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Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Fri Apr 05, 2013 8:02 pm

Late December 1875
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
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Vezina
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Posts: 138
Joined: Fri Jun 24, 2011 11:27 pm

Fri Apr 05, 2013 8:05 pm

Between my computer and my time both being unreliable due to a faulty motherboard and multiple project deadlines coming up, respectively, and also based on a loss of interest in continuing, it's not fair for me to hold down a major spot when I can't play it on a consistent basis; I'm therefore resigning France for someone else to take a shot at it.

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lukasberger
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Joined: Thu Dec 07, 2006 5:59 pm

Fri Apr 05, 2013 8:22 pm

Vezina wrote:Between my computer and my time both being unreliable due to a faulty motherboard and multiple project deadlines coming up, respectively, and also based on a loss of interest in continuing, it's not fair for me to hold down a major spot when I can't play it on a consistent basis; I'm therefore resigning France for someone else to take a shot at it.


:( I'm sorry to hear that. You'll be missed.

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Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Sat Apr 06, 2013 9:16 am

You will be missed indeed. If you ever come back, please let us know. This is a French game and France is a major nation, extremely well portrayed and polished. I believe we should advertise the spot internally first (giving priority to players who play minor nations: Spinoza* comes to mind or even Philippe Thibaut himself!) and then to the "outside" world.

*Boernes, Sir Garnet, others too could apply for it... but I think both Sweden and Brazil have much better chances to play a major role soon as their manpower and industrial capacity rises and they have "Western" armies. China has too, but according to the models I see it comes much later. Philippe (the game designer) playing France could also be a super cool addition!
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
Are you tough enough to impersonate the Shogun and defy the Westerners? Prove it:
Shogun Defiance Mod (completed AAR)

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bjfagan
General of the Army
Posts: 631
Joined: Sun Dec 30, 2007 11:03 pm
Location: Los Angeles, USA

Sat Apr 06, 2013 8:11 pm

Early January 1876... Happy New Year!

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unclejoe
Lieutenant
Posts: 133
Joined: Wed Sep 26, 2012 6:28 pm
Location: Cairo, California SG

Sat Apr 06, 2013 10:56 pm

Vezina wrote:Between my computer and my time both being unreliable due to a faulty motherboard and multiple project deadlines coming up, respectively, and also based on a loss of interest in continuing, it's not fair for me to hold down a major spot when I can't play it on a consistent basis; I'm therefore resigning France for someone else to take a shot at it.


You will be missed! Perhaps see you along in the future.

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Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Sun Apr 07, 2013 2:51 pm

The Unyo event had some unnecessary colonial actions attached. Since most colonial actions have been curtailed, it is proper to keep them limited for Japan as well. This script practically reverses all additions, except for an immigrants (that's added) action to match the rest of major nations.

Code: Select all

SelectFaction = $CMN
SelectRegion = $Edo
StartEvent = Fixing Japanese Colonial Actions (1876)|1|1|NULL|NULL|$Edo|NULL

Actions
  SelectFaction = $JAP
  ChgRgnDecisionFP = $rgdExploreParty;-2
  ChgRgnDecisionFP = $rgdNatExpedition;-2
  ChgRgnDecisionFP = $rgdGeoExpedition;-1
  ChgRgnDecisionFP = $rgdAnthroExpedition;-1
  ChgRgnDecisionFP = $rgdProspection;-1
  ChgRgnDecisionFP = $rgdProsecute;-2
  ChgRgnDecisionFP = $rgdOutpost;-10
  ChgRgnDecisionFP = $rgdGunboatDiplomacy;-2
  ChgRgnDecisionFP = $rgdNavalDemo;-3
  ChgRgnDecisionFP = $rgdProtectorate;-3
  ChgRgnDecisionFP = $rgdColony;-3
  ChgRgnDecisionFP = $rgdStake;-1
  ChgRgnDecisionFP = $rgdCustoms;-1
  ChgRgnDecisionFP = $rgdRail;-1
  ChgRgnDecisionFP = $rgdImmigrants;1
EndEvent


