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lukasberger
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Sat Mar 30, 2013 3:47 am

Good about the latest turn. But those other turns didn't actually get up in time for some reason. They weren't reflected in subsequent turns. I was having some issues with dropbox not initializing correctly. Rebooted my pc though and everything seems fine now. We'll see.

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PhilThib
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Location: Meylan (France)

Sat Mar 30, 2013 10:30 am

Usually I try to wait till just before 21:00 PM CET before processing the turn...most of the time your orders were there, and I had only once or twice some nation's missing, but that was anounced (e.g. JAP).

Sometimes, dropbox is rather slow...I noticed that when the turn is processed, I upload the files quickly after, but it takes once in a while almost an hour to get them online (I see that from my second computer)...weird... :bonk:
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Jim-NC
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Location: Near Region 209, North Carolina

Sun Mar 31, 2013 12:30 am

I just had an oddity. My embassy in Paris just shut down as there is no collection point nearby. What do I need to do to re-activate it?
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

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coolbean
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Sun Mar 31, 2013 12:37 am

I had the same problem with the Russian embassy in London. Philthib said that it effects the production part (prestige I think?), but it doesn't effect the other bonuses like random relations boosts.

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PhilThib
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Sun Mar 31, 2013 7:27 pm

coolbean wrote:I had the same problem with the Russian embassy in London. Philthib said that it effects the production part (prestige I think?), but it doesn't effect the other bonuses like random relations boosts.


Confirmed. I can't do better at the moment...even if closed, and embassy produces effects. Incidentally, some embassies may be closed or even seized...if this happens, let me know, I'll repair it asap. I just restored the Italian embassy in Berlin last august...
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Lindi
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Sun Mar 31, 2013 11:19 pm

I don't understand it's my second turn when I buil raid in Pahora, French Guiana, in that don't work. last turn I check all items for sure to always have stock I use, but again don't buil rail in this turn.

People can explain? (I check and other order I sent he run)

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coolbean
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Mon Apr 01, 2013 12:36 am

The world in 1880:
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PhilThib
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Mon Apr 01, 2013 9:57 am

Lindi wrote:I don't understand it's my second turn when I buil raid in Pahora, French Guiana, in that don't work. last turn I check all items for sure to always have stock I use, but again don't buil rail in this turn.

People can explain? (I check and other order I sent he run)


Replied to your mail. I think the main reason is that Pahora is an underdevelopped Jungle not connected to the sea or some kind of correct transport level region, and there is no already existing RR in Cayenne, the coastal region of Guyanne. We have a device inside the game which prevents building RR in a region not adjacent to either a port, a city or another region with RR. That may be the reason.

So you should first build the RR in Cayenne
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Lindi
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Mon Apr 01, 2013 12:44 pm

PhilThib wrote:Replied to your mail. I think the main reason is that Pahora is an underdevelopped Jungle not connected to the sea or some kind of correct transport level region, and there is no already existing RR in Cayenne, the coastal region of Guyanne. We have a device inside the game which prevents building RR in a region not adjacent to either a port, a city or another region with RR. That may be the reason.

So you should first build the RR in Cayenne


Ok thank =)

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Jim-NC
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Mon Apr 01, 2013 9:58 pm

I just had my second concession get canceled as the structure would not be valid in the region. Germany is in the process of building one there. Is there some special rule about concessions? I have had the last 2 I have tried to build be canceled part way through construction. I need to know if there is something going on (is it the US, or some rule I don't know about?).

furthermore, now there are no green regions for building a concession, so I can't build any.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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PhilThib
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Mon Apr 01, 2013 10:21 pm

I believe there is something wrong with the design somewhere, as it seems the game does not allow play of concession cards where there are already existing concessions (whatever nationality).
Can you make sure the expense was reimbursed to you?

I believe concession will more or less randomly be eliminated via bandits events (already happened twice) or Chinese government seizure (which in effect seems to remove the building)...at some point there will be room available again...

