigades are composed of 4 batteries of 12pdrs, 10pdrs and/or 20pdrs either as a mixture or single type brigades. Artillery brigades cost 2 CPs and may be commanded by a leader.

-CSA may recruit 6 batteries beginning in Feb 62. An additional 6 batteries may be recruited in December 62.
-US may recruit 8 batteries beginning in Feb 62. An additional 8 batteries may be recruited in December 62.

15. Amount of experience required for units to gain battle experience stars reduced by 60%.

16. Balloons now have the detector ability. Greater detection and patrol ability when formation is entrenched with attached balloon unit.

17. Engineers now have the pontoneer ability. Formations cross rivers quicker. (May remove this ability as it can cause problems with synchronized movement.

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sat Nov 03, 2007 4:24 am

Early April 61.
First turn is pretty standard. (I won't post screen shots till the situation develops a bit.)

-Winchester militia to seige Harpers Ferry
-Norfolk militia to take Norfolk
-2nd SC militia brigade to seige Fort Sumner with remainder of South Carolina force moving by rail to Manassas.
-Industrialization investment into Arkansas and Alabama.
-investment into 10 Railroad points
-No vols/draft
-replacements for all categories except heavy artillery and supply trains.

Each turn, I am tracking the numbers from the Objectives screen, the transport assets and the national production numbers. They will be available at the end of each turn post for those interested.

National Morale/Foreign Intervention/Victory Points tally and per turn
100CSA-85US NM/2FI/50CSA-48US VPs
---------------------48CSA-35US VPs

Railroad/River/Ocean transport assets
75RR/20River/0Ocean

Dollars/conscripts/war supplies/gen supply/ammo
150$/50Cs/40WS/8820GS/3322Ammo
+33$/+30Cs/+33WS/+3254GS/+830Ammo

(+10RR)+(Industrialization=Ark+Alabama)

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sat Nov 03, 2007 4:33 am

Late April 61

-Norfolk taken. Ft.Sumner and Harper's Ferry under siege. South Carolina force will arrive in Manassas next turn.

-South Carolina cavalry heads north to cut rails leading into Harpers Ferry from the east and north.

-Two Tx cavalry units appear in Texas. Rangers sent to secure Dallas while cavalry takes west texas and then joins Rangers in holding Dallas.

-Received 8 new generals. 4 good and 4 poor. Below are their leadership ratings and assignments.

B. McCullah 5-1-2----Tn/Ky theater
B. Johnson 4-2-1----Tn/Ky theater
C. Winder 4-2-2----Takes command of South Carolina force at Manassas
F. Zollicoffer 3-1-1----Tn/KY theater
J. Floyd 2-0-1----New Orleans theater (dispirited commander)
D. Ruggles 2-2-1----Command of militia sieging Harpers Ferry
W. Whiting 2-1-1----Richmond
G. Smith 2-1-2----Joins South Carolina force at Manassas

Stats summary-
102-87NM/13FI/99CSA-48US VPs
--------------+48CSA-35US VPs

82RR/20River/0Ocean

93$/45Cs/29WS/12020GS/4174Ammo
+35$/+30Cs/+35WS/+3254GS/+849Ammo

Repeat(+10RR)+(Industrialization=Ark+Alabama)

User avatar
runyan99
Posts: 1420
Joined: Tue Dec 19, 2006 6:34 am

Sat Nov 03, 2007 4:52 am

All your changes are reasonable.

I suspect however that you command and control mod which penalizes spreading out corps significantly helps the Union player. A concentrated Confederate army will be very easy to flank or move around, time and again, until the Union army is at the gates of Richmod, I suspect.

Because of the 15 day turns, and the inability to react to enemy moves during that time, I think players must have some ability to spread out corps.

I'd probably play with the reduced march to guns mod, but without the command control mod.

We'll see how your game goes.

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sat Nov 03, 2007 4:57 am

runyan99 wrote:All your changes are reasonable.

I suspect however that you command and control mod which penalizes spreading out corps significantly helps the Union player. A concentrated Confederate army will be very easy to flank or move around, time and again, until the Union army is at the gates of Richmod, I suspect.

Because of the 15 day turns, and the inability to react to enemy moves during that time, I think players must have some ability to spread out corps.

I'd probably play with the reduced march to guns mod, but without the command control mod.

We'll see how your game goes.


We have already played through to September 61. Although I am not going to give away the story line....till I post the turns. So you shall see... :innocent:

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sat Nov 03, 2007 6:27 am

Early May 61

In the East, Fort Sumner surrenders without an assault required. The victorious SC Brigade heads for Manassas. Harpers Ferry remains unders siege with an inactive Ruggles unable to attack. General Winder forms the first formal CSA division at Manassas and begins digging in. The SC cavalry cuts the rails at Loudon and continues forward to Westminster, Md to cut off
rails leading to Harpers Ferry. Johnson and Beauregard's armies appeared this turn and are locked south of Winchester and at Richmond respectively.

Eastern commanders appear via event. 3 of the 5 eastern army and corps commanders are strong...hurray! Jackson will be particularly useful.
Beauregard 5-2-3
Johnson 4-2-3
Jackson 4-4-5
Bonham 4-1-1
Holmes 2-2-1



Western commander--Polk very so-so.
Polk 4-0-1

In the Ky/Tn theater, the Tn Brewer cavalry moves on Cairo from Memphis to cut railroads. The 1st Tn Cav regiment heads for Henderson, Ky from Knoxville in preparation for a raid into Indiana. Polk with a Tn Brigade moves to Columbus, Kentucky to set up a position blocking movement into Western, Ky.

No troops available in Mo/Arkansas.

Currently, I don't see any significant activity on the Union side. Especially, I don't see Lyons in Missouri.

----------------------------Raising troops:
I decide to call up volunteers with a 1K bonus which produces 260 Conscripts. I finance the volunteers with an exceptional draft producing 453K at a cost of 1 national morale and 2% inflation.

For the east, 4 sharpshooter regiments and 1 North Carolina Cavalry regiment are raised. Currently 14 Infantry brigades and 2 cavalry regiments in theater.

For the Ky/Tn theater, 3 Tennessee and 2 Alabama infantry brigades, 1 Mississippi sharpshooter regiment and 2 Tennessee Cavalry regiments are raised. Currently 1 infantry brigade, 2 cavalry regiments in theater.

For Arkansas/Mo, 1 Arkansas Infantry brigade and 2 Ark cavalry regiments are raised. Currently 0 brigades in theater.

For Houston, 1 Texas inf brigade raised. Currently 0 brigades in theater.

For New Orleans, 1 Louisiana inf brigade raised. Currently 0 brigades in theater.

No building in Missouri. I don't want to lose the troops while they are in training.

1 Marine regiment with deployment dependent on building location.

_____________________________________________________________

102-89NM/12FI/152-134VPs
---------------+49-34VPs

104RR/29River/0Ocean

142$/100Cs/47WS/14049GS/5027Ammo
+35$/+30Cs/+49WS/+2168GS/+737Ammo

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sat Nov 03, 2007 8:59 pm

Late May 61

In the east, Harper's Ferry surrendered to Ruggles siege without a fight. Unfortunately, Hooker attacked immediately after the surrender and pushed Ruggles out of Harper's Ferry with light casualties on both sides. Stonewall or Johnson will have Harpers Ferry as their objective when ready. Cavalry continues cutting rails to Harpers Ferry. I have two more brigades moving to reinforce Winder at Manassas.

Image

In Ky/Tn, my cavalry finds Cairo held by militia only. The cavalry will tear up the tracks and move to Rolla as the cavalry cohesion is too low to assault. Polk will move up with a brigade and assault Cairo. If I can capture it, I will destroy the depot. Hopefully, Polk can take Cairo before Kilcavalry moves gunboats forward to prevent a river crossing. I am moving my own gunboats to contest the river as well.

I also move 2 gunboats and a supply transport to block river movement to Bowling Green along the Green River. The 1st Tn Cav moves to cut the railroad at New Albany leading to Louisville. Everything to slow a Union concentration at Bowling Green and Cairo.

Image

In Mo/Ark, Lyons has not shown up. As soon as possible, I need to take Springfield. No troops at the moment except cavalry.

I didn't use all my money last turn specifically so I could build more divisions. Yet for some reason, I don't have the money to form additional divisions. It seems predictions and actual available money aren't matching matching or I don't understand the process.

According to projections, I should have 148K and 8 conscripts and 18 war supplies available at the start of next turn. Lets see if I have enough to form 3 divisions next turn.

I finish funding my buildup with 8% bonds which produces 401K at the cost of 2% inflation and (ouch) 75VPs. (I should have printed money.)

-For Arkansas theater, 1 Ark infantry brigade and 2 militia regiments raised. Currently 1 infantry brigade, 2 cavalry regiments in theater.

-For Tn/Ky theater, 1 Georgia brigade and 1 Kentucky militia regiment raised. Currently 6 infantry brigade, 4 cavalry regiments in theater.

2 Engineer and 2 medical units raised to be deployed where needed.

Keel laid on 1 Louisiana Ironclad

98-90NM/14FI/201-169VPs
------------- +49-35VPs

101RR/25River/0Ocean

1$/97Cs/47WS/15,903GS/5,760Ammo
+32$/+19Cs/+44WS/+2,031GS/+714Ammo

(+10RR+5RT)

100 CSA-50 US casualties

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sat Nov 03, 2007 9:48 pm

Early June 61

In the East:
Cavalry regiments continue isolating Harpers Ferry by destroying railroads to the north and east. Buildup of troops at Manassas continues. Hooker with two brigades is digging in at Harpers Ferry.

Image

In the West:
Polk makes it across the Mississippi and immediately assaults Cairo. The town falls with substantial losses on both sides including 200 Federal prisoners taken. Polks troops have very low cohesion. So Polk will destroy the depot and immediately withdraw across the Mississippi back to Charleston, Mo. The Brewer cavalry finds Rolla, Mo empty and destroys the depot and railroad. Then the cavalry moves to cut the main eastern railroad to St. Louis.

Meanwhile, the 1st Tn cavalry captures a supply train at New Albany, Indiana. Can't destroy it, so I sent it via river towards Nashville. Hopefully it will make it. The 1st Tn then destroys the railroad and pulls across the river to destroy the railroad leading from Louisville to Bowling Green, Ky.

Image

Raising troops:

For TN/Ky theater, 3 infantry brigades (Tn,SC, MS), 1 La Sharpshooter regiment and 1 La 12pdr battery raised. Currently 7 infantry brigade, 4 cavalry regiments in theater.

For La theater, 1 La infantry brigade raised. Currently 1 infantry brigade in theater.
---------------------------------------------------------
Statistics
99-90NM/13FI/176-205VPs
--------------+50-36VPs

117RR/33River/0Ocean

19$/8Cs/44WS/19,014GS/7,132Ammo
+32$/+18Cs/+44WS/+2,022GS/+587Ammo

550 CSA-851 US losses
200 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sat Nov 03, 2007 10:38 pm

Late June 61

Eastern Theater:
I hope to complete my concentrations at Manassas, Alexandria and Winchester this turn without disturbance by the Federals. Manassas is vulnerable with my small isolated force opposite the main Federal army at Alexandria. Stonewall moves to take command of the Manassas troops till the arrival of Johnson's main army.