Please let me know if there are any disagreements/questions. Btw, Spinoza had agreed to play France (in parallel to China, at least in the beginning). This is good cause Spinoza is an experienced player that finally gets a major nation to match his abilities. France will need some years to reconstruct/regroup for sure anyway.
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
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Shogun Defiance Mod (completed AAR)

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De_Spinoza
Lieutenant
Posts: 110
Joined: Sun Jan 08, 2012 8:54 pm
Location: Vienna, Austria

Sun Apr 07, 2013 5:09 pm

Vezina wrote:Between my computer and my time both being unreliable due to a faulty motherboard and multiple project deadlines coming up, respectively, and also based on a loss of interest in continuing, it's not fair for me to hold down a major spot when I can't play it on a consistent basis; I'm therefore resigning France for someone else to take a shot at it.


Sad to see you go, you added a lot to the game and I hope you will be able to return in the future.

Now, if there are no objections I will take over France. This means China is available although I will keep playing until a new player is found to keep the economy running and to quell the Taiping rebellion.

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bjfagan
General of the Army
Posts: 631
Joined: Sun Dec 30, 2007 11:03 pm
Location: Los Angeles, USA

Sun Apr 07, 2013 5:52 pm

Maybe it would be good to let China go AI for a while. This could recreate the dysfunction of their government and political system at the time.

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De_Spinoza
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Location: Vienna, Austria

Sun Apr 07, 2013 6:12 pm

bjfagan wrote:Maybe it would be good to let China go AI for a while. This could recreate the dysfunction of their government and political system at the time.


I am fine with this as well (saves me some effort)... but it would leave China in a miserable state for the next player if we give the AI 'enough time'. :p

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lukasberger
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Joined: Thu Dec 07, 2006 5:59 pm

Sun Apr 07, 2013 7:29 pm

bjfagan wrote:Maybe it would be good to let China go AI for a while. This could recreate the dysfunction of their government and political system at the time.


I'd tend to agree.

As to China being in a miserable state, they really should be at this point in time.

It's up to De_Spinoza. If you want to keep China for fun, you should. But if your only reason is to keep them in better shape, I'd say let the ai have them.

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Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Sun Apr 07, 2013 8:03 pm

Late January 1876
waiting for Spinoza to upload his orders and will process :p ouet:
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
Are you tough enough to impersonate the Shogun and defy the Westerners? Prove it:
Shogun Defiance Mod (completed AAR)

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De_Spinoza
Lieutenant
Posts: 110
Joined: Sun Jan 08, 2012 8:54 pm
Location: Vienna, Austria

Mon Apr 08, 2013 4:01 pm

lukasberger wrote:I'd tend to agree.

As to China being in a miserable state, they really should be at this point in time.

It's up to De_Spinoza. If you want to keep China for fun, you should. But if your only reason is to keep them in better shape, I'd say let the ai have them.


I have decided to relinquish the control of China. Although I would enjoy dealing with Kensai's Japanese ambitions as China, I feel that the fact I am also controlling France possibly creates unwanted situations. For example, France could decide to support China (don't worry Kensai, just an example - but France will have to respond to Japanese imperialism, either supporting or rejecting it) - if I control both nations this would be an inappropriate conflict of interest. Another factor contributing to this decision is that China might soon be a target of European Imperialism as well: some of the infamous concessions might soon be forced upon China. Playing as France, which successfully pursued such concessions itself, would make no sense.

Soulstrider
Major
Posts: 222
Joined: Fri Sep 14, 2012 11:22 pm
Location: Northern Lusitania

Mon Apr 08, 2013 7:52 pm

I haven't uploading my turns in the past few days because I have been very busy and then got very very sick, will try to resume tomorrow.

