Ace wrote:If I interpreted your answers well, here are the votes from 9 players:
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It seems the majority is not in favor of implementing HR-s. We have only narrow vote for toning down NM autobalance.
I would be reluctant to enforce HR which at least 2/3 players haven't agreed with, so no HR until we get at least one more vote for toned down NM autobalance.
A quick overview how NM autobalance works. Every turn, Union gets 4 rolls for increase in NM. The probability for increase in NM is equal to 100-(current NM). So, if for example Union, has 80 NM. It will have 4 rolls with 20% probability to increase 1 NM. In theory, it can gain as much as 4 NM/turn this way. I would reduce it using my mod which limits it to only 1 roll per turn.
Ace wrote:April61 to July61 turns are ideal to get to know your opponent. July scenario throws you right in the middle of the action without knowing your opponents style of play. I don't mind extending it few turns, so the game can run from April 61 to LateJuly63 (after playing EarlyJuly63 turn - Gettysburg and Vicksburg dates). It should be enough for cautious and aggressive players alike.
Ace wrote:About elimination rules, these are not ideal - the possibility that raining champ may go out without a defeat proves it, but I can't think of better ones (if we stick to one match per round). Out of 4 elimination matches, we had 3 USA victories in just 1 game year. It shows that VP wise, USA will win every 2 year scenario simply because they can raise much stronger army.
Ace wrote:1) Summer 63 (score calculated at the start of LateJuly63)
2) Final and 3rd place matches have to have a rematch. There is no other way.
Ace wrote:April61 to July61 turns are ideal to get to know your opponent. July scenario throws you right in the middle of the action without knowing your opponents style of play. I don't mind extending it few turns, so the game can run from April 61 to LateJuly63 (after playing EarlyJuly63 turn - Gettysburg and Vicksburg dates). It should be enough for cautious and aggressive players alike.
About elimination rules, these are not ideal - the possibility that raining champ may go out without a defeat proves it, but I can't think of better ones (if we stick to one match per round). Out of 4 elimination matches, we had 3 USA victories in just 1 game year. It shows that VP wise, USA will win every 2 year scenario simply because they can raise much stronger army.
Skibear wrote:July62
Moni Kerr NM129 VP 1308 (+60) KIA 81k
PGR NM89 VP 937 (+33) KIA 129k
USA Captured Tuscon, El Paso, Galveston & Houston out west/TX.
CSA Holds Jefferson & Rolla in MO
USA captured Memphis, Corinth & Nashville in TN
USA captured Pensacola & Jacksonville in FL but repulsed from Savannah GA
USA captured Culpeper, Charlottesville and Manasas in VA, but recently lost Harpers ferry and strasburg in the valley to JEB Stuart.
Liberty Bell wrote:You don’t have to be sorry Seraphim. Congratulations to you and congratulations to Jim-NC, well played. I must tell you all that I had a great time and are very happy that I joined this tournament. I meet some fantastic new friends from who I learned the game (FelixZ and Skibear). My goal was to play a second game against Skibear and this time don’t loose with another 1400 VPsAnd I won my last two games. But Seraphim, you showed up from the blue and my dreams was crushed. I must say that I like this forum, but someone has to say that for a rookie you are all nerds
You discuss house rules in details, at the the same time you have tournament rules very hard to understand. Look at my picture. I have one serious comment for the finals though. I think it’s a huge advantage to play against the results in other games. Seraphim you had 12 turns, half a year! A simple thing would be to keep the end results hidden in the future. Well this was all for me and I wish you all good luck in this great tournament. Now when “Elvis has left the building” ….
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