Image


Kentucky/Tennessee Theater:
Polk destroys the depot at Cairo and Tn cavalry takes out the depot at Rollo. Both are big successes. The depots are necessary in both locations as primary staging points for Union offensives into Missouri and along the Mississippi River. They will have to be replaced which will take substantial time and money, thus delaying Union offenses.

In Kentucky, I decide to attack and take Bowling Green. I have little to no idea of the event consequences. So it is time to find out. If the whole state turns blue, I will know it was a mistake. Currently, Bowling Green is defended by a sharpshooter regiment and a militia regiment. The railroads are cut to Bowling Green and the Green River is blockaded. So McCulloch, marching with 2 Tn Brigades, will attack and take Bowling Green.

Image

Mo Theater:
In Missouri, the two Arkansas cavalry regiments are ordered to take Springfield. Cabell's Ark infantry brigade will take over the defense of Fayettesville. Another infantry brigade, militia and a supply train are marching on Fayettesville as well.

Raising Troops:
Announced a new call for volunteers with a 1K bonus to all. Raised 251 conscripts. Also raised exceptional taxes bringing in 504K at a cost of 1 NM and 2% inflation. Inflation is currently at 4%.

For TN/Ky theater, 4 infantry (Ms, Al, Tn, Ga) brigades and 1 sharpshooter regiment raised. Currently 10 infantry brigade, 4 cavalry regiments in theater.

In Arkansas theater, 1 militia regiment raised. Currently 2 infantry brigades, 2 cavalry regiments in theater.

In Texas theater, 1 Texas infantry brigade and 2 Tx Rangers raised. Currently 1 infantry brigade and 2 independent cavalry regiments in theater.

In Louisiana theater, 1 infantry brigade raised. Currently 2 infantry brigades and 1 independent artillery in theater.

1 Marine regiment raised.

Statistics:

99-90NM/13FI/226-241VPs
-------------+50-36VPs

113RR/33River/0Ocean

19$/8Cs/44WS/19,014GS/7,132Ammo
+32$/+18Cs/+44WS/+2,022GS/+587Ammo

550 CSA-851 US casualties
200 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sun Nov 04, 2007 6:41 pm

Early July 61

Eastern Theater:
The CSA forces are finally assembled without interference by Union forces. Beauregard with Bees understrength division is at Winchester. Johnson with Stonewall, Bonham and three full divisions are concentrated at Manassas. Holmes corps with one division is holding Alexandria. Huger with a brigade is located at Richmond.

With concentration complete, it is time for offensive operations. Stonewall will take two divisions by rail from Manassas to attack Harpers Ferry held by Hookers Division. Stonewall has leadership values of 4-4-5 and is a fast mover, surpriser and strong morale. His two divisions have a power of 827 with 6 batteries and both divisions have sharpshooters. The division commanders are Magruder, 4-3-3 and Winder, 4-2-2. Both commanders are strong offensively. Weather/ground conditions in the hills of the region are good. Hooker's division has a strength of 134 and entrenched at level 2 or 3. May be about to hit level 4. Regardless the odds are good and Hooker doesn't have nearby troops that can reinforce through "March to Guns". So Stonewall is ordered to defeat Hooker and take Harper's Ferry.

Beauregard leaves one brigade to guard Winchester and moves to reinforce Johnson's weakened defense of Manassas. Only a single division defends Manassas while Stonewall strikes at Harpers Ferry. This movement is also an opportunity to convert Beauregards force from an independent formation to another corps of the Army of the Potomac under Johnson.

Union cavalry have appeared in the rear of Manassas. The 1st and 4th Virginia Cavalry move to clear the railroad line from Manassas to Charlottesville.

Image

Kentucky/Tennessee Theater:
McCulloch, 5-1-2, arrives in Bowling Green but doesn't attack. Union ships broke my blockade of the the Green River and a weak Indiana brigade without higher command arrives at Bowling Green. After reading about the consequences of invading Kentucky, .......I decide to cancel the attack by McCulloch. McCulloch will withdraw to Nashville.

Image

Missouri Theater:
In Missouri, Springfield is finally occupied without a fight by the 1st Ark cavalry and Pulaski Lancers. As soon as some militia arrives to hold Fayettesville, I will move up an infantry brigade to provide some real strength to my control of Springfield. I am considering Jefferson City as my next objective once I have consolidated at Springfield. Union cavalry is in the Springfield area and both Rolla and Jefferson City are occupied by Federal troops.

Image

Southwest Theater:
In Dallas, General Sibley, 3-0-0, with Pfifer's infantry brigade moves on Tucson. Tucson appears to be defended by a single infantry regiment. Sibleys force should be able to take Tucson and destroy/capture a Union regiment. The 3rd TX rangers and 10th Texas Cavalry move north from Dallas into Indian country.

Raising Troops:

It is very odd that my monthly conscripts dropped from 30 to 18 after my first call for volunteers and then raised back up from 18 to 26 after my second call for volunteers. I am wondering if there is a bug here?

For the east, 2 infantry brigades, NC and SC, are raised for Huger's Richmond force. Currently 18 Infantry brigades and 5 cavalry regiments assigned to theater. Approximately 43,000 regular infantry, 5000 cavalry and 14 batteries presently in theater.

For TN/Ky theater, 1 Ms brigade raised. Currently 14 infantry brigades, 4 cavalry regiments assigned to theater. Approximately 12,000 regular infantry, 4000 cavalry and 3 artillery batteries available for action in theater. More in route or still in training.

For Arkansas/Mo theater, 1 Ark and 2 Mo militia regiment raised. Mo Militia should appear in Springfield as it is the only Mo town I hold. Currently 2 infantry brigades, 2 cavalry regiments assigned to theater. Approximately 6,000 regular infantry, 2000 cavalry and 1 battery in theater.

Statistics:

98-91NM/26FI/276-296VPs
--------------+52-40VPs

114RR/35River/0Ocean

69$/89Cs/42WS/20,285GS/7,705Ammo In stock
+102$/+26Cs/+42WS/+1,945GS/+581Ammo Production

764 CSA-1,091 US casualties
200 US Prisoners
_____________________________________

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sun Nov 04, 2007 7:38 pm

Late July 61

Eastern Theater:
Stonewall attacks Hooker and pushes him out of Harpers Ferry with both sides taking around 500 casaulties. Hooker retreats northwest to Fulton, Pa. Apparantly Stonewall hit Harpers Ferry just before the arrival of reinforcements as marching troops under Mansfield are just north at Chambersburg. Cutting those railroads may have paid off. I am anticipating Hooker will probably try to unite with Mansfield's troops at Chambersburg. So Stonewall will attack Mansfield and hopefully beat both Mansfield and Hooker separately before they can unite. We shall see. Stonewall will return immediately to the defense of Harper's Ferry after his advance into Chambersburg.

Several Union cavalry regiments roaming around behind reb lines destroying railroads. Trying to track them down.

Image

Kentucky/Tennessee Theater:
Most of my cavalry are worn out and taking a rest. One cavalry regiment, east of Bowling Green, moves to re-cut rails at New Albany, Indiana. My infantry is assembling at Nashville, Memphis, Chattanooga, Tn and Columbus, Ky. Polk with a brigade of infantry and a cavalry regiment continues to hold Charleston, Missouri. No major Federal threats in the Ky/Tn theater at the moment.

Image

Missouri Theater:
In Missouri, three Union columns are approaching Springfield. My two cavalry regiments beat off the first attacks by two union columns including one infantry formation commanded by Wallace. Hurray! Unexpected good defense by cavalry. Perhaps the Union formations have low cohesion. Zollicoffers two Arkansas brigades should hopefully reinforce the cavalry defense of Springfield next turn.

Image

Southwest Theater:
Sibley and troops arrive at Tucson. Troops suffered fairly heavy cohesion reduction during the desert move. Troops will recover cohesion while placing Tucson under siege before assaulting.

Raising troops:
Raise 2 Tx Rangers for Texas theater.
Raise 2 NC Cavalry for Eastern theater.
Keel laid for a single La Ironclad.


Statistics:

Note that there was a substantial drop in expected Union VP's. This indicates the Union probably selected a high level of bonds for funding. Kilcavalry should have quite a bit of cash available for recruing/building over the next few turns.

98-92NM/27FI/329-261VPs
-------------+52-40VPs

111RR/35River/0Ocean

10$/6Cs/57WS/21,430GS/8,249Ammo In stock
+103$/+29Cs/+50WS/+1,976GS/+550Ammo Production

1614 CSA-1716 US casualties
200 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sun Nov 04, 2007 8:37 pm

Early Aug 61

Eastern Theater:
Hooker retreats before Jackson's advance but Jackson was able to catch Patterson/Mansfield in Chambers, Pa achieving a very narrow victory with losses of 551 CSA to 594 US. Patterson/Mansfield retreats west to Hancock, Pa joining Hooker. Both Hooker and Patterson/Mansfield are badly out of position. Jackson pulls back to Harpers Ferry. I suspect both Hooker and Patterson/Mansfield are heavily disorganized after the last two battles. I should have a breathing spell to reorganize. Both attacks, with substantial numerical advantage by Jackson, resulted in narrow victories. I expected more decisive victories in both situations.

There is a small force in the hills of Frederick, Md. Stonewall will hit them this turn and pull back to Harpers Ferry. Hopefully these three attacks will clear out the area around Harper's Ferry.

The main Federal Army at Alexandria leaves Joe Johnson's two divisions alone at Manassas. Ummmm...I wonder if it could be due to low strategic leadership ratings amonst Union generals??? I can dream.

Huger's force moves half the distance from Richmond to Fort Monroe. He will try to take the fort. (The railroad link from Richmond to Hannover is not working.)

My reb cavalry continues chasing down raiding Union cavalry behind our lines. Unfair Of Kilcavalry to use cavalry in raids like that-completely unwarlike. In addition, they are a pest and potentially could interrupt crucial rail movement when needed. Need to get them out of there.

Image

Kentucky/Tennessee Theater:
Most of my cavalry still worn out. Cavalry at New Albany, Indiana cut rails and heads towards Clarksburg. No captured supply trains this time. More Yankees showing up at Bowling Green. Some Union troops are arriving at Henderson, Ky and then moving south to Bowling Green. I don't want to cut those rails because I am also using those same rails my raiding forces.

Image

Missouri Theater:
The Union halts attacks on Springfield. Fortunately because Zollicoffer, with his 2 Arkansas brigades, is late arriving at Springfield. Hopefully he should reinforce Springfields defense shortly.... Not sure if the Union will make more assaults or not. The Federals appear to have fallen back and concentrated at Rolla, Mo. They may need some time to reorganize and resupply. Fortunately, Rolla still lacks a depot.

