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MarkShot
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v1.04 (issue): No way to intercept stack in structure

Thu Mar 30, 2006 12:59 am

You can drop one friendly stack onto another friendly stack in another region, to create an intercept situation. However, if the target stack resides in a structure, then you cannot create an intercept.

The only work around which I have found is:

(1) Move the target stack from inside the structure to outside the structure.

(2) Create the intercept.

(3) Move the target stack back into the structure.

This seems a little convoluted and non-obvious to me.

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Pocus
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Location: Lyon (France)

Thu Mar 30, 2006 8:05 am

this is with remarks like this one (totally justified) that I see that there is still much to be done with the game engine.

You will also have the problem if you want to target a specific army on a location where several are presents.

I will add your report on our todo list (big and growing). Don't expect the thing to be added before several weeks at least :(
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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MarkShot
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Thu Mar 30, 2006 2:10 pm

Yes, I had thought of that case (multiple stacks in a region), but hadn't had a chance to test.

However, my guess is that this might function as a work around.

Option #1:

Place all non-target units in a structure and then drop the interceptor on the stack left outside the structure.

Option #2:

Drag the target stack to another region. Then drop the interceptor stack on the target's waypoint. Then delete the target's movement path.

Maybe I'll give those a try later. After all, not only generals have to show some ingenuity, but game players too! :)

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Pocus
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Thu Mar 30, 2006 2:13 pm

this will work, except that it's a half solution: you should also be able to target one stack amongst several of an enemy, and in this case you are not allowed to fiddle with their units.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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MarkShot
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Thu Mar 30, 2006 2:21 pm

(This is your lucky day - you got me thinking about yet another game design issue! Posting regarding FOW now.) :)

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Pocus
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Location: Lyon (France)

Thu Mar 30, 2006 2:27 pm

technically this is more a UI flaw here :)

post to your liking Mark, I won't promise that everything will be done rapidly, but anything which ought to be fixed will be, in this project or in the next (which has unofficially started...)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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