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Sir Garnet
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Sun Mar 17, 2013 7:26 pm

Please advise is Suez or the Sinai sand sea are supposed to be allowing transit again or actually working.

The plantation on the Congo coast and interior mine still show up each turn as projected to produce by the engine, but nothing is collected. I also note that the trade window option to sell locally does not work - production shows projected on the trade window for Congo but greyed out. Also strange.

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bjfagan
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Sun Mar 17, 2013 7:45 pm

Sir Garnet wrote:Please advise is Suez or the Sinai sand sea are supposed to be allowing transit again or actually working.


The canal is working. I doubt the Sinai sand sea is working since there is no port there.

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Vezina
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Sun Mar 17, 2013 9:42 pm

Had one of those weekends where you wake up and it's Sunday (at least i assume it is sunday.) I'm back and will have a turn in tomorrow.

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coolbean
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Sun Mar 17, 2013 10:34 pm

Vezina wrote:Had one of those weekends where you wake up and it's Sunday (at least i assume it is sunday.) I'm back and will have a turn in tomorrow.


Sounds like a good st. patricks day weekend if you ask me. Unfortunately, my st. patricks day came up in the bathroom this morning...

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Kensai
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Sun Mar 17, 2013 10:49 pm

Early March 1875
Good to have you back, Vezina. :)
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nemethand
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Mon Mar 18, 2013 12:27 am

Vezina wrote:Had one of those weekends where you wake up and it's Sunday (at least i assume it is sunday.) I'm back and will have a turn in tomorrow.


Sounds just fine. I spent my Saturday at 3.500 m above sea level, with a temperature of -25 C, and a sight of 15 m. :cool:

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Sir Garnet
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Mon Mar 18, 2013 1:16 am

bjfagan wrote:The canal is working. I doubt the Sinai sand sea is working since there is no port there.



Will see if I can successfully issue orders that run ships through it.

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bjfagan
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Mon Mar 18, 2013 11:27 pm

Late March 1875

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bjfagan
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Tue Mar 19, 2013 10:13 pm

Early April 1875

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bjfagan
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Wed Mar 20, 2013 10:23 pm

Late April 1875

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bjfagan
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Wed Mar 20, 2013 11:21 pm

I placed a steel factory that was supposed to be named, "Hoerder Bergwerk," but was renamed "Fort (Pre Industrial)" when the turn was processed. Any idea how this happened and how it can be corrected?

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nemethand
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Are Chinese superhuman?

Wed Mar 20, 2013 11:24 pm

I am stunned and extremely frustrated to have a full (!) army simply wiped out, again, by a weaker. It may be that I am doing completely stupid things but under my understanding of how battles should work, the below is simply unbelieveable.

Image

A lost battle between equal forces - why? I could ask but it has no real relevance.

Image

So, by superior forces, against a force having no guns at all, on defensive, benefiting from favourable ground, having caused more than double (!) hits my forces received - I lose a battle. Why? Under what standard? Not only I lose the battle but, again, suffer extreme casualties when retreating. So, in effect, a won battle has just turned to be a lost one.

This battle shoud have been a clear win on the actual numbers. Had the engine treated it as such, there would have been no Russian retreat, with hits numbering 100s again, and no wiped out force.

Image

The finale: thanks to various retreats, my decimated force is simply wiped out again.

Unless the game operates under 'If China is involved, it must win' rule, I am completely in the dark as to (i) on what basis a defeat is determined; and (ii) why am I losing 100s of hits when retreating.

Brian, could you upload the !Battlelog.txt to the dropbox, please? Thx.

Edit: To make a full picture, here's a Russian win - something along the lines of my understanding of how the engine works.

Image

After the 3rd hour, China only suffers 16 hit because of retreat. Russian forces suffered in the 100s, retreating after the 1 hour. Why?

If you check, Russian cavalry easily outnumbers the Chinese - shouln't they be hunting down stragglers? :bonk:

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Wed Mar 20, 2013 11:34 pm

Oh wow

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lukasberger
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Wed Mar 20, 2013 11:42 pm

At first glance I'd absolutely agree with nemethand. Something seems wrong. Especially since the Chinese troops should be pretty weak, right? Didn't China outnumber the British and French 10 and 20 and 30 to 1 at times during the opium wars and still get completely massacred?

