Jim-NC wrote:I have noticed something weird in Hawaii. My (USA) CP is 75%, but my SOI is only 4 out of 8. This is not 75% of the total value. It appears that the SOI is stuck at 4 somehow. In looking at Alaska, the numbers appear more normal (% CP matches SOI). Also, the western US (Utah/Idaho) look correct from a SOI perspective.
PhilThib wrote:There are also some SOI increase to, especially when you colonize to the maximum an area...after some time... for instance, since Germany took over the Sao Tome / Spanish Guinea colony, the SOI there has increased twice by 1, because those colonies have received maximum effort for me.
Note however that (IIRC), SOI increase this way is limited to 5.
PhilThib wrote:No, it does not seem to work by script. I exchanged with Pocus, he says ghost wars are listed and ghost nations still there. Therefore to make peace, this is simple: go to diplomacy (F9), select the opponent (Mahdiyya), select Offer Peace, no conditions, and it is implemented next turn
I advise France and Holland to do the same, they had wars with Mahdist and Aceh respectively.
Sir Garnet wrote:This is what I found testing this in a second clean PON install 1.03e with the WIC files added.
The + Combine button shows as red but when leader and unit are selected and it is pressed the icons do not combine. However, there are odd effects: neither one can be individually selected and separated out (until a third unit joins the force); trying to drag the "attached" unit or the leader out alone once paired fails, but in a stack dragging the leader out drags the attached unit as well, as though they were connected; the icon of the stack comprising the leader and initial unit is sometimes the unit icon, not the leader icon.
As mentioned, joining a third unit to the force allows the original pair members to be individually selected and removed. If the units start as part of a larger force, the paired units show the same highlight and cliicking and dragging either out pulls the pair but then the spell is broken and they can be individually selected from the extracted pair's own stack. If ylou go to a different force and then come back, the individual units are separately selectable.
The "-" button does not activate, but the "+" button will show up again if the leader and original unit are both selected and if both selected then clicking to drag one once again won't work.
I have tried and can reproduce this over and over, combining leader and unit without the icons merging and making them separable by involving other units. My guess is that the game treats them as combined at least for a time but it is not showing up on screen. I have no idea if they fight as if combined.
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