Image

Southwest Theater:
Sibley has Tucson under siege. He will wait to assault because his troops are very slow to recover cohesion for some reason. Desert cohesion recovery? Time will allow Sibleys troops to regain more cohesion and perhaps breach the sieged defenses. Not too much of a hurry there.

Raising troops:

Two new army HQ's are available in the force pool.

Organize one new army HQ--all I can afford.
La Theater-raise one new cavalry regiment.

Statistics:

109-89NM/27FI/382-300VPs
--------------+53-39VPs

108RR/35River/0Ocean

3$/1Cs/49WS/22,489GS/8,652Ammo In stock
+108$/+29Cs/+52WS/+2,014GS/+595Ammo Production

2,146 CSA-2,416 US casualties
200 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Mon Nov 05, 2007 2:36 am

Late Aug 61

Eastern Theater:
Stonewall's attack into Frederick, Md results in a defeat with approximately 1000 CSA losses to 700 Union losses. Hooker took command of the troops in Hancock, Pa and marched to Frederick Maryland. Schurz's formation also marched to Frederick. Ultimately Stonewall's 35 elements confronted 20 unentrenched elements under Hooker's command. Definite defeat and retreat back to Harpers Ferry. After these three battles over a month a half period, none of Stonewalls troops gained battle experience. I would have expected some battle experience gained.

Huger will assault Butler and his troops outside Fort Monroe next turn. Also my cavalry continues chasing down raiding cavalry behind my lines.

Image

Kentucky Theater:
My raiding cavalry had its movement halted at Madison, Indiana for some reason and captures the town---including 4 Union ironclads under construction in the harbor!!!! I am not sure what to do with them??? They can't sail and are still locked. Can I destroy them... This is twice now that my raiding cavalry has captured valuable supply trains or even more valuable, partially constructed ironclads...and in neither case could I just destroy them with a few torches!! Oh well. My cavalry can't hold the town. They destroy the rails and head southeast by river for Prestonburg, Kentucky.

Image

Missouri Theater:
Zollicoffer's troops beat off another attack by a much larger Union force than earlier. Led by Wallace, the Federal division was badly beaten suffering approximately 1400 losses to only about 300 rebs lost. Hopefully after that sharp defeat, attempts to take Springfield will end for some time. Perhaps Springfield will remain firmly in CSA hands for the rest of the year.

Image

Southwest Theater:
Sibley's troops have completely breached the defenses of Tucson. They will assault this turn. My Texas Rangers are trying to track down a single raiding cavalry regiment along the Texas/Louisiana border. Fortunately, all points of supply in the area are occupied. I don't think that Yankee cavalry can resupply without taking a town-although maybe it can resupply along the rivers from the Gulf Coast??

Raising troops:
For Texas theater, raised two more Texas Ranger regiments.
Laid the keel on another Louisiana Ironclad. ----(Forgot to buy the 2nd Army HQ)

Statistics:
109-89NM/30FI/435-339VPs
---------------+53-39VPs

105RR/35River/0Ocean

6$/5Cs/49WS/23,553GS/9,053Ammo In stock
+109$/+28Cs/+52WS/+2,003GS/+563Ammo Production

3746CSA-4266US casualties
200 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Mon Nov 05, 2007 7:25 am

Early Sept 61

Eastern Theater:
I complete a concentration of three divisions at Manassas by moving Holme's Fredericksburg division to Manassas. I am pushing a small cavalry force into Loudon, Va containing Milroy's Corps. If the cavalry can enter the region, they will cut the railroads reducing "march to gun" capabilities. I am considering a quick concentration and attack on Alexandria with winter approaching. We shall see.

Fredericksburg with a single brigade is almost defenseless for the moment.

Huger's force makes the final approach for an attack on Ft. Monroe. Amazingly, the Federal troops retreated so fast they were able to run on water to the Maryland shoreline. I strongly suspect we might have a bug here. Regardless Huger is happy to take Fort Monroe. His force now moves to take over the Fredericksburg defenses.

Lee has appeared. He is ranked 7-5-4. Can't wait to get him into action once he unlocks.

Image

Kentucky/Tennessee:
Kentucky secedes as the Union openly invades Kentucky laying siege to towns across Kentucky!! Kentucky troops and goods now join the South. A variety of new Ky militia appears at Bowling Green and Paducah-unfortunately most are locked.

Polk with Bushrod Johnson's division moves to take Paducah from a small Union force. I am considering a strong move on Bowling Green over the next turn or two dependent on the results of my move on Paducah. We will see how events develop.

I am also building up a force in the Cumberland Gap. I assemble a force of one Tn brigade, one NC cavalry regiment and one Ky milita at Prestonburg, KY. I am moving another brigade of infantry and one cavalry regiment there as well. It is a good location for a quick move on Lexington. Who to put in command?? Perhaps Bragg who is currently moving to Chattanooga.

Unfortunately, the 4 under-construction ironclads were left behind in the Madison harbor undamaged even though my enterprising cavalry hurled multiple torches upon the hulks....sad...so close yet unable to do anything... My cavalry arrived at Prestonburg, Ky after an uneventful and uninterrupted journey by river.

Image

Missouri Theater:
In Mo, my main force consolidates at Springfield while recovering cohesion. I am concentrating a substantial cavalry/indian force at Fayettesville before moving north to join the forces at Springfield. The Union appears to be concentrating at Rolla. I wonder if Jefferson City is vulnerable. Need more troops in Missouri.

Image

Southwestern Theater:
In Arizona, Sibley attacked and was decisively whipped by the US regular regiment at Tucson. His force staggered back to Dallas and is trying to figure out what happened. 495 CSA losses to a 100 US losses.

New Officers:
Stand Watie, 5-3-1, and his Indian bands from the Indian territories joined forces with the CSA. His bands are concentrating at Fayettesville. Also received Hindman, 5-2-1, Bragg, 5-4-1 and Hardee, 5-2-2. Both Bragg and Hardee are training masters. Hardee takes over the forming division at Memphis. Hindman will take over Bushrod Johnson's division at Columbus, Ky. And Bragg will take over the forming division at Chattanooga or take over the Cumberland Gap force at Prestonburg.


Raising troops:
Creating 3rd Army HQ.
2 Marine regiments with deployment dependent on recruiting location.
1 Louisiana regiment for the Louisiana Theater.
Keel laid for 1 Arkansas Ironclad

Statistics:
109-89NM/31FI/494-374VPs
---------------+52-40VPs

112RR/35River/0Ocean

43$/30Cs/78WS/24,867GS/9,535Ammo In stock
+103$/+28Cs/+52WS/+2,078GS/+564Ammo Production

4246CSA-4516US casualties
200 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Tue Nov 06, 2007 1:48 am

Delete double post

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Tue Nov 06, 2007 1:56 am

Late September 61

Eastern Theater:
I now have Beauregard with 3 divisions at Manassas, Stonewall with one division at Harpers Ferry, Holmes with one division at Winchester and Huger with one division at Fredericksburg. One brigade at Richmond. It is very awkward trying to hold those VP's out at Winchester and Harpers Ferry. Union cavalry at Clarke continues cutting the railroad lines joining the Valley with Manassas. Will try to hold Harpers Ferry and Winchester over the winter for the VP's.

My cavalry was able to enter the Loudon region defended by Milroy's Corps. The cavalry will destroy the rails and pull back to Winchester. This could be a very valuable tactic prior to a major assault. Destroying the rails would severely reduce the possibility of march to the gun reinforcements between Loudon and Alexandria in either direction.

A Union division under Runyun lands at Ft. Clark, NC and launches a series of assaults on the fort. The garrison valiently defended the fort inflicting 4000 casaulties on the attacking division....but the fort falls regardless. Very good defense. Runyun's division is decimated which means he cannot follow up his capture of the fort with a move inland along unprotected NC rivers.

Image

Kentucky/Tennessee Theater:
Albert Johnson, 4-2-2, is appointed head of the newly formed Army of the Tennessee located at Nashville.

General Albert Johnson arrives just as Kentucky explodes in battle as the Union invasion continues. Clarksburg, Ky falls to a Union assault by Blenker. The Federals suffer 900 casualties-very heavy losses. Lexington is under seige and help is not on the way. The Kentucky CSA Bowling Green defenders are destroyed by Asboth's Union troops except one Ky militia which escapes to Nashville.

Polk's assault on Paducah fails. Paducah is defended by a full 3000 man Union Brigade which loses 1100 men to Polks 700. Unfortunately, Polks division is completed disorganized after their assault. Hardee's fresh division moves from Memphis to launch a second assault on Paducah. Polks formation falls back to Columbus, Ky to recover cohesion while Polk himself heads for Nashville to meet with Albert Johnson. Polk will head the first Corps. I am very limited in corps commanders. I may have to order an eastern commander out West.

Bowling Green is defended by General Asboth. His formation has a power strength of about 400. If I could concentrate all three CSA divisions in good condition, hitting his formation might produce some good results. Although hitting him while on the move would be even better. Meanwhile, I have a single band of Partisans constantly destroying the rails between Bowling Green and Louisville. Reinforcements to Bowling Green will have to walk or move by river.

Hindman takes command of the force guarding the Cumberland Gap. Weather is turning bad with mud everywhere in the Ky hills and mountains. I decide to send the 2 reinforcing brigades and cavalry to Chattanooga instead of the Cumberland Gap. Bragg with his training master skill will be used to upgrade their training.

My first Ironclad, CSS Louisiana, is complete at New Orleans. The CSS Louisiana steams upriver to its base at Memphis.

Image

Missouri Theater:
Very quiet in Missouri after the series of recent battles around Springfield. The Union is rebuilding around Rolla. The 1st Arkansas cavalry moves out on recon to determine the Union strength at Rolla and Jeff City. Earl Van Dorn, 4-1-0, with cavalry and indian fighter skills moves to Fayettesville to command the Mo/Ark reb cavalry.

Image

Raising Troops:
East-Currently have 25 infantry brigades, 13 cavalry regiments in theater.
Cumberland Gap-Currently have 1 infantry brigades, 1 cavalry regiments.
Ky/Tn-Currently have 17 infantry brigades, 5 cavalry regiments.
Mo/Ar-Currently have 2 infantry brigades, 4 cavalry regiments and 3 Indian bands.
Gulf Coast defense-Currently have 5 infantry brigades, 4 cavalry regiments.
East Coast defense-Currently have 1 infantry brigade.

I have neglected East Coast defense, so I recruit three infantry brigades from Fl, Ga and SC as well as a single SC cavalry regiment for East Coast defense. Also the keel laid on one Ga Ironclad.

Statistics
Lot of fighting this turn-primarily in Kentucky. Total losses double in this single two week period. The assault on Ft. clark was very expensive.

107-94NM/32FI/548-423VPs
------------ +54-35VPs

109RR/13River/0Ocean

11$/53Cs/82WS/25,857GS/9,981Ammo In stock
+109$/+31Cs/+52WS/+2,118GS/+569Ammo Production

8,421 CSA-11,066 US casualties
200 US Prisoners

----------------------------------------

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Wed Nov 07, 2007 2:54 am

Early October, 61

Eastern Theater:
My defense is in place for the winter. Due to VP locations, my defense is very fragmented which doesn't make me very happy.