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Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Mon Apr 08, 2013 8:55 pm

All the best, Soulstrider, hope you get better soon.

Early February 1876
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
Are you tough enough to impersonate the Shogun and defy the Westerners? Prove it:
Shogun Defiance Mod (completed AAR)

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nemethand
Colonel
Posts: 315
Joined: Wed Dec 28, 2005 11:00 am
Location: Budapest

Mon Apr 08, 2013 10:42 pm

Something is not right with Russian mechanical parts production. It has a healthy +40 bonus, even though, stocks remain the same, at best, whilst it should significantly increase, according to the tooltips.


Image

Image

Please also note that there is no commerce involved, only internal supply and demand, plus domestic market sales. Any ideas?

It seems I have to buy MechParts on the markets, whilst my internal production should provide me with a constant increase.

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bjfagan
General of the Army
Posts: 631
Joined: Sun Dec 30, 2007 11:03 pm
Location: Los Angeles, USA

Mon Apr 08, 2013 10:50 pm

Do you have all the input resources available for full production of mech parts? I believe wood, steel, coal and a few other items are required, but if they are in short supply it will reduce what is produced by your factories even though the F4 screen says otherwise.

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lukasberger
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Posts: 782
Joined: Thu Dec 07, 2006 5:59 pm

Mon Apr 08, 2013 11:50 pm

bjfagan wrote:Do you have all the input resources available for full production of mech parts? I believe wood, steel, coal and a few other items are required, but if they are in short supply it will reduce what is produced by your factories even though the F4 screen says otherwise.


I'd guess this is the problem. I had the same issues for a while as GB in the other game. Once I built up my stockpiles of wood and steel, maybe a couple other things too, the problem went away.

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Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Tue Apr 09, 2013 12:39 am

Unfortunately, the game no longer tells you when a factory shuts down due to a lack of resources. It just happens. You probably lack one of the raws to make mech parts (as what bjfagan and Lukasberger said).
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

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Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Tue Apr 09, 2013 3:45 pm

Please wait tonight until most persons have submitted their orders so we can set China (and any others?) to AI. Please update the Details file with your info.
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
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Shogun Defiance Mod (completed AAR)

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unclejoe
Lieutenant
Posts: 133
Joined: Wed Sep 26, 2012 6:28 pm
Location: Cairo, California SG

Tue Apr 09, 2013 6:57 pm

my computer was down so I missed one or two Otto turns.

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Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Tue Apr 09, 2013 8:00 pm

Late February 1876
Setting China back to AI
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
Are you tough enough to impersonate the Shogun and defy the Westerners? Prove it:
Shogun Defiance Mod (completed AAR)

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De_Spinoza
Lieutenant
Posts: 110
Joined: Sun Jan 08, 2012 8:54 pm
Location: Vienna, Austria

Tue Apr 09, 2013 10:41 pm

Can the host run this script next turn? It is for the return of U.S.-owned structures to France. Tested, works as intended, no error messages. I used the two Saarland scripts posted earlier by Brian as a template.

Code: Select all

SelectFaction = $CMN
SelectRegion = $Nord
StartEvent = structurefix_USA_FRA_removing|1|1|NULL|NULL|$Nord|NULL

Conditions
  MinDate = 1875/01/01
  MaxDate = 1899/12/31

Actions

SelectFaction = $USA
SelectRegion = $Nord
  SelectFaction = $USA
  RemoveStructure = ByKind $stuProdSite;ALL;USA
EndEvent

SelectFaction = $CMN
SelectRegion = $Nord
StartEvent = structurefix_USA_FRA_rebuilding|1|1|NULL|NULL|$Nord|NULL

