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MarkShot
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Joined: Sat Mar 11, 2006 10:22 pm

v1.04b (issue): Sortie/retreat semantics & the role of forts

Thu Mar 30, 2006 1:40 am

Here we see two screenshots representing orders before a turn and the result after.

In the first screenshot, Clinton has laid siege to Charleston. Moultrie is order to sortie if support arrives. Lee is that support and will arrive this turn.

In the second screenshot, we see that Lee arrived and that both Lee and Moultrie decided retreat yielding ground to Clinton.

Now, what I find odd about this is should Moultrie sortie at all if his determination is that he cannot confront the enemy?

There are a number of interpretations of Moultrie's orders to consider here:

Possibility #1: Attempt to confront Clinton if the chance arrises, and if this is not feasible, then preserve your force.

Possibility #2: Hold the region until such time that the enemy forces the issues or a relief force permits the possibility of counter-attack.

So, did Moultrie do the right thing? Should he have remained in the besieged fort? Did Moultrie do the historical thing? Does the game need more finesse for specifying orders in this situation?

Here is one other question somewhat related: Why do retreating units in a region which you control withdraw to a neighboring region, shouldn't there also be a possibility that they decide to take refuge in the region's fort or structure? Why does the player need to decide this (retreat or resist a siege) before the player's commander onsite has a chance to see the opposing force?

Image

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hattrick
Lieutenant
Posts: 117
Joined: Fri Mar 03, 2006 3:09 am

Thu Mar 30, 2006 6:26 am

Hi Markshot-


I happen to like having the commanders make certain decisions that you dont agree with. It makes you look into the leader ratings more and gives you just enough of a feeling that you dont have total control at all times.




A great educational wargame!!!

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Mar 30, 2006 7:54 am

I see you are playing in 1024x768 res, you know you can play at a higher res with AGESettings?

About the issues:

1. retreat: this is decided automatically by the battle engine yes, perhaps it should never be tried under some conditions, like a sortie from a structure?

2. retreat path: as of now you try to retreat outside of the region. Now if we decide that a structure is the place to retreat, it can be done, but it will not be possible to let the player choose (I would be ok to code that, I think this is the most logical behavior for a retreating army btw). In fact there is a bunch of decisions that are made by the game engine for you, as we decided against to have a hord of options to tweak finely what the player would do with his army. This would transform BoA into a hard core wargame, and we don't want to do that (more is not better in certain cases).
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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MarkShot
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Joined: Sat Mar 11, 2006 10:22 pm

Thu Mar 30, 2006 2:18 pm

Well, I was thinking that it might be cool if certain potentially variable options like retreat into a structure or retreat to an adjacent region were chosen based on such factors as:

(1) randomness
(2) commander ratings
(3) etc...

From a marketing perspective, I think you want to cast your product as "hardcore", but with difficulty options that allow the novice to play the game too. That way you cast the biggest net for potential customers.

---

As long as we are on the topic, time for a disclaimer. I am good at catching bugs, logic problems, and interface inconsistencies. However, I am not a historian or researcher. So, please don't ever construe any of my comments as an attempt to achieve a more realistic portrayal of the period. As I have no idea what I am talking about! :)

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MarkShot
Posts: 2306
Joined: Sat Mar 11, 2006 10:22 pm

Thu Mar 30, 2006 2:28 pm

About 1024x768 resolution. Well my CRT and video card can do 2048x1536, but my eyes can't! My regular desktop is at 1600x1200.

I will be getting a 21" LCD in the coming months. Then, I'll probably explore different resolutions and scaling options for the non-native resolution.

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