I start with a script to recreate the Ryukyuan sovereignty in our game after the 1873 German-Japanese peace terms.
Code: Select all
SelectFaction = $CMN
SelectRegion = $Okinawa
StartEvent = Ryukyuan Kingdom Sovereignty|1|1|NULL|NULL|$Okinawa|NULL
Actions
SelectFaction = $RYU
SelectRegion = $Okinawa
ChangeRgnOwner = GER
ChgColonialPen = -64
SetColStatusArea = $Colony_Ryukyu;$colInfluenced
ChangeResStock = $merMoney;500
ChangeResStock = $merCapital;500
ChangePriceInc = 5
CreateGroup
Posture = $Defensive
SetKind = $Land
Entranch = 2
InCS = 1
SetName = Ryukyuan Armed Forces
Apply
CreateUnit
SetType = $uni_TCH_Cav1850_Reg1_Div
SetLevel = 4
SetName = Ryukyuan Royal Cavalry
Apply
CreateUnit
SetType = $uni_TCH_Inf1850_Reg2_Party
SetLevel = 3
SetName = Ryukyuan 1st Militia
Apply
CreateUnit
SetType = $uni_TCH_Inf1850_Reg2_Party
SetLevel = 3
SetName = Ryukyuan 2nd Militia
Apply
CreateUnit
SetType = $uni_TCH_FortArt_1840
SetLevel = 3
SetName = Ryukyuan Artillery
Apply
CreateUnit
SetType = $uni_TCH_Sup_Sup1
SetLevel = 3
SetName = Ryukyuan Supplies
Apply
CreateUnit
SetType = $uni_TCH_Inf1850_Fan_Banner
SetLevel = 5
SetName = Ryukyuan Loyalists
Apply
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
SetName = Ryukyuan Fleet
Apply
CreateUnit
SetType = $uni_CHI_Jun1
SetLevel = 3
SetName = Ryukyuan Junks
Apply
SelectFaction = $GER
SelectRegion = $Okinawa
ChgColonialPen = 10
SetColStatusArea = $Colony_Ryukyu;$colInfluenced
ChangeResStock = $merDiplomat;-1
ChgFacRelationships = JAP;-22
SelectFaction = $JAP
SelectRegion = $Okinawa
SetColStatusArea = $Colony_Ryukyu;$colInfluenced
ChangeResStock = $merDiplomat;-1
ChangeResStock = $merMoney;-1000
ChangeResStock = $merCapital;-1000
EndEvent