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PhilThib
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Wed Mar 20, 2013 11:51 pm

I would suggest you to zip all the turn saves, battlelogs and scripts and send everything to Pocus for analysis... Some things that could explain the defeat:

* the level of cohesion of the vanquished at the start of the battle...
* the Gansu battle is in the desert, so with a very low frontage...the less numerous Chinese are thus not handicapped by Russian superiority (who can't deploy all and thus be defeated in details)
* the bad weather in the last battle will reduce firing range, casualties and, more important, which facilitates retreat (much easier under heavy rainfal than inside a bright sunny desert)

Only logs can tell
Image

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bjfagan
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Thu Mar 21, 2013 12:05 am

I have a feeling the quality of troops is not taken into account. German forces keep losing a massive number of troops when fighting the Egyptians even with CP superiority.

Log files uploaded. Pocus should have access to our Dropbox and can get them there.

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lukasberger
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Thu Mar 21, 2013 12:09 am

The Egyptians are professional army though. I don't think they should be. Some of the British observers in the Ottoman wars had some terrible things to say about the quality of Egyptian troops, essentially that they were nothing more than criminals and tramps given guns (and sometimes not even given guns!) and sent to fight. The only point where they should be possibly considered profession is when the Brits reformed them in the late 1890's and probably not even then.

Be that as it may, they are professional troops in game. So their quality is theoretically higher than that of the Germans.

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unclejoe
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Thu Mar 21, 2013 1:02 am

Yes. Thoughts on the Russian/Chinese battles: China is fighting on home ground...? And what are the Morale numbers of each.... If Chinese were more....enough more, that has been the answer in some battles.... It does look inexplicably one sided.

When China was outnumbered by African troops with Britain in India.... the Africans lost heavily and it was due to Morale difference, I believe. The Russians had to Not be able to use their Cavalry and Cannon .....as suggested, low frontage.

China does lose Entire command units rather than just elements in several battles.......the Russians only lose Units in one of the battles.

Lebynsev is better Offensively and Chao Defensively........who attacks can make quite a difference as well.

China was lucky to get Liu Kunyi to fight at all. My experience: it was difficult to get him off the blocks. I understand him getting beat up.

Today: Gansu says Reg, Fair, Very Harsh Weather (can it be both?)...... If troops moved to the area to fight, that would hurt them quite a bit. And retreating could be bad news.

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Jim-NC
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Thu Mar 21, 2013 1:23 am

For those who are interested, there is no craftsmen production of Electrical. My factory has come on line, and I have some in inventory, but no craftsmen production.

Nemethand, on checking the logs,
In the 1st battle (on day 6), only a small portion of your army engaged (it appears 1 unit fought the Chinese) you engaged at range 2, but his cavalry charged you and forced your troops to route repeatedly (until destroyed). The entire rest of your army didn't engage.

During the 2nd battle (day 7), you took 27% hits for your force (which was over the 25% threshold, which forced an auto retreat). It appears that his entire force that fought was cavalry units.

PS - it appears that the number of men per hit is extremely low for the Chinese (so even though he takes a lot of hits, he has a lot of hits, and only a few *men* are killed)
Remember - The beatings will continue until morale improves.
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bjfagan
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Thu Mar 21, 2013 1:27 am

Jim-NC wrote:For those who are interested, there is no craftsmen production of Electrical. My factory has come on line, and I have some in inventory, but no craftsmen production.


Are you going to sell any of those?

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Jim-NC
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Thu Mar 21, 2013 1:47 am

I can this turn (as I finally got some in my warehouses).
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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Sir Garnet
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Thu Mar 21, 2013 4:27 am

Jim-NC wrote:PS - it appears that the number of men per hit is extremely low for the Chinese (so even though he takes a lot of hits, he has a lot of hits, and only a few *men* are killed)


Yes, there was some explanation for Western hits being more men than Chinese and others, but I don't recall what it was and don't know the combat mechanics take account of this. PhilThib, do you know?


PS - Brazil will be selling Electricals for export once the factory is finished. Combining them with Gems provides marvelous chandeliers.

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Sir Garnet
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Thu Mar 21, 2013 5:16 am

Which log file of those might indicate what is happening to production in Luanda and Mbanza?

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Kensai
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Thu Mar 21, 2013 7:38 am

When expected elements do not engage, the most usual culprit (all other things equal) is cohesion of the elements in question. That and some bad rolls in dice, obviously.
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bjfagan
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Thu Mar 21, 2013 8:06 am

Kensai, any idea why this script isn't working...


