Late January 1862:
Economy:
My War supply situation was much better than I thought! I failed to realize that leaving those industrial markers on in the economy was consuming all the war supplies. I thought mistakenly that they were a one time investment. On a positive note, those constant investments have left my economy in better shape so something good came out of it. I now need to catch up and close the gap with the troops. Fortunately I have the means.
Administration
:I need to catch up and close the gap with the troops.
Replacements:
My troops on the ground have taken a heavy hit from the winter attrition. There are going to need replacements.
Reinforcements:
I am building the bigger composite line brigades this turn. Time for some slugging power. In addition, I've built a ocean brig.
A really cool feature in this game is how militia are converted over to line infantry. The unit cards of the various state militia are all different and colorful. It all creates a nice atmosphere to the game. The locking of garrisons is also a nice feature as it forces you to defend areas instead of stripping the coastal areas and sending them north.
Industrialization: I spent enough on that for now!
Virginia Theatre:
McDowell ventures out towards Richmond along with Milroy. The terrain towards Richmond is mud so that should slow him down. Lee is now commanding the defense of Richmond although for some reason he has that padlock on him. Lee goes inside the settlement --if McDowell wants Richmond let him assault it or let the winter attrition eat him during a siege. Hello, Johnston is finally making some progress - as you can imagine his Johnston corps is severly reduced. Bonham will take up winter quarters in Burkesville. Jackson is still refitting in Lynchburg.
Tennessee Theatre:
Pretty quiet here although Grant is making some noise. Looks like Grant shed some of his troops on the river transport near Cornith. Wonder where they are headed..
Arkansas Theatre:
A lone Union cavalry moves on Fayetteville. Van Dorn is there with 4 militia which should be plenty to drive the invaders back.
New Orleans/Mobile:
Currently I have one line infantry brigade in New Orleans and Mobile. Both ironclads have been completed and deployed in an offensive posture. The New Orleans naval force also contains 3 gunboats. This may look like a decent deterrent but it isn't. I've seen Athena run by the fort artillery pieces in Tennessee and I saw how the Merrimac in Virginia was sunk. A large naval invasion with a strong commitment of ships will easily sweep by this. Mostly likely I will need full divisions in Charleston, Mobile, and New Orleans to have any chance of holding these important coastal cities.
Lower Mississippi:
Just a reminder to myself that I need to start defense preparations in the Lower Missisippi. Vicksburg is what prepared but another equally important strategic city is Port Hudson as it controls the passageway of 2 western rivers. I'd like to put a coastal gun in Port Hudson and strengthen the garrison. I'd like to put a brigade in Natchez to reinforce either Vicksburg or Port Hundson. Those coastal guns cost a fortune though.
Combat: None. There was however a lot of cannon fire centering in the blockade boxes.