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bjfagan
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Mon May 20, 2013 12:06 pm

Sorry, was out for Sunday. Do we still want to run the turn or just wait til our normal processing time?

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Citizen X
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Mon May 20, 2013 12:17 pm

bjfagan wrote:Sorry, was out for Sunday. Do we still want to run the turn or just wait til our normal processing time?




If all can get to observe it, I#d say process it now and then the next this evening. However it means that people miss a turn we can't I guess.
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Jonathan Pollard
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Mon May 20, 2013 12:50 pm

nemethand wrote:So, you are playing China?

Yes, it seems like an interesting and challenging position. You seem to be playing Russia very well. I've accepted your State Visit proposal in the hope that good Sino-Russian relations would encourage Japan to conclude a reasonable peace treaty with me.

If we're not missing anyone, my vote is to run the turn now. I'll abstain on whether to run it again today at the normal time or wait until the regular time tomorrow. Either way should be fine with me.

I've edited the details file with my information. I noticed at least one error in the turn processing times. There actually is a 3 hour difference between EST and PST, not two.

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Citizen X
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Mon May 20, 2013 2:22 pm

Jonathan Pollard wrote:I've edited the details file with my information. I noticed at least one error in the turn processing times. There actually is a 3 hour difference between EST and PST, not two.


Details.txt updated with mine.
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Sir Garnet
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Mon May 20, 2013 3:20 pm

Jonathan Pollard wrote:Yes, it seems like an interesting and challenging position.


Yes it is, though hobbled recently with lack of diplomats to act on its own initiative.

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Kensai
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Mon May 20, 2013 6:22 pm

Firing up the turn. Do not get confused though. Deadline is normally tomorrow, in 13-14 hours.

Late October 1877
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Sir Garnet
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Mon May 20, 2013 7:13 pm

Thanks, Kensai! You mean at the usual time tomorrow (i.e., about 24 hours from right now)?

Boernes
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Mon May 20, 2013 7:46 pm

I think there is something missing in the game files; shouldnt the electrical factory update to e. plant like every other factory does?

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Jim-NC
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Tue May 21, 2013 1:59 am

It was reported elsewhere that it appeared the electrical factories couldn't upgrade. You have to build an electrical plant instead.
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Jim-NC
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Tue May 21, 2013 2:25 am

I will ask again, can the hosts insert this script for the next turn?

SelectFaction = $CMN
SelectRegion = $Anglia
StartEvent = 1877 Sale of Portugese Coal Mine to Britain|1|1|NULL|NULL|$Anglia|NULL
Conditions

Actions

SelectFaction = $POR
SelectRegion = $East Midlands
RemoveStructure = ByDefUID $Coal2;ALL;POR

SelectFaction = $POR
SelectRegion = $Anglia
ChangeResStock = $merSteel;150
ChangeResStock = $merCoal;60
ChangeResStock = $merGems;8
ChangeResStock = $merGoods;150
ChangeResStock = $merLuxuries;20
ChangeResStock = $merMechanicals;20
ChangeResStock = $merTea;20
ChangeResStock = $merRice;30
ChangeResStock = $merDiplomat;-1

SelectFaction = $GBR
SelectRegion = $Anglia
ChangeResStock = $merSteel;-150
ChangeResStock = $merCoal;-60
ChangeResStock = $merGems;-8
ChangeResStock = $merGoods;-150
ChangeResStock = $merLuxuries;-20
ChangeResStock = $merMechanicals;-20
ChangeResStock = $merTea;-20
ChangeResStock = $merRice;-30
ChangeResStock = $merDiplomat;-1

SelectFaction = $GBR
SelectRegion = $East Midlands

CreateStruc
SetType = $Coal2
SetName = Old Portugese Mine
Apply



EndEvent
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Kensai
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Tue May 21, 2013 10:48 am

Sir Garnet wrote:Thanks, Kensai! You mean at the usual time tomorrow (i.e., about 24 hours from right now)?


Sorry, yes, that one.