That Federal cavalry in Clarke is not on a raid. It is a Union cavalry division of 6 cavalry regiments and a horse artilley battery under General Schurz. Looks like they intend to stay or cause some real mischief. My three Va cavalry regiments were unable to push them out of Clarke and suffered 200 losses to the Union's 100 losses. Longstreet, 4-3-7, recently arrived at the front and Bonham, 5-2-1, will take 10 cavalry regiments, 3 6pdr artillery batteries and Longstreets infantry brigade to push Schurz out of Clarke. Although I wouldn't be surprised to see Schurz pull back. I may just hit air or perhaps even an ambush by reinforcing Union infantry. We shall see. The region is currently muddy hills.

The loss of Ft. Clark exposes a number of NC cities to raids or invasions along rivers. In particular, Granville, NC is exposed and has a RR line through it. I move the 3rd NC cavalry to garrison until I can put together a NC infantry force.

I also move the ironclad Virginia and a gunboat down the James River from Richmond to William, Virginia. I may attack that scouting brig stationed in the upper reaches of the Rapahanook off Fredericksburg. I need to reduce the distance to the unsuspecting Federal brig for a quick attack and escape.

Image

Kentucky/Tennessee Theater:
In Paducah, Hardee's attack went well. The Union brigade of three regiments was destroyed losing 1350 Federals at the cost of 600 CSA losses. 500 prisoners were bagged as well. Hardee was congratulated. Hardee will hold Paducah while recovering cohesion. Bushrod Johnson's division holds Columbus, Ky.

Lexington is still under seige by Union forces commanded by political general McClernand. It has been under siege for several turns now. Rather than wait for assault, the Ky Lexington Militia will try to escape to Huntsville using evade and forced march orders. I could use the manpower and Lexington is lost as soon as McClernand attacks. No reasonable chance of relief with winter around the corner and Hardee/Johnson's force recovering cohesion.

General Albert Johnson forms the first corps of the Army of the Tennessee under Leonidas Polk, 4-0-1, at Nashville, Tn.

Bragg had two brigades within his division. Even with training master, neither brigade had regiments which gained experience. Hardee, also training master, had two regiments which gained experience but I don't know if those were due to the recent battle or the training master skill.

Image

Missouri Theater:
Van Dorn with his cavalry joins a concentration of all my Arkansas/Missouri cavalry at Springfield except for the 1st Ark. Jefferson City is held by only a single militia unit as revealed by the reconnisance of the 1st Ark Cavalry. A raid to capture the city before winter hits may be doable. In the meantime, the 1st Ark destroys the railroads at Vienna, Mo and launches an attack on the defending milita. Then it will head back to join the cavalry concentration at Springfield. Cavalry really has a good time when they catch militia in the open.

Meanwhile the mounted Cherokee Rifles, using passive mode, moves out on a stealthly recon of the Lexington, Mo garrison. Ground conditions and weather still very good in Missouri. Although I doubt for much longer. It would be best to capture Jefferson City just before weather turns really bad. It will take some luck.

Image

Raising troops:
What little available money was spent on replacements. After the attack on Ft Clarke, I decide to finally buy a heavy artillery replacement at a ridiculously high cost and an HQ replacement. That is it for this turn....

Statistics:
107-94NM/33FI/606-458VPs
------------ +54-38VPs

106RR/33River/0Ocean

1$/4Cs/92WS/27,017GS/10,437Ammo In stock
+108$/+31Cs/+52WS/+2,023GS/+560Ammo Production

9221CSA-12516US casualties
700 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Wed Nov 07, 2007 8:40 pm

Late October 1861

Added a new modification to the ongoing game-early to late infantry conversion. Within the non-modded game, most troops will make the conversion to late war infantry/cavalry in 1861. I have modded the conversion to start in late 1862 with complete conversion by late 1863. Later today, I will edit the first post of this thread with specific details of the mod.

I checked my troops and most have made the conversion. I am sure the same is probably true of Kilcavalry's troops. However all recruits from this point on will follow the new conversion timeline. Defense is much stronger with late war troops. And the current armies are now primarily composed of late war infantry.

Eastern Theater:
The move by Bonham and Longstreet into Clarke, Va hits air as Schurz's cavalry pulled out after destroying the rails. The three regiment Va cavalry brigade will repair the rails connecting Winchester to Manassas. Weather has finally taken a turn for the worse. Mud everywhere as rain and cooler weather reduces the chance of successful offensive operations by the Federals. Time to settle into winter quarters.

My third army HQ is available. Joe Johnson is promoted to head a new army. He then moves to Chattanooga. The question is whether I need another army HQ in the East, Ky/Tn or Missouri theater? Where will be the greatest need?

Admiral Buchanan with the Ironclad Virginia and one gunboat makes a dash for the scouting Yankee brig offshore Fredericksburg. We wish him good fishing.

Image

Kentucky/Tennessee Theater:
The Lexington, Ky militia is destroyed in its attempt to escape the city while barely putting up a fight. I should have kept them in Lexington and defended to the last. Although if I had, he may have just surrendered instead.

I pull Hardee's division back from Paducah, KY to Henry, Tn where he will join with Polk to form a corps. I want this major formation concentrated, mobile and hidden in good defensive terrain. I move a cavalry regiment to take over the defense of Columbus, Ky from Bushrod Johnson's division. Upon their arrival, Johnson's division will join Hardee and Polk at Henry, Tn giving me my first strong two division corps for the west.

I move two small flotillas of 2 gunboats each to harbors at Nashville and Henry, Tn. Their mission is to ensure I can cross the Cumberland and Tennessee Rivers when necessary-if/when blockaded by the Union brown water navy. The remaining four gunboats and four transports head to Memphis to join the ironclad Louisiana.

The rails are open from Louisville to Bowling Green. The partisans at Livingston, Tn have resupplied and regained cohesion. They will move out to interrupt the rails between Bowling Green and Louisville.

A Union cavalry regiment is reconning my positions at Prestonburg, Ky. It is possible to move from Prestonburg along the river to a number of locations including Cincinnati, Lexington and Louisville. The threat alone should tie down a fair number of Union troops. Either that or provide some interesting opportunities.

Image

Missouri Theater:
The 1st Arkansas cavalry destroyed the railroads east of Jefferson City and drove the militia back to Jefferson City. It then returned to Springfield.

Information from the 1st Arkansas cavalry and Cherokee Rifles reveals both Jefferson City and Lexington, Missouri are very lightly held. Militia only at each location. Van Dorn and Stand Watie will lead 3 cavalry regiments and 2 Indian bands to attack Jefferson City. I expect one of the two Jeff City militia to move to repair the destroyed rails east of Jeff City leaving a single militia holding Jefferson City. Van Dorn is gambling that no other troops move to Jefferson City and that they can assault and take the town. Meanwhile, my single band of Cherokee Rifles outside of Lexington will try to drive off the single militia defending Lexington. A long shot but if successful, the Cherokees will destroy the Lexington depot. A single cavalry regiment out of Charleston, Missouri will move north to cut the railroad between Rolla and St. Louis. Zollicoffer with the two Arkansas brigades will defend Springfield. A risky operation particularly at Jeff City but potentially very rewarding. Always risky to use cavalry without evade orders and I am using most of my theater cavalry with assault orders.

Weather and ground conditions remain excellent for this cavalry operation. Winter will get here sooner or later.

Image

Southwest Theater:
Zollicoffer with his recuperated Tx brigade heads for Tucson for a second attempt at capturing the town. Let us see if it takes two trys to learn a lesson...or not.

Recruiting Troops:
Virginia theater: two NC 12pdr artillery batteries for Huger's Division.
East Coast Defense: one North Carolina Brigade. Three infantry brigades and one cavalry regiment currently in theater.
Ky/Tn Theater: one Alabama 12pdr artillery battery for Bushrod Johnson's division.
Missouri theater: one Mo militia regiment raised. Hopefully the troops will appear in Springfield instead of Charleston, Mo.
One expensive Colombiad Heavy Artillery battery-probably for Port Hudson, La.


Statistics:
107-94NM/34FI/659-498VPs
------------ +53-39VPs

103RR/33River/0Ocean

14$/25Cs/109WS/27,723GS/10,824Ammo In stock
+107$/+31Cs/+52WS/+2,018GS/+533Ammo Production

9,821 CSA-12,566 US casualties
--------700 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Thu Nov 08, 2007 2:59 am

Early November 1861

Eastern Theater:
Very quiet in the East. Cavalry repairing rails at Loudon. Corps commander Holmes is sent to Nashville.

Buchanan's attempt to surprise the Yankee brig off Fredericksburg is foiled as the brig is gone upon Buchanans arrival.

Image

Kentucky/Tennessee Theater:
Also quiet in Kentucky and Tennessee. Bushrod's division moves to join Polk and Hardee at Henry, Tn. Partisans active keeping the rails between Bowling Green and Louisville cut.

Grant has arrived in theater. He is a corps commander located in Bowling Green and ranked 3-6-3. McClellan is the army commander.

The Federals have completed building a new depot at Cairo.

Holmes, 2-2-1, is moved to Nashville providing a second corps commander in the West. Holmes is not a strong corps commander and he has the dispirited leader trait. He is not strong enough to operate as an independent corps. He will act under direct supervision of Albert Johnson. I wouldn't choose Holmes but I don't have any other choices.

The construction of the CSS Arkansas is now complete at Memphis. This now gives me a small brown water fleet of 2 ironclads, 4 gunboats and 4 steamer transports at Memphis.

Image

Missouri Theater:
Van Dorn and Stand Watie launch their assault to take Jefferson City. Unfortunately the single militia regiment garrison was reinforced by a cavalry and infantry regiment. Regardless, the Reb cavalry and indians attacked hard driving both the cavalry and infantry regiments out of the region. But the assaults against the militia garrison failed. At the end of the day, Van Dorn's command lost 450 men while the Union troops suffered 850 losses. Van Dorns troops have used up their ammunition during the extended fighting and have lost all cohesion. So his entire command splits up into separate regiments and heads back to Springfield. Except Stan Watie. Watie rides to join the Cherokee Rifles at Lexington. Good attack. Very close but just not quite enough.

A supporting operation by the 2nd Tennessee cavalry to cut the rails between Jeff City/Rolla and St Louis was a significant failure. The 2nd ran into a US cavalry regiment and a militia regiment which inflicted 200 reb losses on the regiment without Union loss. The rail mission was abandoned and the regiment heads back to Charleston, Missouri. I wonder if I forgot to give the regiment evade orders? Or is this a reflection of the difference between early war and late war Union cavalry.

