Vezina wrote:Between my computer and my time both being unreliable due to a faulty motherboard and multiple project deadlines coming up, respectively, and also based on a loss of interest in continuing, it's not fair for me to hold down a major spot when I can't play it on a consistent basis; I'm therefore resigning France for someone else to take a shot at it.
Vezina wrote:Between my computer and my time both being unreliable due to a faulty motherboard and multiple project deadlines coming up, respectively, and also based on a loss of interest in continuing, it's not fair for me to hold down a major spot when I can't play it on a consistent basis; I'm therefore resigning France for someone else to take a shot at it.
Code: Select all
SelectFaction = $CMN
SelectRegion = $Edo
StartEvent = Fixing Japanese Colonial Actions (1876)|1|1|NULL|NULL|$Edo|NULL
Actions
SelectFaction = $JAP
ChgRgnDecisionFP = $rgdExploreParty;-2
ChgRgnDecisionFP = $rgdNatExpedition;-2
ChgRgnDecisionFP = $rgdGeoExpedition;-1
ChgRgnDecisionFP = $rgdAnthroExpedition;-1
ChgRgnDecisionFP = $rgdProspection;-1
ChgRgnDecisionFP = $rgdProsecute;-2
ChgRgnDecisionFP = $rgdOutpost;-10
ChgRgnDecisionFP = $rgdGunboatDiplomacy;-2
ChgRgnDecisionFP = $rgdNavalDemo;-3
ChgRgnDecisionFP = $rgdProtectorate;-3
ChgRgnDecisionFP = $rgdColony;-3
ChgRgnDecisionFP = $rgdStake;-1
ChgRgnDecisionFP = $rgdCustoms;-1
ChgRgnDecisionFP = $rgdRail;-1
ChgRgnDecisionFP = $rgdImmigrants;1
EndEvent
Vezina wrote:Between my computer and my time both being unreliable due to a faulty motherboard and multiple project deadlines coming up, respectively, and also based on a loss of interest in continuing, it's not fair for me to hold down a major spot when I can't play it on a consistent basis; I'm therefore resigning France for someone else to take a shot at it.
bjfagan wrote:Maybe it would be good to let China go AI for a while. This could recreate the dysfunction of their government and political system at the time.
bjfagan wrote:Maybe it would be good to let China go AI for a while. This could recreate the dysfunction of their government and political system at the time.
lukasberger wrote:I'd tend to agree.
As to China being in a miserable state, they really should be at this point in time.
It's up to De_Spinoza. If you want to keep China for fun, you should. But if your only reason is to keep them in better shape, I'd say let the ai have them.
bjfagan wrote:Do you have all the input resources available for full production of mech parts? I believe wood, steel, coal and a few other items are required, but if they are in short supply it will reduce what is produced by your factories even though the F4 screen says otherwise.
Code: Select all
SelectFaction = $CMN
SelectRegion = $Nord
StartEvent = structurefix_USA_FRA_removing|1|1|NULL|NULL|$Nord|NULL
Conditions
MinDate = 1875/01/01
MaxDate = 1899/12/31
Actions
SelectFaction = $USA
SelectRegion = $Nord
SelectFaction = $USA
RemoveStructure = ByKind $stuProdSite;ALL;USA
EndEvent
SelectFaction = $CMN
SelectRegion = $Nord
StartEvent = structurefix_USA_FRA_rebuilding|1|1|NULL|NULL|$Nord|NULL
Conditions
MinDate = 1875/01/01
MaxDate = 1899/12/31
Actions
SelectFaction = $FRA
SelectRegion = $Nord
CreateStruc
SetType = $Steel1
SetName = Forges Lille
Apply
CreateStruc
SetType = $Textile1
SetName = Louis Vuitton Textile
Apply
CreateStruc
SetType = $Textile1
SetName = Textiles Nord
Apply
CreateStruc
SetType = $Luxury1
SetName = Louis Vuitton Lille
Apply
CreateStruc
SetType = $Iron1
SetName = Mines Nord
Apply
CreateStruc
SetType = $Coal1
SetName = Mines Nord
Apply
CreateStruc
SetType = $Coal1
SetName = Mines Nord
Apply
CreateStruc
SetType = $Coal1
SetName = Mines Nord
Apply
CreateStruc
SetType = $Coal1
SetName = Mines Nord
Apply
CreateStruc
SetType = $Coal1
SetName = Mines Nord
Apply
EndEvent
Kensai wrote:Sure, will add it. But need to amend it for the diplomats consumption as well. I hope you both have at least 1!
Kensai wrote:Sure, will add it. But need to amend it for the diplomats consumption as well. I hope you both have at least 1!
Jim-NC wrote:The structures in question were captured by the Americans in the last war (from the Belgians), but were not turned over to France (as they were French before being captured by the Belgians). They should have been French, but the game did not/has not changed ownership back to France (and probably never will, unless someone else takes them over and then the French capture them from that person).
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