---

Jim-NC, will add it sure, but please avoid making deals that swap goods and resources. It is much better to only trade on state funds (or capital in some cases) and then the nation in question will buy what it needs from the market. Otherwise it is as if the trade system gets circumvented. And this is only part of the problem as if supposedly both nations are at maxed out quotas in coal structure, it means that the system will add 2x of these structures on the map as UK will go +1 (since scripted, it won't be stopped) and Portugal -1 (which means it will be able to build more). I suggest we don't run these kind of trade scripts anymore unless part of more complex deals, especially after a war...
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Boernes
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Tue May 21, 2013 6:19 pm

Jim-NC wrote:It was reported elsewhere that it appeared the electrical factories couldn't upgrade. You have to build an electrical plant instead.


Did the devs state that this is WAD? Because considering it works for any other type, it doesnt seem so to me

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Kensai
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Tue May 21, 2013 8:02 pm

Early November 1877
Adding Jim's script, but I hope we do this kind of changes for the last time.
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Boernes
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Tue May 21, 2013 10:03 pm

I don't really see what is the problem here (the trade of the various goods aside). This is exactly what was proposed when the issue of maxed out building quotas was raised - selling structures to other nations.

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Jim-NC
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Wed May 22, 2013 3:48 am

I had asked about what I could do with the lack of coal, and the response was buy someone elses mine. So that is what I did. Is that now a problem? Also, it was suggested that I purchase level 1 farms from people (if they could build them in Britain, and I could buy them). I would guess that this is a problem as well?

FYI - 3 nations have expressed an interest in purchasing coal mines (I was the first, and the only one so far who has been able to convince someone else to sell me a mine).

So my question remains, how do I get more coal if I want more (or Germany or any other major power for that matter)?

The CBOT for 1877 has been published and is in the drop box.
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Jonathan Pollard
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Wed May 22, 2013 4:59 am

Jim-NC wrote:I had asked about what I could do with the lack of coal, and the response was buy someone elses mine. So that is what I did. Is that now a problem? Also, it was suggested that I purchase level 1 farms from people (if they could build them in Britain, and I could buy them). I would guess that this is a problem as well?

FYI - 3 nations have expressed an interest in purchasing coal mines (I was the first, and the only one so far who has been able to convince someone else to sell me a mine).

So my question remains, how do I get more coal if I want more (or Germany or any other major power for that matter)?

I would be willing to trade some of my coal mines for some goods factories.

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Kensai
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Wed May 22, 2013 8:54 am

Boernes wrote:I don't really see what is the problem here (the trade of the various goods aside). This is exactly what was proposed when the issue of maxed out building quotas was raised - selling structures to other nations.

As long as we remember to count the remaining structure pools, it's ok. Perhaps in the future the donating nation should get a -1 in its structure pool for the donating building, that way we won't be creating structures out of thin air.
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nemethand
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Wed May 22, 2013 8:59 am

Jim-NC wrote:I had asked about what I could do with the lack of coal, and the response was buy someone elses mine. So that is what I did. Is that now a problem? Also, it was suggested that I purchase level 1 farms from people (if they could build them in Britain, and I could buy them). I would guess that this is a problem as well?

FYI - 3 nations have expressed an interest in purchasing coal mines (I was the first, and the only one so far who has been able to convince someone else to sell me a mine).

So my question remains, how do I get more coal if I want more (or Germany or any other major power for that matter)?


If I understand well Kensai, his problem is not the purchase itself but rather the kind of the purchase price; if it consists of - rare - merchandises, it effectively circumgoes the trade system, because you bypass it. So, he suggested using money and/or capital but not goods (merchandise).

Jim-NC wrote:The CBOT for 1877 has been published and is in the drop box.


Again, thanks for that, Jim.

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Kensai
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Wed May 22, 2013 9:34 am

The problem lies in the overcoming of the structure pool limits. The buyer already extends them which could be ok if we find at least a way to keep the overall (for all nations) limits intact. This means we need to decrease the structure sold from the seller. If it was up to me alone I would say we shouldn't even allow this when a nation has reached its overall limit (the rest should be acquired from market as a natural limit until new technologies arrive).

