I finally got around to starting the Union part of my PbEM AAR with kyle. Lazy cat that I am, I did NOT keep much of a record of the first few turns, so, for a summary of battles and skirmishes until August 1861, please see kyles AAR. J
However, a short summary of the game as it is:
Houserules: Just a few of them, mostly self-imposed on my part for personal flavor.
1.) Union will not try to prevent raiding by blocking EVERY river zone along the Missisippi-Ohio rivers (I have no qualms to do that against AI, but human vs. Human it just seems too gamey).
2.) Union will put McClellan in command of the largest army in the east and keep him until November 62.
3.) Union will NOT sneak through conferate batteries along the James river and ambush Richmond (that one was added after the very same exploit worked, much to my own astonishment, in my game against wyrmm.)
Apart from the above, it’s no holds barred.
Initial plans:
Recruitment: As volunteers and drafts are allowed from the start, I use them whenever possible (no bounties, full conscription). Emphasis on infantry brigades and militia in the border states first, since July expanding the brown water navy, merchant shipping and blockade fleets, too. Artillery and a few additional supply trains have been built to and some strong points been fortified (Harpers Ferry, Alexandria [there I built a depot, too], Washington and Cairo, Il. Springfield/MO will soon be fortified to secure it as a base for my ventures into Arkansas as well).
Finances: 8$ war bonds and exceptional taxes whenever possible, money printing only in case of emergency (though I already have printed once already, IIRC).
Industry: heavy investments in states with poor, medium and light investmentsin states with below average and average infrastructure. I doubt that’s efficent, but governments and efficency usually don’t go too well together, anyways...
Foreign policy: up until now a hardline stance, full blockades whenever possible (that hugely backfired in my game with wyrmm, where FI hovers at a whooping 70+ in early 1862 already, but in this game, as of now, the french and british are rather intimidated by the Unions firmness, FI less than 20).
Other: Leaders with the „recruitment officer“ trait will not be given field commands unless in emergency, instead they are sent to varous population centers to, well, recruit additional volunteers.
Events went almost historically, except that „sumter reinforcements“ has struck again. I had the bright idea to recall them back to Ft. Monroe ASAP, just to have them starve to death on the way somewhere along the North carolina coast...

Now, initial plans and how they went up until now:
1.) WIN! (Obviously I’m not quite through with this yet)
2.) Take control of Missouri ASAP and build up a force there strong enough to threaten Arkansas and support movements south along the Missisippi.
I was quite successful there, all cities in MO except the small town of Charleston are firmly under my control. Two divisions (one inf, one cav) under Lyon andhave been built and already taken Fayettecille/AR during the last turn, a third under Sumner is currently assembling at Springfield (those forces consist mainly of regulars formerly guarding the western territories plus a few newly raised brigades). An additional force of MO militias is strolling around to convert railroads to union control.
However, kyle has not put up much of a fight in the trans-mississippi yet, so another initial goal could not be achieved: To have Lyon gather enough recommendations to raise him to ** or even ***. Up to now, he only earned one measly new rank of seniority and still needs one more to get promoted... L
3.) North-west: gather enough troops to build at least one corps each at Cairo/IL and Louisville/KY, apart from that, respect Kentuckys „neutrality“ as long as possible. Build enough militias to garrision all towns and harbors in IL, IN and OH.
Well, that takes longer than expected, only one weak division at Cairo and two at Louisville, yet. North of the rivers everything is secured, but kyle hasn’t made any seroius attemps to raid there yet. Instead he has been busying himself with destroying virtually every railroad in Kentucky. Quite a nuisance, I’m sending single brigades as repair teams all over the state. Sadly, interception of his vandalizing savages is not an option, most times I can not even spot those sneaky bastards...
4.) Virginia/eastern coast: Flesh out the AotP to at least three corps with 2-3 divisions each, one corps each at Harpers Ferry, Alexandria and Fort Monroe. Build one cavalry division under direct control of the army for recon and a bit of raiding.
Regarding HP and Alexandria, that goal has just been achieved (and right in time to repel an assault by Jackson in case of HP). Troops for he third corps are currently assembling in Washington/DC. They will be shipped south soon and hopefully either make a slow advance along the peninsula or take the long way to Richmond along Norfolk-Suffolk-Petersburg, that’ll depend on what opposition they’re gonna face there. Anyways the wll be heavily supported by large naval forces under both Farragut and Dahlgren. As soon as more troops are available (after the second draft, I think) I’ll start harassing his entire eastern coast by what I call „harbor hopping“, but as of now, I just can’t think that big...
The eastern cavalry division has been formed , too (under Schurz, strength of about 180), but it has not achieved much yet. Last turn it set out on a round trip to wreak some havoc behind the gray lines, just to stumble into the entire southern army at Leesburg... L
5.) Navy: Build up the merchant fleet slowly to about 20 squadrons, have a patrol fleet of 4 brig, 4 frigate and 4 srteam frigate sqds under Palmer guard the shipping lines, upgrade blockade fleets by buliding 2 additional sqds every 6 month, and build something resembling a brown water fleet and flesh out blue water fleets for invasions..
In progress. Farraguts initial fleet should be sufficient for now, additional monitors and ironclads and one armored frigate are in production.
So much for introduction. I’ll add some screenshots soon.
Next installment will be late August 1861.
Questions, comments and suggestions are highly welcome and appreciated. But, please take note:
Kyle and myself agreed not to read each others AARs while in progress, so PLEASE MAKE SURE NOT TO TELL ME ANYTHING ABOUT HIS PART OF THE GAME I’M NOT SUPPOSED TO KNOW! Thank You.
Regards, Henry