Code: Select all

SelectFaction = $GER
SelectRegion = $Brandenburg
StartEvent = Transfer of Ownership of Saarland (Did not work first time)|1|1|NULL|NULL|$Berlin|NULL

Actions

SelectFaction = $GER
SelectRegion = $Saarland
  ChangeRgnOwner = RUS

EndEvent


It did not work the second time either.

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PhilThib
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Thu Mar 21, 2013 8:50 am

Two potential errors :

* the |[color="#B22222"]$Berlin[/color]| in the start event line is wrong, as this region does not exist, the event is just ignored...put [color="#B22222"]$Brandenburg[/color] (which is the exact alias of Berlin region) and it should work
* The purpose is to return Saarland to Germany, from the Russians, right? ...because it is what the event will do when it works (not the other way round, and won't work if Saarland is not controlled by the Russians)
Image

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bjfagan
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Thu Mar 21, 2013 9:20 am

PhilThib wrote:Two potential errors :

* the |[color="#B22222"]$Berlin[/color]| in the start event line is wrong, as this region does not exist, the event is just ignored...put [color="#B22222"]$Brandenburg[/color] (which is the exact alias of Berlin region) and it should work
* The purpose is to return Saarland to Germany, from the Russians, right? ...because it is what the event will do when it works (not the other way round, and won't work if Saarland is not controlled by the Russians)


Thank you for the corrections. The purpose is to return the structures in Saarland back to Germany from Russia. These do not get returned when an ally retakes a province. For some reason only MC, the city and military structures are handed over, but not the economic structures.

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Kensai
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Thu Mar 21, 2013 10:58 am

lukasberger wrote:The Egyptians are professional army though. I don't think they should be. Some of the British observers in the Ottoman wars had some terrible things to say about the quality of Egyptian troops, essentially that they were nothing more than criminals and tramps given guns (and sometimes not even given guns!) and sent to fight. The only point where they should be possibly considered profession is when the Brits reformed them in the late 1890's and probably not even then.

Be that as it may, they are professional troops in game. So their quality is theoretically higher than that of the Germans.


The army is indeed professional technically (game-wise). I think this is accurate if they are trained by a Western army and do NOT have conscription laws, meaning a national draft army. Yes, their leaders and units will get some free extra experience, but I believe the models of Egyptian elements are fairly outdated, so in the end if you are a Western army you can outgun them. Since Egypt also trails in R&D it also means it does not have various other bonuses the more advanced Germans have. Remember: battle results depend on a combination of unit quantity, quality, cohesion, terrain, weather and dice rolls (luck).

Luck is always important. This might be much more obvious in a naval battle where a catastrophic hit by a shell can provide for a 400% damage. Imagine an ammo store exploding! There you go: a crafty little torpedo boat just sank your dreadnought! ;)
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PhilThib
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Thu Mar 21, 2013 11:06 am

bjfagan wrote:Thank you for the corrections. The purpose is to return the structures in Saarland back to Germany from Russia. These do not get returned when an ally retakes a province. For some reason only MC, the city and military structures are handed over, but not the economic structures.


OK, try if this works.. if not, the trick will be different: we do a script where you "kill" all structures in the region and you recreate them with the rightful owner...that's what I have done in another ongoing game to transfer structures ownership without altering anything else...

Example ----

SelectFaction = $CMN
SelectRegion = $Lorraine

SelectFaction = $CMN
SelectRegion = $Lorraine
StartEvent = evt_nam_FRA_Coalmine_Purchase_From_German_Private_Owners_1880|1|1|NULL|NULL|$Lorraine|NULL

Conditions
MinDate = 1880/01/01
MaxDate = 1899/12/31

Actions

SelectFaction = $GER
SelectRegion = $Lorraine
RemoveStructure = ByDefUID $Coal2;ALL;GER

CreateStruc
SetType = $COAL2
SetName = Petite Rosselle Minen
Apply

SelectFaction = $FRA
SelectRegion = $Lorraine

CreateStruc
SetType = $COAL2
SetName = Charbonages de Gandrange
Apply

EndEvent


------------

Image

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bjfagan
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Thu Mar 21, 2013 3:17 pm

Phil, I will test your corrections above when I get the chance to see if that works before trying the longer and more complicated script. However, my way worked for Pfalz and Alsace a little while ago.

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