The bright point of the operation was the action by the Cherokee Rifles. They attacked the defending militia at Lexington and drove them out of the region. Suffering almost no losses to the militia's 50, the Cherokees looted Lexington and destroyed the depot. Well done operation in Lexington. The 10th Arkansas Cavalry leaves Springfield to reinforce the Cherokees at Lexington. Stan Watie is also headed for Lexington from Jefferson City to take over the defense of Lexington. Perhaps Stan Watie, the 10th Arkansas and the Cherokees can hold the town but it is not much for defense. We shall see.

Image

Southwest Theater:
Sibley arrives at Tucson and begins another seige. You know, I should have never sent him there without either a second brigade or some artillery. He isn't going to do any better this time than the last. I guess we will see if the results of the first attack was a fluke or not.


Recruiting Troops:
Ky/Tn Theater: two Tennessee Militia regiments.
East Coast Defense: 2 South Carolina 6pdr batteries. Three infantry brigades and one cavalry regiment currently in theater.
Gulf Coast Defense: 3 Louisiana 6pdr batteries.

(20 Railroad construction)

Statistics:
108-100NM/35FI/712-537VPs
------------ +53-39VPs

100RR/33River/0Ocean

4$/6Cs/128WS/28,734GS/11,312Ammo In stock
+108$/+31Cs/+52WS/+2,093GS/+535Ammo Production

10,207 CSA-13,366 US casualties
--------700 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Fri Nov 09, 2007 4:00 am

Late November 61

Game Modifications:
Here are the conversion changes introduced into the game in late Oct.

Early War to Late War Conversion of infantry and cavalry delayed.

New phase dates and conversion percentages:
-----------------------------------------------Infantry&Cavalry
Early to Late, Phase I--- 1862/10/01-63/09/31--3% US 6% CSA
Early to Late, Phase II-- 1863/10/01-64/09/31--35% US 40% CSA
Early to Late, Phase III- 1864/10/01------------40% US 45% CSA

Here is the promotion ranking of troop type and percentage chance of promotion per Time Phase:
----------------------Phase I------ Phase II--- Phase III
----------------------US-CSA
Militia:----------------7%/7%-------Same------Same
Volunteers:-----------15%-20%-----Same------Same
Conscripts:-----------15%-20%-----Same------Same
early war infantry:----3%-6%------35%-40%---40-45%
late war infantry:----highest possible regular infantry level

Militia promotes to volunteers, then conscripts, then early war, and finally late war infantry.

----------------------Phase I------ Phase II--- Phase III
----------------------US-CSA
Cavalry, Conscript:---10/25%
Cavalry, early war:----3/6%-------35%-40%---40-45%
Cavalry, late war:-----highest possible cavalry level

Each Spencer Rifle event provides an extra 10% chance per occurence for conversion from early to late war for Union cavalry in 1863.

--------------------------------------------------------------------------
Eastern Theater:
Kilcavalry strikes when I least expect it using excellent timing in regards to worsening weather conditions. Milroy and Butler's corps cross the river into Harpers Ferry. Stonewall's single division retreats back to Winchester inflicting 500 losses to Butlers corps while losing 400 rebs. It takes some luck to get two Union corps activated at the same time and he took advantage of the opportunity.

There are two corps in Harpers Ferry. There appears to be two corps in Alexandria. His army is split in half but can use rail to reunite quickly. He could easily send another corps to Harpers Ferry if he is willing to weaken Alexandria to ensure keeping Harpers Ferry. My cavalry, 10 regiments and one horse artillery battery, moves en mass to cut the rails between Harpers Ferry and Alexandria at Frederick, Carroll and Loudon. On the next turn, his forces will have completed any redeployment moves. Then I can determine whether I should make a full force attack at Harpers Ferry or Alexandria with the knowledge that his forces are fixed in place due to lack of rails.

I send the 2 Richmond brigades to Manassas. 2 reinforcing brigades are diverted to Manassas as well. More troops for the counterattack. Huger remains in place defending Fredericksburg.

I also send Buchanan with the Virginia and a gunboat to blockade the river crossing between Alexandria and Washington, DC as insurance.

Weather is horrible with mud and snow everywhere. Bad conditions for a counterstroke.

Image

Kentucky/Tennessee Theater:
Very quiet but still excellent offensive weather in the lowlands.

I move Joe Johnson (4-2-3) and HQ to take over the Nashville defenses. Albert Johnson (4-2-2) and his HQ moves to join Polk's offensive corps at Henry.

The ironclad CSS New Orleans is complete at New Orleans and moves upriver to join the Memphis fleet.

Image

Missouri Theater:
Union militia attempted to move back into Lexington. Watie's force easily repulsed their feeble attack.

Van Dorn's regiments trickles into Springfield. They will need a fair amount of time before they are ready for another operation.

A large force of Union troops arrived at Jefferson City from St. Louis to find all rebs gone. A day late and a dollar short. Although it doesn't matter as that one battered militia unit was able to hold Jefferson City from the rebel hordes.

The weather is still very good unfortunately. I wonder if the Jeff City relieving force will move on Lexington next. Probably.

Image

Southwest:
Sibley still has Tucson under seige without breach.


Recruiting Troops:
Arkansas/Missouri Theater: 1 Arkansas Cavalry
Kentucky/Tennesse Theater: 2 Alabama Cavalry
East Coast Defense: 1 South Carolina 6pdr Battery
Gulf Coast Defense: 1 Louisiana 6pdr Battery and laid keel on a Mississippi Ironclad

(+10 Railroad Construction)


Statistics:
108-101NM/37FI/764-574VPs
------------ +52-37VPs

116RR/33River/0Ocean

14$/5Cs/139WS/29,705GS/11,828Ammo In stock
+108$/+31Cs/+51WS/+2,040GS/+516Ammo Production

10,671 CSA-13,866 US casualties
--------700 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Fri Nov 09, 2007 10:27 pm

Early December 61

Eastern Theater:
Bulter(2-0-1) and Milroy (3-1-2) have a combined power of around 1200. It appears no troops moved to reinforce Harpers Ferry. I am guessing two corps at Alexandria with McDowell's army HQ and almost no idea of their total strength. But now, rails are completely destroyed between Alexandria and Harper's Ferry. The two halves of the Federal army are separate and isolated.

Where to attack? Alexandria is completely entrenched (lvl 5), excellent cohesion, no casualties and has the army HQ bonus. Harpers Ferry has the negative command bonus for out of command, lacks HQ bonus, entrenchment probably lvl 2 and previous combat/cohesion losses. The primary disadvantage of Harper's Ferry is the ground/weather conditions of hills and mud while Alexandria is clear and fair. Harpers Ferry is a VP location but Alexandria is more important tactically and strategically. If I did win at Alexandria, then I would have to assault the garrison. Alexandria is more important outside of the VPs but regardless, I do not want to attack those heavily entrenched late war troops.

So I decide to attack Harpers Ferry with lack of entrenchments and VPs as the primary factor. Jackson, power 775, will lead the attack. It will take him 10 days to reach Harpers Ferry. Beauregard, Bonham and three divisions (pwr 1226) will go by rail to Winchester then march to Harpers Ferry. They should be two days behind Jackson and will hopefully march to the guns if Jackson attacks immediately upon arrival at Harpers Ferry. Hopefully he will delay his attack and all divisions go in together. I should have approximately 2000 power vs Butler/Milroy's 1200 and substantial leadership and command advantages.

Time to test the dice of battle.

Longstreet (4-3-7) with a single division (pwr522, 5 lvl entrenchment) will hold Manassas until the return of the main army. I would move Huger to Manassas as well but it takes 22 days to march in mud. Since most of my rail assets are being used by the move to Harper's Ferry, Huger remains in defense of Fredericksburg.

Railroads are essential for the prompt return of the main army. So the Laurel cavalry brigade, 5 regiments, will defend Loudon, Va and 1st Virginia Cavalry, 5 regiments and 1 horse battery, will defend the important rails at Clarke, Va. Union cavalry will need to penetrate a screen of 10 cavalry regiments and a battery of horse artillery to reach the key rails at Clarke. If he does, I could be in hot water. Although I suspect I have more than one turn to return back to Manassas. With a little luck, the Alexandria federal forces will not activate and will just sit there. Luck can go a long way if it is on your side.

Admiral Buchanan and his small fleet heads back for Williams Port. He is no longer needed at Alexandria and no need for him to get caught by a superior Union navy without a good reason.

Image

Kentucky/Tennessee Theater:
Completely quiet. Two union corps are at Bowling Green. Grant (2-7-4) commands one. One Union division plus under Humphrey's is located at Cairo. A new depot is now complete at Cairo. I am getting nervous about Baldwin's Mississippi brigade holding Columbus, Mo. However it is entrenched at level 5, one of its two regiments are late war infantry and the Federals have to cross the Mississippi River to attack. So I will leave them there for now.

Major dumb mistake at Nashville. Albert Johnson was ordered to Henry, Tn. I forgot to turn off the army command and Holme's corps followed him..... I just lost 5 entrenchment levels.... Holmes is ordered back to Nashville to start digging new entrenchments. Army command orders are turned off on all armies and will remain off until a special circumstance requires they be turned on. I move all 4 gunboats from Henry and Nashville to blockade the river crossings to Nashville from Bowling Green. If the Bowling Green force were to advance now, I would not have entrenchments which puts Nashville significantly and stupidly at risk....Arrggghhhh.... I hate it when that happens!!!!

Hopefully Kilcavalry won't notice my undefended Nashville or won't have activated forces to take advantage of the situation.

I don't expect amphibous operations or much naval activity this time of the year by Union forces. All these rivers in the Memphis, Cairo, Nashville triangle have a high probability of freezing. There is a high risk of loss or heavy damage if ships are frozen in place by ice. I KNOW from painful personal experience.

Image

Missouri Theater:
Wallace's yankee division moves by river to Lexington, Mo and attacks Watie's force. Heavily outnumbered but defending against a river landing, Waties loses 600 men to 500 federals in a series of attacks by Wallace's troops. Most of the reb losses were from the 10th Arkansas. Out of ammo and heavily outnumbered, Cavalry and Indians split up and evade back to Springfield. Well the operation is over. At least we destroyed the Lexington depot and kept the Federals busy for awhile.

Looks like Burnside has taken command of the Rolla troops. I would recognize those whiskers anywhere.

Weather has finally turned bad. The Lexington cavalry will be moving through mud on their way home to Springfield.

Image

Southwest Theater:
Sibley's troops have breached the Tucson defenses. These Texas troops will make another assault on Tucson. I am also moving two Texas ranger regiments to Tucson. If Sibley's assault ends in disaster, the cavalry will maintain the siege. If we can't take Tucson by assault, maybe we can starve them out.

Recruiting Troops:
Arkansas/Missouri theater: 1 Texas 6pdr battery.
Kentucky/Tennesse Theater: 1 Louisiana brigade and 1 12pdr artillery battery for Bushrod Johnson's division.
East Coast Defense: 2 South Carolina 6pdr Battery
Gulf Coast Defense: 1 Alabama Columbiad heavy artillery battery. Laid keel on another Mississippi Ironclad

Statistics:
108-101NM/38FI/816-611VPs
------------ +52-37VPs

122RR/33River/0Ocean

15$/4Cs/135WS/30,725GS/12,272Ammo In stock
+108$/+31Cs/+51WS/+1,955GS/+509Ammo Production

11,321 CSA-14,341 US casualties
--------700 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sat Nov 10, 2007 8:00 am

Late December 61

Introduced the following modification into the game on this turn.