ΒΤW: just noticed GBR is building advanced railroads in its mainland. These should be more efficient but I suspect they need more coal as well. If you continue creating structures that demand coal, then you cannot complain there is not enough coal in the world. There is more than enough according to the CBOT, no need to change anything, just relax on coal-needing buildings and unreasonable expansion. It is good and WAD there is demand, the world market is already oversaturated by so many players and most nations are extremely "content". This is not normal. Demand is good as it slows down things. London is already a maxed out city regarding population (20).

PS. There is a 3-3 deadlock in the voting procedure in Game Discussion. Since many days have passed and we need to implement or archive this, please read and vote.
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Citizen X
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Wed May 22, 2013 11:14 am

Kensai wrote:PS. There is a 3-3 deadlock in the voting procedure in Game Discussion. Since many days have passed and we need to implement or archive this, please read and vote.


As a new player I wanted to get into the game first. Going to cast my vote today.
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Jonathan Pollard
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Wed May 22, 2013 12:09 pm

You may consider my vote to be an abstention because I'm not sure yet what is best.

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Kensai
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Wed May 22, 2013 8:27 pm

Late November 1877
(added Jonathan's script with the addition of the diplomats consumption; also making it CMN so it shows up... since this came up so fast I didn't have time to check it, I suppose this comes from Philippe too, right?)
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
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Jonathan Pollard
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Wed May 22, 2013 8:42 pm

Yes, the script came from Philippe, I tried to forward it via email but your email address bounced. I did not know that it would cost any diplomats, I had one left which I used in Tibet. I'll try to send you a revised.ord file in the next few minutes in case it's not too late to save my diplomat.

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Jonathan Pollard
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Wed May 22, 2013 8:55 pm

The revised .ord file is in the dropbox. I didn't want to risk crashing the game for everyone in case having a negative number of diplomats would cause a crash.

EDIT: I guess the revised .ord file didn't get there in time, I hope that having a negative number of diplomats won't cause problems for anyone (except possibly myself).

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Jonathan Pollard
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Wed May 22, 2013 9:20 pm

The ship transfer went through, my diplomat did go to Tibet, and I have 0 diplomats showing now. What I could do to reflect my real state of -1 diplomats is next time I get more diplomats, I'll send one off on a completely useless mission.

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Kensai
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Wed May 22, 2013 9:27 pm

I have no idea why my Gmail bounced. This must be the first time someone reports this to me (in the meantime I continue receiving mails from other sources). Let me know if it ever happens again. No big deal about the diplomats. But next time remember to present the scripted events a couple of days earlier so we can fix all issues and test them in time. Ideally we shouldn't even run this one tonight as it spawns your new ships in Shanghai, right in China's lap. Unless the Dutch ships were already there, we should spawn them in a neutral place and then the receiving nation should steam them home. This is how we've done in the past.
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
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Shogun Defiance Mod (completed AAR)

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Sir Garnet
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Wed May 22, 2013 11:32 pm

Portugal's coal mine pool is unused except for the mine sold.

I will check the issue under vote tonight. Is there a China script posted?

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lukasberger
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Wed May 22, 2013 11:36 pm

Jonathan Pollard wrote:The ship transfer went through, my diplomat did go to Tibet, and I have 0 diplomats showing now. What I could do to reflect my real state of -1 diplomats is next time I get more diplomats, I'll send one off on a completely useless mission.


Shouldn't be necessary imho. I think you're ok as is. You get so few dips to begin with.

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Citizen X
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Wed May 22, 2013 11:42 pm

lukasberger wrote:Shouldn't be necessary imho. I think you're ok as is. You get so few dips to begin with.




As a great philosopher said not so long ago:" It could be worse. You could be the Ottomans." ;)
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Jonathan Pollard
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Thu May 23, 2013 2:14 am

Kensai wrote:I have no idea why my Gmail bounced. This must be the first time someone reports this to me (in the meantime I continue receiving mails from other sources).

I think the problem was at my end, because I also received a delayed delivery notification for an email that I sent to PhilThib at around the same time.
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