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PhilThib
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Mon Jun 03, 2013 7:10 am

lukasberger wrote:Same here.

Regarding GB. Talking with Sir Garnet from the other game about some kind of cooperative deal, where we essentially share the duties of running GB. Haven't worked out the details, but it seems like it could be interesting. Would that sort of arrangement be ok with everyone?


Fine for me, no problem.
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Leibst
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Mon Jun 03, 2013 9:26 am

No problem for the Emperor.
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bjfagan
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Mon Jun 03, 2013 9:32 am

PhilThib wrote:I can try to fix this with a script...just give me the ship(s) details and location and I'll propose you something...


Well I am glad to see I am not the only one. I have mentioned this twice to Pocus, per your suggestion PhilThib, but I do not know if he has looked into it yet and fixed the issue.

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unclejoe
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Mon Jun 03, 2013 4:14 pm

lukasberger wrote:Same here.

Regarding GB. Talking with Sir Garnet from the other game about some kind of cooperative deal, where we essentially share the duties of running GB. Haven't worked out the details, but it seems like it could be interesting. Would that sort of arrangement be ok with everyone?


Two against One's...no fair............NO, It's alright with Belgium/moi. :)

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Jim-NC
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Mon Jun 03, 2013 5:20 pm

bjfagan wrote:Well I am glad to see I am not the only one. I have mentioned this twice to Pocus, per your suggestion PhilThib, but I do not know if he has looked into it yet and fixed the issue.


It's not that big a problem (yet), as I am not at war. My ships will build when they build (I will need them eventually, but not for a while).

This could be a large problem for a country contemplating war, as they could think their ships will be ready several turns before they are.

I am not asking for my ships to be sped up, but letting everyone know that this is not an isolated problem, and everyone could/does have this issue.
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bjfagan
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Mon Jun 03, 2013 5:59 pm

I heard back from Pocus, he was out sick, but will look into the issue tomorrow.

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unclejoe
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Mon Jun 03, 2013 6:00 pm

I haven't tried building any ships.....so wouldn't know.

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unclejoe
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Tue Jun 04, 2013 5:49 am

Speaking of ships -
Single Player Game question: What needs to be done to allow non-majors to build ships? Like Sweden, Mexico or Siam? Can only those Nations with units in the database be built? Can other nations ships be created for non-ship building nations?

Actually I am in 1859 Mexico.... have region decisions to colonize, but how do I get the Colonial Penetration over 35%......need millitary on hand (Africa).....and must have ships to move military there correct? So am stymied at the moment.

Also, it would be nice to have cards to lower Relations and forge casus belli.
Any help much appreciated.

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PhilThib
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Tue Jun 04, 2013 6:35 am

By design, some nations just don't have ships...in other words, all nations that had never built ships or were not naval powers were not granted ships...Mexico was not a naval power, so no ships... Rembember it has never been intended to allow play of these nations, so what we do in PBEM is really an exception and not in agreement with my original design.
So unless redoing the DB from start, or using scripts (with side effects, such as when Germany sells a steel battleship to a power that don't have it in the DB, that power has the unit, but cannot build replacement for it )
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unclejoe
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Tue Jun 04, 2013 4:38 pm

PhilThib wrote:By design, some nations just don't have ships...in other words, all nations that had never built ships or were not naval powers were not granted ships...Mexico was not a naval power, so no ships... Rembember it has never been intended to allow play of these nations, so what we do in PBEM is really an exception and not in agreement with my original design.
So unless redoing the DB from start, or using scripts (with side effects, such as when Germany sells a steel battleship to a power that don't have it in the DB, that power has the unit, but cannot build replacement for it )


No worries.....I found a script to add a transport from another country....I'll pay for it (as if really bought) and enjoy my game, now that I can script in a few things.....learning....

It would be nice if, for the enjoyment of the game, that single players could play minor countries..... I've seen others interested in Afghanistan or Greece...... Perhaps one day some basic scripts to use and instructions were give along with the database..... OR a set occurence within game that as a country grows it would have the opportunity to Get the Tech Advances that it discovers In Game.....like Ships of the Line, which I have 'discovered' with Mexico......yet, of course, there are none. (until I script a squadron in)

Still, all in all, the best game I've ever played of this type.

Soulstrider
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Thu Jun 06, 2013 10:00 am

Weird one of my fleets just disappeared, I don't know why the last thing I remind ordering it was to go lay in a harbour but now I realized it's nowhere. In AJE a sudden storm can destroy an whole fleet but I don't think that is possible in PON so I have no idea.

EDIT: My bad, well that was dumb, I completely missed a battle message. It seems my fleet exhausted after shelling rebels was intercepted while returning home to recover and was sunk, terrible, terrible blow and terrible, terrible luck.

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Leibst
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Sun Jun 09, 2013 11:30 am

Is it nornal to have a 15% of inflaction? many turns grow 1% because my capitalist people need more money.
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PhilThib
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Sun Jun 09, 2013 1:52 pm

Yes, it happens...in addition you also have an economic crisis (started in Russia, it now affects almost everyone) which influences inflation. On the other hand, you have government measures (F1 screen) to reduce inflation that should be available once you reach or exceeds 10% inflation... just play them to lower inflation
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Sun Jun 09, 2013 8:27 pm

Cyprus suddenly changed to the control of UK for no reason whatsoever, since I didn't even get to talk with the UK player.

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Jonathan Pollard
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Sun Jun 09, 2013 8:32 pm

Soulstrider wrote:Cyprus suddenly changed to the control of UK for no reason whatsoever, since I didn't even get to talk with the UK player.