12pdrs now upgrade to 10pdrs rather than 20pdrs. Smaller chance of upgrade which means longer time frame for conversion to occur. Mod introduced into the game on Late November 61.

--------------------------------

Eastern Theater:
Late December is marked by intense activity in Virginia.

The attack on Harper's Ferry goes well. Stonewall attacked first and was repulsed by Milroy and Butler's troops losing 1000 men to 350 federals. Beauregard's follow-up attacks two days later succeeding in defeating both Butler and Milroy. Johnson lost 5300 men to 4800 Yankees but Harper's Ferry is back in rebel hands. Butler has fallen back to Fulton, Pa with Milroy still in Harpers Ferry but retreating. Hopefully he will not destroy the rails on the way out of the region.

Unfortunately, while Beauregard was attacking Harper's Ferry, McDowell and Hamilton's Corps advanced on Manassas from Alexandria. Longstreet's division, entrenched level 5 and excellent defensive leadership, dashed back to Culpepper without nary an attempt to fight-very disappointing and reminds me of Stonewall abandoning Harper's Ferry. Now Manassas and the militia depot garrison are under siege by McDowell. In addition, Union cavalry attacked, thrashed and easily penetrated my cavalry screen. There are now Union cavalry in Loudon and even worse, at the crucial railroads in Clarke, Va. Seems late war Union Cavalry is pretty darn good.

Very awkward situation-no dangerous situation. I have 5 divisions weakened by combat at Harper's Ferry and Winchester. I have one division each at Culpepper and Fredericksburg. Half the Union army is poorly positioned northwest of Harper's Ferry and also weakened by combat. But now my main force is also badly positioned with a large Union force closer to Richmond than I am. Although the real danger is they will take Manassas, the depot and hold the region. Without Manasas, I cannot hold Winchester or Harper's Ferry. However Union forces have completely abandoned Alexandria, including entrenchments, except a garrison. Also very bad weather for campaigning. Both troop and cohesion losses are higher when marching in harsh weather. Not a good situation.

Neither Butler nor Milroy can receive replacements and need to march-either to launch a counterattack of Harpers Ferry or move to the east. Both Union Corps should be in worse shape next turn than this turn. Stonewall and Beauregard will use this turn to recover cohesion and receive replacements at Winchester and Harper's Ferry. Both Stonewall and Beauregard's troops are at approximately half cohesion. Longstreet's division will join Huger's division at Fredericksburg. Bragg's division at Chatanooga moves to Fredericksburg via rail. Joe Johnson returns to the east to take over the Fredericksburg forces. Three brigades of the East Coast defense force also moves to Fredericksburg. Cavalry moves to ensure rails between Butler/Milroy and the east remain cut. Also my cavalry will attempt to drive out Union cavalry at Clarke and Loudon. The cavalry at Alexandria destroys the rails.

If Butler/Milroy attack Harper's Ferry, they should be easily defeated. Mannassas will probably fall to assault by McDowell. In Early January, my entire force, Beauregard and Jackson from the west and Johnson from the east will concentrate on Alexandria or Manassas dependent on the situation.

If Kilcavalry had not advanced on Manassas, all would be well. Harper's Ferry would be back in CSA hands and Beauregard would be on his way back to Manassas. Or if I had not attacked Harper's Ferry, I have no doubt Beauregard would have defeated the advance on Manassas. But that is not what happened. Under the present situation, I could easily lose Winchester, Harper's Ferry and Manassas if events do not play out in my favor. My biggest advantage hopefully will be activated corps vs hopefully non-active Federal Corps. The next few turns are going to be interesting and I will need some luck. What I would give for Lee right now.

Hat tip to Kilcavalry! An excellent move producing a strong advantage for the Union.

Image

Kentucky/Tennessee Theater:
Holmes is back in Nashville and already re-entrenched to level 2 with the assistance of engineers. The Mississippi, Cumberland, Tennessee and Arkansas Rivers have all frozen south of Cairo and Nashville all the way to just north of Port Hudson and Mobile. One of my gunboats is driven into the Nashville harbor due to the ice.

Joe Johnson and his HQ is urgently recalled to Virginia along with Bragg's Chattanooga Division.

I have another ironclad complete in New Orleans but can't move to Memphis due to the frozen rivers.

Image

Missouri Theater:
As Stan Watie's force limps out of Lexington for Springfield, a scout reports the federals have boarded transports and abandoned Lexington. It seems Kilcavalry and I both conceded defeat at Lexington and we both retreated.... Watie and the Cherokee Rifles heads back to Lexington. Drew's Cherokees, the 10th Texas and the Arkansas Pulaski Lancers leave Springfield to reinforce Watie. The few survivors of the 10th Arkansas Cavalry continue onwards to Springfield for recuperation.

Image

Southwest Theater:
Sibley suffers an even worse defeat at Tucson than in his first attempt-losing almost 800 men to 100 US regulars. Sibley staggers back to Dallas. Fortunately, a regiment of Texas Rangers takes over the siege. A second Ranger regiment is on the way to strengthen the siege. We will starve them out.

Recruiting Troops:
Offered 1k bonus for volunteers producing 278 conscripts with no cost in VP's or NM. Funding provided by exceptional taxes producing 958K at a cost of 2% inflation and 1 national morale. Will announce a draft next turn.

Virginia theater: (1 GA+2 SC brigades+1 Ga 12pdr)=1st Division, (3 NC brigades+ 1 NC 12pdr)=2nd Division (Still need sharpshooters for both of these divisions)
Kentucky/Tennesse Theater: (1 MS+2 Al brigades+ 1 Al 12pdr+1 MS 10pdr)=1 Division
Badly need another brigade for Arkansas/Missouri Theater and one for Cumberland Gap.

Statistics:
Very big jump in Union National Morale this turn...
109-111NM/39FI/869-647VPs
------------ +53-39VPs

118RR/33River/0Ocean

35$/4Cs/151WS/31,603GS/12,764Ammo In stock
+112$/+31Cs/+52WS/+2,023GS/+522Ammo Production

16,803 CSA-19,791 US casualties
--------700 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sat Nov 10, 2007 7:35 pm

Early January 1862

Eastern Theater:
Beauregard's troops caught Milroy during his retreat and inflicted 550 losses while losing 100 men. Fortunately, Milroy did not destroy the rails on the way out. My cavalry is taking a pounding. They lost another 1,350 men in a series of skirmishes while only inflicting around 700. Regardless one regiment, 3rd Virginia, is able to reach Frederick and destroy the rails. They will now push forward to destroy the rails at Westminster, Md. Union cavalry destroys the rails between Winchester and Manassas, then retreats.

Milroy is out of position at Fulton. Butler marched from Fulton and then took rails to Baltimore. Certainly he is headed for Alexandria but has not rested yet. McDowell remains at Manassas and accepts the surrender of the Manassas garrison. Hooker's division marched to Alexandria. Interestingly, McDowell has not entrenched since his arrival at Manassas. Nor has Hooker entrenched.

Beauregard, Bonham and Stonewall will concentrate at Loudon, Va. Joe Johnson with the divisions of Bragg, Longstreet and Winder will cross the Rapahannock from Fredericksburg to Stafford, Va. Forney, 2-2-1, will join Johnson to form a corps under his army. 2 cavalry regiments each will attempt to enter both Manassas and Alexandria to destroy rails. Destroying the rails in either Alexandria or Manassas are essential to prevent march to guns reinforcements between the two Union forces. Buchanon and the ironclad Virginia again move to blockade the crossing between Alexandria and Washington, DC.

Next turn, my primary forces will be poised to strike either Manassas or Alexandria. Unfortunately, coordinating the two halves will be impossible. Harper's Ferry and winchester are guarded by militia and exhausted cavalry. If Milroy attacks instead of moving to Alexandria, he can easily take them. I wonder if Kilcavalry is thinking along those lines. Well if lost, I can retake them assuming I win at Alexandria and Manassas.

Weather remains horrible with mud conditons everywhere. All movement very slow at high cohesion and troop loss.

Image

Kentucky/Tennesse:
Still quiet. Rivers thawed out this turn but mud, snow and frozen conditions everywhere else.

The 2nd Tennesse Cav moves to Charleston, Mo in preparation for a raid towards St. Louis and/or Salem, Il. The Brewer cavalry moves to Clarksville in preparation for a raid behind Louisville. My partisans disbanded. They were very useful in cutting rails in the woodland between Louisville and Bowling Green. Cavalry will have to do the job now. Hopefully, new partisans will reappear soon.

The theater is substantially understrength now with Bragg's Division in the east.

Ironclads, CSS Little Rock and CSS Baton Rouge, are complete and head for Memphis.

Image

Missouri/Arkansas:
Good weather conditons. Federals remain in place. I am moving more Indian bands and cavalry to Lexington, Mo.

Image

Southwest:
Sibley and troops recovering in Dallas. I am sending a small Louisiana brigade and a 6pdr battery to join Sibley. Two Tx ranger regiments maintain the siege of Tucson. Hopefully the yankees are getting short on food and ammo in Tucson.

Leaders:
New leaders are commissioned at Richmond. Not a real impressive bunch unfortunately. Corps commanders remain extremely poor.

Corps Commanders:
Forney 2-2-1---joins Joe Johnson as a corps commander

Division Commanders:
David Jones 4-1-1---------------cavalry
Edward Johnson 2-2-2------------New Va theater Division
John Walker 4-2-2 ---New Tn Division----Fast Mover ability
Jones Withers 4-1-2-------------new Va theater Division
W.H.F. Lee 4-1-1------Cavalry
J. Mouton 3-2-1-------Cavalry
J. Major 3-2-2--------New Tn theater Division
John McCown 2-1-0
William Taliaferro 3-2-2----Joe Johnson force--- Militia ability
Ed Alexander 3-1-2-------Joe Johnson force----Artillery ability
R Colston 3-1-1
J Cantrey 3-1-1
G. Doles 3-1-2-------Cavalry
R. Hoke 4-3-3------Take over G. Smith's Division

Robert Hoke is the best of the group. He moves to take command of Gustavious Smith's Division. Gustavious Smith has been promoted to corps command by event (?). so I have another, very so-so, 2-1-2 corps commander. He heads to Nashville to take over Holmes corps.
----------------

Troop Summary at beginning of 1862:
Virginia Theater: 25 brigades= 85,000 infantry + 12,000 internal cavalry + 12,000 independent cavalry + 21 artillery batteries
Tennessee/Kentucky Theater: 18 brigades=48,000 infantry+ 5,000 internal cavalry+ 7,000 independent cavalry+ 13 artillery batteries (Bragg's Division temporarily in Virginia)
Missouri/Arkansas Theater: 2 brigades+= 8,000 infantry+ 6,000 independent cavalry+ 1,500 Indians+ 1 artillery battery
Gulf Coast Theater: 4 brigades= 11,000 infantry+ 7,000 independent cavalry+ 7 artillery batteries.
East Coast Theater: 2 brigades= 6,000 infantry+ 1,000 independent cavalry+ 1 artillery battery.
Cumberland Gap: 1 brigade= 3,000 infantry and 1 battery
Memphis Fleet: 6 ironclads, 4 gunboats, 4 transport steamers

Recruiting Troops:
Partial Mobilization for 125 Conscripts at cost of 35Vps and 1NM. I am having to manually make adjustments to available conscripts until the event command is fixed. 35 Vp's and 1 NM loss will have to be manually introduced later in the game.

