Rafiki wrote:Word on the street is that this is a game to behold, so I'll be looking forward to reading about it
Jabberwock wrote:It's not completely open to each other, since we're discussing as we play. It will become more so as the game progresses. I'm trying not to tell Banks too much that I don't think already knows. He's doing the same.
It's fairly obvious to him by now that I built brigs, lots of them, and they're all in the Gulf at the moment. Also that I like shore batteries in strategic locations. So I will discuss those more in upcoming posts. I'm guessing he industrialized a little in at least PA early on, but stopped when my raiders tore through half the state. I've got the saves, but cataloguing the details might take a while.
Also, there's a lot of unexplored territory we can cover here, and I can already tell it's going to be difficult keeping it organized. One topic tends to lead into several others when I'm writing.
I'd like to see a post from Banks on marching to the guns vs. keeping the army together, but we are still seeing how that's going to play out. So far I'd say keeping the corps together has been working in his favor.
Jabberwock wrote:I couldn't agree more. When I was arguing with one of my GC CinC's about what generals to use for what commands, this was definitely one reason why. Generals used to command any high-risk operations should be promotable, and near the top of the seniority list.
BTW, Burnside doesn't start with a 3 rating for defense. Defense is the first stat to get improved by earning experience.
Jabberwock wrote:1st experience star = +1 defense
2nd = +1 offence
3rd = +1 strategy
4th = +1 more defense, etc.
If you find yourself wondering about what an acronym stands for, we've collected and explained the most commonly used ones here: http://www.ageod-forum.com/showthread.php?t=9217Dixicrat wrote:Sorry to intrude, but I have a beginner question. I've been able to figure out the contextual meaning of "AAR"... but what does the acronym stand for?
Rafiki wrote:Nope:http://www.ageod.net/aacwwiki/Experience#Effects_for_leaders
- Strategic ratings do not change because of experience.
- A leader’s offensive rating is increased by +1 for each even level of experience (2, 4, 6, etc.)
- A leader’s defensive rating is increased by +1 for each odd level of experience (1, 3, 5, etc.)
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