Conditions
  MinDate = 1875/01/01
  MaxDate = 1899/12/31

Actions

SelectFaction = $FRA
SelectRegion = $Nord

  CreateStruc
  SetType = $Steel1
  SetName = Forges Lille
  Apply

  CreateStruc
  SetType = $Textile1
  SetName = Louis Vuitton Textile
  Apply
 
  CreateStruc
  SetType = $Textile1
  SetName = Textiles Nord
  Apply
 
  CreateStruc
  SetType = $Luxury1
  SetName = Louis Vuitton Lille
  Apply
 
  CreateStruc
  SetType = $Iron1
  SetName = Mines Nord
  Apply
 
  CreateStruc
  SetType = $Coal1
  SetName = Mines Nord
  Apply
 
  CreateStruc
  SetType = $Coal1
  SetName = Mines Nord
  Apply
 
  CreateStruc
  SetType = $Coal1
  SetName = Mines Nord
  Apply
 
  CreateStruc
  SetType = $Coal1
  SetName = Mines Nord
  Apply
 
  CreateStruc
  SetType = $Coal1
  SetName = Mines Nord
  Apply
EndEvent

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lukasberger
AGEod Veteran
Posts: 782
Joined: Thu Dec 07, 2006 5:59 pm

Wed Apr 10, 2013 7:45 am

I'd like to implement some prisoner exchanges with Russia, Germany and the OE. Can you guys send me the number of Austrian prisoners you have so I can make up a script.

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Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Wed Apr 10, 2013 1:51 pm

Sure, will add it. But need to amend it for the diplomats consumption as well. I hope you both have at least 1!
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
Are you tough enough to impersonate the Shogun and defy the Westerners? Prove it:
Shogun Defiance Mod (completed AAR)

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De_Spinoza
Lieutenant
Posts: 110
Joined: Sun Jan 08, 2012 8:54 pm
Location: Vienna, Austria

Wed Apr 10, 2013 2:31 pm

Kensai wrote:Sure, will add it. But need to amend it for the diplomats consumption as well. I hope you both have at least 1!


I appear to have missed that rule, it is not described in the rule section of the details.txt file. Anyway, I have plenty of diplomats, it is no problem. I still don't know how these structures actually ended up in American hands though - were they foreign investments or did they get seized during the past war? Perhaps coolbean could enlighten us - I don't think a diplomat cost is in order if this is the result of a bug.

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bjfagan
General of the Army
Posts: 631
Joined: Sun Dec 30, 2007 11:03 pm
Location: Los Angeles, USA

Wed Apr 10, 2013 4:36 pm

Kensai wrote:Sure, will add it. But need to amend it for the diplomats consumption as well. I hope you both have at least 1!


This is not really a transfer between countries, but more of a fix to the game. The game is supposed to return structures when an ally retakes a province, but only non-economic structures are returned. So, until the devs correct the game code, this is merely a fix to the game and not a transaction between nations, so there should be no need for diplomats.

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Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Wed Apr 10, 2013 5:41 pm

The structures in question were captured by the Americans in the last war (from the Belgians), but were not turned over to France (as they were French before being captured by the Belgians). They should have been French, but the game did not/has not changed ownership back to France (and probably never will, unless someone else takes them over and then the French capture them from that person).
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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De_Spinoza
Lieutenant
Posts: 110
Joined: Sun Jan 08, 2012 8:54 pm
Location: Vienna, Austria

Wed Apr 10, 2013 6:06 pm

Jim-NC wrote:The structures in question were captured by the Americans in the last war (from the Belgians), but were not turned over to France (as they were French before being captured by the Belgians). They should have been French, but the game did not/has not changed ownership back to France (and probably never will, unless someone else takes them over and then the French capture them from that person).


Thanks for explaining. The script serves a bug fix, so as already stated by Brian there is no need for a diplomat cost. Should spare Kensai some time :) .

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Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Wed Apr 10, 2013 7:35 pm

Indeed. Out of curiosity, was France and USA allied when that happened?

Early March 1876
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
Are you tough enough to impersonate the Shogun and defy the Westerners? Prove it:
Shogun Defiance Mod (completed AAR)

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