Virginia theater: 2 NC sharpshooter regiments for the two new divisions recruited earlier.
Kentucky/Tennesse Theater: (2 La+1 Tx brigades+ 1 La 12pdr)=1 Division
Missouri/Arkansas Theater: 1 Arkansas brigade
Cumberland Gap: 1 Ga brigade and 1 SC 6pdr battery
Gulf Coast/Southwest: 1 La brigade + keel laid on one Alabama Ironclad

Another Army HQ available and recruited.

Statistics:
108-110NM/48FI/922-626VPs
------------ +53-39VPs

114RR/33River/0Ocean

353$/200Cs/146WS/31,964GS/12,656Ammo In stock
+107$/+31Cs/+52WS/+2,039GS/+539Ammo Production

18,253 CSA-20,991 US casualties
--------700 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sun Nov 11, 2007 5:08 pm

Late January 1862

Eastern Theater:
Lost an entire cavalry regiment of 970 men trying to get into Alexandria. Fortunately the second regiment retreated before destruction. The 1st North Carolina Cavalry fought several hard skirmishes but was not pushed out of Manassas. They will destroy the rails at Manassas and pull out. For a successful attack on Manassas or Alexandria, destruction of rails at one location or the other was critical. 1st North Carolina succeeded at Manassas. March to guns reinforcements are now highly unlikely between Alexandria and Manassas with the rails destroyed. So an attack will go forward.

An all-out attack will be launched on Manassas. Jackson with 5 divisions will lead the attack. With approximately 50-75% cohesion, Jackson will march with a power of 1218. Joe Johnson with 3 divisions will attack from the south with a 1308 power a couple days after Jackson. This is an absolutely crucial attack which needs to happen now while railroads are down in Manassas. In addition, time is against me with all troops taking heavy hits due to harsh weather.

McDowell has one 1200 power corps in Manassas plus a second corps of unknown size. McDowell's troops are entrenched at level two or three. Butler's Alexandria Corps has two unentrenched divisions at 400 power plus 10units in 4 detachments. Those detachments could be anything. The Alexandria defense does not look that strong. McDowell won't be able to help Butler using march to guns. However Milroy's corps at Baltimore probably will arrive by rail. I suspect Milroy's corps is still weak from the battles and marching around Harper's Ferry. One wildcard is if McDowell abandons Manassas and concentrates at Alexandria with Butler. Let us hope not.

Losing this battle could be the end of the war. Winning puts me in a decent position. Lets see how events develop.

Something happened to the ships under Buchanon. Both are nearly sunk!!! I didn't see anything in the replay and nothing in the log book??? Maybe they hit mines?? Regardless they will try to return to Williams port but a stiff wind could send them to the bottom.

Image

Kentucky/Tennesse:
Grant's Corps (1300 power) and Shields division (285 power) have secured the northern banks of the Cumberland river opposite Nashville by taking Clarksville and Gallatin,Tn. Bearing in mind the retreats by Stonewalls and Longstreets divisions against larger forces, I decide to move Polk's two divisions to Nashville. Hopefully three divisions will fight rather than retreat if Grant decides to attack Nashville. I have lost faith in the ability of a single division to defend crucial objectives regardless of entrenchment levels when faced with numbers. My two newly recruited divisions for the Tennessee theater will concentrate at Polk's old entrenchments at Henry. It is very tempting to strike across the Cumberland against Shields division. But I have had enough of winter campaigning.

Image

Missouri/Arkansas Theater:
Snow and ice everywhere. Very quiet turn.

Southwest Theater:
My two Texas Ranger regiments have breached the Tucson defenses and inflicted 5 hits on the Union regiment. Let us see how long that regiment lasts under siege. Or whether it decides to break out.

Recruiting Troops:
Kentucky/Tennesse Theater: 1 Alabama brigade

Statistics:
108-109NM/49FI/975-640VPs
------------ +53-39VPs

111RR/33River/0Ocean

185$/1Cs/147WS/32,228GS/12,955Ammo In stock
+109$/+31Cs/+52WS/+1,935GS/+529Ammo Production

19,353 CSA-21,191 US casualties
--------700 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sun Nov 11, 2007 6:30 pm

Early Febuary 1862

Eastern Theater:
Interesting. The entire Alexandria force, except for 4 units in garrison, retreated in panic to Washington DC at Stonewall's advance. I suspect Kilcavalry is a bit disappointed his troops didn't stand. Now Beauregard/ Jackson (pwr 826) and Joe Johnson's (pwr 601) five divisions are united at Alexandria. Both forces will immediately launch an attack to capture Alexandria and its depot. Bragg's division, at full strength and cohesion, marchs from Fredericksburg to join Johnson's force at Alexandria. Joe Johnson's forces took 50 hits last turn from harsh weather. The cohesion loss is between 1/4-1/3 of my power strength each turn the troops move and don't rest in this bad weather. That is the loss without fighting. So I need the Alexandria shelter, depot supply and some rest soon.

Meanwhile Milroy's Corps (pwr 450) didn't reinforce Butler but marched on Harper's Ferry instead. My six cavalry regiments at Harpers Ferry are destroying the rails as they retreat out of the region to Winchester. Unfortunately, they are unable to destroy the depot as they retreated too rapidly. Winchester is also defended by only cavalry and a few militia regiments. Winchester is very vulnerable. I probably should destroy the rails at Winchester as well.

A very large Union fleet caught Buchanon and sank the ironclad Virginia and a gunboat. One national morale point was also lost. Kilcavalry told me that he now has a fort at Washington DC. My guess is the fort guns inflicted the massive damage on the ships the previous turn.

Image

Kentucky/Tennesse:
Still very quiet with bad weather conditions. Concentration of two new divisions continues at Henry, Tn.

Ashby's cavalry regiment moves to cut rails to Cairo. Might slow down the flow of newly recruited regiments to the front. But I suspect the real concentration is at Bowling Green rather than Cairo.

Image

Missouri/Arkansas Theater:
Also very quiet with mud prevalent.

Southwest Theater:
Tucson's garrison surrenders to seige. Three cheers and lets not think about those two earlier futile assaults. 1000 Union prisoners taken.

Recruiting Troops:
Kentucky/Tennessee Theater: 1 La 6pdr battery for Vicksburg.
All other conscripts to replacements which have been rapidly disappearing with this winter campaign.

Statistics:
109-112NM/49FI/1031-695VPs
------------ +52-39VPs

108RR/33River/0Ocean

257$/2Cs/205WS/32,871GS/13,433Ammo In stock
+108$/+31Cs/+51WS/+2,024GS/+505Ammo Production

19,516 CSA-21,191 US casualties
--------1600 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sun Nov 11, 2007 9:45 pm

Late Febuary 1862

Eastern Theater:
Alexandria is taken by assault with a loss of 2500 rebs. The Union Alexandria garrison suffers 4000 losses with a 1000 prisoners and fort guns captured. Finally the army has a base again!

Kilcavalry counterattacks at Alexandria from both Manassas and Washington, DC. Fortunately, the counterstrike arrives late after the fall of Alexandria. One Federal force from Manassas (?) retreated before battle. Another force commanded by Butler, 2-0-1, crossed the river from Washington DC and was narrowly defeated. Butler's 71 elements were confronted by all 151 unentrenched CSA elements. Losses were 5,800 rebs to 5,400 US troops. Butler retreated back to Washington, DC. Very narrow victory considering my superiority in numbers.

Jackson's 4 divisions are now at 435 power and Johnson's 3 divisions are at power 495. Very weak. 2 Empty supply trains escorted by Bee's extremely depleted division are shuttled to Fredericksburg for replenishment. Wither's division with a full supply train leaves Fredericksburg for Alexandria replacing Bee's division. I don't know if I will receive supply at Alexandria without direct railroad connection. I don't know if McDowell will receive supply at Manassas without a direct railroad link and surrounded by CSA militarily controlled, but unoccupied, regions. Future supply situation... unknown for everyone...at least by me.

All CSA troops at Alexandria will entrench, rest and recover cohesion next turn. That last battle was way too close and very expensive. The CSA army at Alexandria lost approximately 8000 troops last turn. Fortunately, situation looks a bit more stable now than a month ago.

Milroy's corps has 500 power at Harper's Ferry. I am expecting an advance to Winchester which is defended primarily by cavalry and supplemented by some militia for a total strength of 230 and entrenched to level 4. My cavalry destroys the Winchester rails now.

Received Loring (4-2-2) as a new division commander at Richmond. He moves to join Edward Johnson's force (346) at Fredericksburg.

Image

Kentucky/Tennesse:
Move one Tennesse supply train to the East which will be avialable if needed. Move a second Nashville supply train to provide supply for the two new divisions still forming at Henry, Tn. I need to create new supply trains as each Tn corps is now down to a single supply train.

Ashby's cavalry cuts the rails between Salem and Cairo, Il and begins the trip back to Charleston, Mo.

Image

Missouri/Arkansas Theater:
Completely quiet. No snow but mud conditions prevalent.

Also both Lexington and Springfield are totally surrounded by dark blue Union support. Missouri has definitely gone heavy duty Union support.

Recruiting Troops:
All new volunteer conscripts to replacements.

Statistics:
111-112NM/49FI/1098-734VPs
------------ +52-39VPs

105RR/33River/0Ocean

310$/0Cs/247WS/33,520GS/13,948Ammo In stock
+108$/+31Cs/+51WS/+2,004GS/+477Ammo Production

27,991 CSA-30,691 US casualties
--------2500 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sun Nov 11, 2007 9:59 pm

Late Febuary 1862

Eastern Theater:
Alexandria is taken by assault with a loss of 2500 rebs. The Union Alexandria garrison suffers 4000 losses with a 1000 prisoners and fort guns captured. Finally the army has a base again!

Kilcavalry counterattacks my army at Alexandria from both Manassas and Washington, DC. Fortunately, the counterstrike arrives late after the fall of Alexandria. One Federal force from Manassas (?) retreated before battle. Another force commanded by Butler, 2-0-1, crossed the river from Washington DC and was narrowly defeated. Butler's 71 elements were confronted by all 151 unentrenched CSA elements. Losses were 5,800 rebs to 5,400 US troops. Butler retreated back to Washington, DC. Very narrow victory considering my superiority in numbers.

