
Code: Select all
SelectFaction = $TUR
SelectRegion = $Kars
StartEvent = Abolition of the Treaty of Plevna (1877)|1|1|NULL|NULL|
$Kars|NULL
Actions
SelectFaction = $TUR
SelectRegion = $Kars
ChangeRgnOwner = RUS
SelectFaction = $TUR
SelectRegion = $Batumi
ChangeRgnOwner = RUS
SelectFaction = $TUR
SelectRegion = $Rhodopos
ChangeRgnOwner = RUS
SelectFaction = $TUR
SelectRegion = $Thrakia
ChangeRgnOwner = RUS
SelectFaction = $TUR
SelectRegion = $Bulgaria
ChangeRgnOwner = RUS
SelectFaction = $TUR
SelectRegion = $Ludogoria
ChangeRgnOwner = RUS
SelectFaction = $TUR
SelectRegion = $Rumelia
ChangeRgnOwner = RUS
SelectFaction = $TUR
SelectRegion = $Struma
ChangeRgnOwner = RUS
SelectFaction = $TUR
SelectRegion = $Ogosta
ChangeRgnOwner = RUS
SelectFaction = $TUR
SelectRegion = $Varna
ChangeRgnOwner = RUS
Apply
nemethand wrote:What it does is that it returns currently Russian held Bulgarian territories and Kars and Batumi to Ottoman control.
lukasberger wrote:Austria just demobilized, and I lost two generals that were attached to units that disbanded. I think they'll probably show up again next turn, but if not I'd like to have them scripted back in.
lukasberger wrote:While I think this is a good idea, I'd suggest that there should also be some compensation included for the OE. After all you ended up holding those territories for years and getting financial benefit from them. I dunno what would be fair.
I don't think that we ever ended up voting on the military help you were supposed to end up giving the OE, so they really got the short end of the stick.
No big deal either way, I just don't want to see the OE get too screwed over. Not that I'm implying that you're trying to do so or that it's your fault if they did. It's a weird situation all the way around.
Kensai wrote:Early April 1877
I will run the script but I didn't have time to check it out. For starters, I saw it needed an EndEvent command.
(rectifying scripts might be in order the following turns)
You probably went over your quotas due to the successful battles. It may be normal if they didn't reappear. Consider them retired as well (in this case).
Kensai wrote:Fair points, but the Russian Empire seems to do the right thing here. I was about to propose a Bulgarian revolution event AGAINST Russia (adapting the one against the Ottomans) if it insisted to hold the grounds instead of helping Bulgaria form, as it historically happened. So it should be ok, more or less.
Kensai wrote:this last fortnight I noticed Spinoza offered some nice French coal (90 of it!) so you better hurry!![]()
Kensai wrote:So these nations were unable to provide their extra coal into the market (and I don't think Germany and Austria-Hungary offered it)...
But remember I had also cried out loud about the insane policy of some players to place a tapestry of railroads everywhere (even in deserts!!) without first waiting for late-game inventions of better coal extraction technologies. I suspect we're gonna run in a coal crisis some time in the future, so you better all be economical with your coal reserves...
bjfagan wrote:Also, I have a growing unsatisfied populace demand too. Despite what Vezina said about advancing the technologies that increased consumption, I held off, but now they are coming due and are increasing consumption above what I can fulfill. I believe this is happening everywhere and reducing the availability of most goods. So let the bidding wars and trade wars begin!!
bjfagan wrote:I see no reason why a country couldn't build more mines up to the limit of the resources owned that are available for building. However, the constructions costs should increase dramatically so that it is extremely expensive to continue adding capacity.
lukasberger wrote:Agreed. I've never built a RR myself in all my time playing in this game. A-H didn't offer any because we have no coal reserves to offer. Even with my mines maxed out I'm still barely holding steady at around 450 coal in reserve.
I suggest we lift the limit on coal mines. If we do so I have another 5-6 mines I could build, and put the product on the world market, which would help the situation out tremendously.
I know you'll be against the idea, Kensai, but what does anyone else think? Should I put up a vote on eliminating the artificial limit on coal mines?
Kensai wrote:Put it on a vote, indeed I will definitely downvote it and I urge everyone else to do the same. The situation is not so dire again if you keep coal reserves at 400 levels when my own Japan and Greece fluctuate to negative. You are still well put. Moreover, by making the coal producing artificially high you effectively destroy the game of limited resources which is a big part of the economic dealings and possibly wars. If you have real problems you must first consider shutting down your industries. Even a script to downgrade industrial complexes or disband railroad lines is better than making the game "gamey" (no pun intended) by lifting completely the limits.
At the moment, my advice to everyone, stop building railroads everywhere and focus on industrial complexes in your most valuable regions. If some nations withhold to carpet-bomb with industries and railroads and profit on the higher prices because of the great request, then so be it. Enjoy it, it's part of the game.
Kensai wrote:These quotas are the essence of a balanced game, as they are there to portray the historical abilities (and policies): that's why GBR for example can have a huge fleet (as force pool goes) and larger structure pools as well.
Boernes wrote:Its either a new technology that replaces some/many elements, or you missed some vital inputs for the army the last turn (mfd goods, steel, officers/conscripts, state funds)
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