Cyprus is supposed to become UK-controlled in 1878 as part of the scripts for the 1878 Balkan crisis (I think historically the Ottomans gave Cyprus to the UK in exchange for UK support in that crisis). I don't know why it would change hands after 1880.
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PhilThib
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Sun Jun 09, 2013 8:39 pm

Jonathan Pollard wrote:Cyprus is supposed to become UK-controlled in 1878 as part of the scripts for the 1878 Balkan crisis (I think historically the Ottomans gave Cyprus to the UK in exchange for UK support in that crisis). I don't know why it would change hands after 1880.


The event has a chance of not occuring, or a chance to occur later than 1878 (end date is 1888), that is what happened. I believe this is one of the standard game event, because it looks like displayed to Britain only (which is normal in the non-PBEM game, Turkey being not playable). I forgot to put the CMN tag on this one (which allows for all to see) because it historically occured in 1878 but I forgot it had not fired yet...

More exactly, historically it happened in 1878, so in the 1880 campaign, Turkey should not hold Cyprus from start...so consider that you got 3 years "free" of Cyprus income (which Britain missed...but she is not as poor as Turkey :D )

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coolbean
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Sun Jun 09, 2013 10:45 pm

PhilThib - Not sure if you fixed it or if it fixed itself, but the problem I had posted about a while ago concerning units that have no command costs has disappeared. I had the affected units segregated to the north of Moscow, so they would be out of the way and never be used to avoid foul play. When I moused over them a few turns back, I noticed they returned to being normal! Thanks!

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Mon Jun 10, 2013 12:00 am

Well damn, if I knew I would have invested in it >_<

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Jim-NC
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Mon Jun 10, 2013 3:36 am

Leibstandarte wrote:Is it nornal to have a 15% of inflaction? many turns grow 1% because my capitalist people need more money.


Seems a bit high. You are probably running too many industries, and not selling enough to foreign nations. As America, I have roughly 1/2 to 2/3 of my industries shut down right now (to save PC, so I don't run into inflation problems). You might want to think about shutting down some industries (especially if you have too much production of something).
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bjfagan
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Mon Jun 10, 2013 7:08 am

So what is the actual status of Cyprus? I just had an invasion force teleported off the island.

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PhilThib
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Mon Jun 10, 2013 7:26 am

coolbean wrote:PhilThib - Not sure if you fixed it or if it fixed itself, but the problem I had posted about a while ago concerning units that have no command costs has disappeared. I had the affected units segregated to the north of Moscow, so they would be out of the way and never be used to avoid foul play. When I moused over them a few turns back, I noticed they returned to being normal! Thanks!


I had fixed that myself some weeks ago, I thought I had told you: the trick was the same as always, kill everything and recreate...
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PhilThib
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Mon Jun 10, 2013 7:29 am

bjfagan wrote:So what is the actual status of Cyprus? I just had an invasion force teleported off the island.


Cyprus is a British territory for all game purposes. It should even has been so in fact since game start....I feel it weird at first it waited so long to trigger (a 75% chance of occuring), then I realized it may have been because TUR is at war (a condition that was missing till now but required).
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coolbean
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Mon Jun 10, 2013 12:16 pm

PhilThib wrote:I had fixed that myself some weeks ago, I thought I had told you: the trick was the same as always, kill everything and recreate...



Sorry must have missed it... there was a stretch in there where I had a few multiple test weeks in a row and was pretty out of commission... but thanks again!!

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Mon Jun 10, 2013 1:28 pm

Bjfagan, since this Cyrpus script issue is unexpected and unplanned would you me allow to evacuate the garrison that was left stranded there in a suddenly British territory in peace? Since this event was from 1878 RP wise It wouldn't make sense to have troops in Cyprus leaving them to starve.

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PhilThib
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Mon Jun 10, 2013 1:34 pm

I believe the garrison will be expelled automatically by the game engine at the end of the next hosting (unless TUR and GBR have a passage agreement). Don't worry about that. At worst, I'll run a script to evacuate it (as a safety, send me a detail of what garrison you have there)
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Soulstrider
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Mon Jun 10, 2013 1:35 pm

PhilThib wrote:I believe the garrison will be expelled automatically by the game engine at the end of the next hosting (unless TUR and GBR have a passage agreement). Don't worry about that. At worst, I'll run a script to evacuate it (as a safety, send me a detail of what garrison you have there)


Ok thanks, it's a small garrison but It would just feel wrong leaving it there to rot.

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bjfagan
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Mon Jun 10, 2013 8:28 pm

Soulstrider wrote:Bjfagan, since this Cyrpus script issue is unexpected and unplanned would you me allow to evacuate the garrison that was left stranded there in a suddenly British territory in peace? Since this event was from 1878 RP wise It wouldn't make sense to have troops in Cyprus leaving them to starve.




I will avoid the area, if you want to move it to the mainland via river transport.

Soulstrider
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Mon Jun 10, 2013 10:59 pm

bjfagan wrote:I will avoid the area, if you want to move it to the mainland via river transport.


No need, they got teleported in the following turn, I just got a bit worried they were still there after Cyprus changed hands.

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lukasberger
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Fri Jun 14, 2013 4:38 pm

Ok, guys. I think I'm out as far as running Gb goes. Sorry, just have too much going on. Had been talking with Sir Garnet about a cooperative venture, so perhaps he'll be willing to take over in the interim. If not then I'm sure someone will jump at the chance.

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PhilThib
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Fri Jun 14, 2013 5:00 pm

Yes, that would be nice if Sir Garnet could take over indeed... else one of the other players may wish to switch country. Thanks for participating :coeurs:
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