Jackson's 4 divisions are now at 435 power and Johnson's 3 divisions are at power 495. Very weak. 2 Empty supply trains escorted by Bee's extremely depleted division are shuttled to Fredericksburg for replenishment. Wither's division with a full supply train leaves Fredericksburg for Alexandria replacing Bee's division. I don't know if I will receive supply at Alexandria without direct railroad connection. I don't know if McDowell will receive supply at Manassas without a direct railroad link and surrounded by CSA militarily controlled, but unoccupied, regions. Future supply situation... unknown for everyone...at least by me.

All CSA troops at Alexandria will entrench, rest and recover cohesion next turn. That last battle was way too close and very expensive. The CSA army at Alexandria lost approximately 8000 troops last turn. Fortunately, situation looks a bit more stable now than a month ago.

Milroy's corps has 500 power at Harper's Ferry. I am expecting an advance to Winchester which is defended primarily by cavalry and supplemented by some militia for a total strength of 230 and entrenched to level 4. My cavalry destroys the Winchester rails now.

Received Loring (4-2-2) as a new division commander at Richmond. He moves to join Edward Johnson's force (346) at Fredericksburg.

Image

Kentucky/Tennesse:
Move one Tennesse supply train to the East which will be avialable if needed. Move a second Nashville supply train to provide supply for the two new divisions still forming at Henry, Tn. I need to create new supply trains as each Tn corps is now down to a single supply train.

Ashby's cavalry cuts the rails between Salem and Cairo, Il and begins the trip back to Charleston, Mo.

Image

Missouri/Arkansas Theater:
Completely quiet. No snow but mud conditions prevalent.

Also both Lexington and Springfield are totally surrounded by dark blue Union support. Missouri has definitely gone heavy duty Union support.

Recruiting Troops:
All new volunteer conscripts to replacements.

Statistics:
111-112NM/49FI/1098-734VPs
------------ +52-39VPs

105RR/33River/0Ocean

310$/0Cs/247WS/33,520GS/13,948Ammo In stock
+108$/+31Cs/+51WS/+2,004GS/+477Ammo Production

27,991 CSA-30,691 US casualties
--------2500 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sun Nov 11, 2007 10:00 pm

Late Febuary 1862

Eastern Theater:
Alexandria is taken by assault with a loss of 2500 rebs. The Union Alexandria garrison suffers 4000 losses with a 1000 prisoners and fort guns captured. Finally the army has a base again!

Kilcavalry counterattacks my army at Alexandria from both Manassas and Washington, DC. Fortunately, the counterstrike arrives late after the fall of Alexandria. One Federal force from Manassas (?) retreated before battle. Another force commanded by Butler, 2-0-1, crossed the river from Washington DC and was narrowly defeated. Butler's 71 elements were confronted by all 151 unentrenched CSA elements. Losses were 5,800 rebs to 5,400 US troops. Butler retreated back to Washington, DC. Very narrow victory considering my superiority in numbers. Although mean very little when cohesion is so low.

Jackson's 4 divisions are now at 435 power and Johnson's 3 divisions are at power 495. Very weak. 2 Empty supply trains escorted by Bee's extremely depleted division are shuttled to Fredericksburg for replenishment. Wither's division with a full supply train leaves Fredericksburg for Alexandria replacing Bee's division. I don't know if I will receive supply at Alexandria without direct railroad connection. I don't know if McDowell will receive supply at Manassas without a direct railroad link and surrounded by CSA militarily controlled, but unoccupied, regions. Future supply situation... unknown for everyone...at least by me.

All CSA troops at Alexandria will entrench, rest and recover cohesion next turn. That last battle was way too close and very expensive. The CSA army at Alexandria lost approximately 8000 troops last turn. Fortunately, situation looks a bit more stable now than a month ago.

Milroy's corps has 500 power at Harper's Ferry. I am expecting an advance to Winchester which is defended primarily by cavalry and supplemented by some militia for a total strength of 230 and entrenched to level 4. My cavalry destroys the Winchester rails now.

Received Loring (4-2-2) as a new division commander at Richmond. He moves to join Edward Johnson's force (346) at Fredericksburg.

Image

Kentucky/Tennesse:
Move one Tennesse supply train to the East which will be avialable if needed. Move a second Nashville supply train to provide supply for the two new divisions still forming at Henry, Tn. I need to create new supply trains as each Tn corps is now down to a single supply train.

Ashby's cavalry cuts the rails between Salem and Cairo, Il and begins the trip back to Charleston, Mo.

Image

Missouri/Arkansas Theater:
Completely quiet. No snow but mud conditions prevalent.

Also both Lexington and Springfield are totally surrounded by dark blue Union support. Missouri has definitely gone heavy duty Union support.

Recruiting Troops:
All new volunteer conscripts to replacements.

Statistics:
111-112NM/49FI/1098-734VPs
------------ +52-39VPs

105RR/33River/0Ocean

310$/0Cs/247WS/33,520GS/13,948Ammo In stock
+108$/+31Cs/+51WS/+2,004GS/+477Ammo Production

27,991 CSA-30,691 US casualties
--------2500 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sun Nov 11, 2007 10:01 pm

Late Febuary 1862

Eastern Theater:
Alexandria is taken by assault with a loss of 2500 rebs. The Union Alexandria garrison suffers 4000 losses with a 1000 prisoners and fort guns captured. Finally the army has a base again!

Kilcavalry counterattacks my army at Alexandria from both Manassas and Washington, DC. Fortunately, the counterstrike arrives late after the fall of Alexandria. One Federal force from Manassas (?) retreated before battle. Another force commanded by Butler, 2-0-1, crossed the river from Washington DC and was narrowly defeated. Butler's 71 elements were confronted by all 151 unentrenched CSA elements. Losses were 5,800 rebs to 5,400 US troops. Butler retreated back to Washington, DC. Very narrow victory considering my superiority in numbers. Although numbers mean very little when cohesion is so low.

Jackson's 4 divisions are now at 435 power and Johnson's 3 divisions are at power 495. Very weak. 2 Empty supply trains escorted by Bee's extremely depleted division are shuttled to Fredericksburg for replenishment. Wither's division with a full supply train leaves Fredericksburg for Alexandria replacing Bee's division. I don't know if I will receive supply at Alexandria without direct railroad connection. I don't know if McDowell will receive supply at Manassas without a direct railroad link and surrounded by CSA militarily controlled, but unoccupied, regions. Future supply situation... unknown for everyone...at least by me.

All CSA troops at Alexandria will entrench, rest and recover cohesion next turn. That last battle was way too close and very expensive. The CSA army at Alexandria lost approximately 8000 troops last turn. Fortunately, situation looks a bit more stable now than a month ago.

Milroy's corps has 500 power at Harper's Ferry. I am expecting an advance to Winchester which is defended primarily by cavalry and supplemented by some militia for a total strength of 230 and entrenched to level 4. My cavalry destroys the Winchester rails now.

Received Loring (4-2-2) as a new division commander at Richmond. He moves to join Edward Johnson's force (346) at Fredericksburg.

Image

Kentucky/Tennesse:
Move one Tennesse supply train to the East which will be avialable if needed. Move a second Nashville supply train to provide supply for the two new divisions still forming at Henry, Tn. I need to create new supply trains as each Tn corps is now down to a single supply train.

Ashby's cavalry cuts the rails between Salem and Cairo, Il and begins the trip back to Charleston, Mo.

Image

Missouri/Arkansas Theater:
Completely quiet. No snow but mud conditions prevalent.

Also both Lexington and Springfield are totally surrounded by dark blue Union support. Missouri has definitely gone heavy duty Union support.

Recruiting Troops:
All new volunteer conscripts to replacements.

Statistics:
111-112NM/49FI/1098-734VPs
------------ +52-39VPs

105RR/33River/0Ocean

310$/0Cs/247WS/33,520GS/13,948Ammo In stock
+108$/+31Cs/+51WS/+2,004GS/+477Ammo Production

27,991 CSA-30,691 US casualties
--------2500 US Prisoners

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Sun Nov 11, 2007 10:02 pm

Late Febuary 1862

Eastern Theater:
Alexandria is taken by assault with a loss of 2500 rebs. The Union Alexandria garrison suffers 4000 losses with a 1000 prisoners and fort guns captured. Finally the army has a base again!

Kilcavalry counterattacks my army at Alexandria from both Manassas and Washington, DC. Fortunately, the counterstrike arrives late after the fall of Alexandria. One Federal force from Manassas (?) retreated before battle. Another force commanded by Butler, 2-0-1, crossed the river from Washington DC and was narrowly defeated. Butler's 71 elements were confronted by all 151 unentrenched CSA elements. Losses were 5,800 rebs to 5,400 US troops. Butler retreated back to Washington, DC. Very narrow victory considering my superiority in numbers. Although numbers mean very little when cohesion is so low.

Jackson's 4 divisions are now at 435 power and Johnson's 3 divisions are at power 495. Very weak. Two empty supply trains escorted by Bee's extremely depleted division are shuttled to Fredericksburg for replenishment. Wither's division with a full supply train leaves Fredericksburg for Alexandria replacing Bee's division. I don't know if I will receive supply at Alexandria without direct railroad connection. I don't know if McDowell will receive supply at Manassas without a direct railroad link and surrounded by CSA militarily controlled, but unoccupied, regions. Future supply situation... unknown for everyone...at least by me.

All CSA troops at Alexandria will entrench, rest and recover cohesion next turn. That last battle was way too close and very expensive. The CSA army at Alexandria lost approximately 8000 troops last turn. Fortunately, situation looks a bit more stable now than a month ago.

Milroy's corps has 500 power at Harper's Ferry. I am expecting an advance to Winchester which is defended primarily by cavalry and supplemented by some militia for a total strength of 230 and entrenched to level 4. My cavalry destroys the Winchester rails now.

Received Loring (4-2-2) as a new division commander at Richmond. He moves to join Edward Johnson's force (346) at Fredericksburg.

Image

Kentucky/Tennesse:
Move one Tennesse supply train to the East which will be avialable if needed. Move a second Nashville supply train to provide supply for the two new divisions still forming at Henry, Tn. I need to create new supply trains as each Tn corps is now down to a single supply train.

Ashby's cavalry cuts the rails between Salem and Cairo, Il and begins the trip back to Charleston, Mo.

Image

Missouri/Arkansas Theater:
Completely quiet. No snow but mud conditions prevalent.

Also both Lexington and Springfield are totally surrounded by dark blue Union support. Missouri has definitely gone heavy duty Union support.

Recruiting Troops:
All new volunteer conscripts to replacements.

Statistics:
111-112NM/49FI/1098-734VPs
------------ +52-39VPs

105RR/33River/0Ocean

310$/0Cs/247WS/33,520GS/13,948Ammo In stock
+108$/+31Cs/+51WS/+2,004GS/+477Ammo Production

27,991 CSA-30,691 US casualties
--------2500 US Prisoners

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