I need more work to improve on this, and need to doublecheck the various points with Pocus...
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Jim-NC
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Mon Apr 01, 2013 10:31 pm

I think the problem may have to do with the fact that someone else was building at the same time. They completed 1st, and caused mine to be canceled. I noticed that it happened the same turn they started building theirs (they card finished).
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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PhilThib
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Tue Apr 02, 2013 8:40 am

Yes, usually the engine cancels decisions which will be building something that already exist (e.g. if you build a mission and a competitor has one completed before you, yours is cancelled)
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coolbean
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Thu Apr 04, 2013 12:33 am

My turn didn't seem to process for some reason. Lukas, what did you do when you had this problem? I had enough room in the dropbox, my .ord uploaded normally, and I have plenty of room free.

Also, sorry bjfagan, Russia's acceptance of the Italian state visit went unprocessed, I sent one this turn - if it goes through.

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lukasberger
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Thu Apr 04, 2013 9:50 pm

coolbean wrote:My turn didn't seem to process for some reason. Lukas, what did you do when you had this problem? I had enough room in the dropbox, my .ord uploaded normally, and I have plenty of room free.

Also, sorry bjfagan, Russia's acceptance of the Italian state visit went unprocessed, I sent one this turn - if it goes through.


Restarted my pc. That seemed to fix it. If you turn yours off regularly, then I don't know what the issue might be!

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coolbean
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Thu Apr 04, 2013 10:06 pm

lukasberger wrote:Restarted my pc. That seemed to fix it. If you turn yours off regularly, then I don't know what the issue might be!


Just loaded the turn... looks like the last turn went through. Not sure, I guess this is just one of those things that just happens sometimes :-/

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PhilThib
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Fri Apr 05, 2013 7:37 am

Good to hear it went ok then :)
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bjfagan
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Fri Apr 05, 2013 6:21 pm

I was sending my little fleet on a sightseeing cruise and discovered another unrealistic movement that should be fixed.

[ATTACH]22163[/ATTACH]
Attachments
Illegal Move.jpg

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lukasberger
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Fri Apr 05, 2013 6:33 pm

I'm losing something like 2-3 NM every turn now for the last few turns. It's gone form 102-103 to 91. The only obj I don't control is Kabul, which I haven't controlled since the game started. Seems like something's up.

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PhilThib
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Fri Apr 05, 2013 7:18 pm

I have also lost 1-2 NM per turn, ad much of the other players I suppose. IIRC, this is the effect of the crisis...
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lukasberger
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Fri Apr 05, 2013 8:18 pm

Phil, did you get my .ord for this turn? Seems like I'm having dropbox issues again. Seemingly, the .ords for the last couple turns never uploaded.

Edit:

Looks like last turn made it up. Yay!

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PhilThib
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Fri Apr 05, 2013 9:40 pm

Yes, your turn showed up 2 min late despite the fact you probably uploaded 1 hours before...so I decided to take it nevertheless and reproceesed the turn...looks like dropbox is working with delays... glad you made it :cool:
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PhilThib
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March 1881 - Fixes

Thu Apr 11, 2013 9:02 pm

A few errors appear in this turn and will need fix tomorrow:

- Russia captured some embassies (and her NM jumped to 190!)
- Some valid outpost decisions were removed without reason
- Some military control acquisition were reversed (i.e. control decreased instead of increased)
- Some units "merged" (same as previous Italian issue)
- An existing economic structure (sugar field in Fernando Po) was "converted" into a coaling station (!), which is now named 'sugar field' (I would have preferred 'Pearl Harbor' :mdr :)


If you have anything strange spotted, please report here or via email [NB:for units merged, I need a screenshot, the names of the concerned unit(s) and their location(s) ]. I'll run some fixing script tomorrow evening.

Thanks
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Matto
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Thu Apr 11, 2013 9:45 pm

No problems in China ...
Napoleon days in Austerlitz 2011 - photo gallery
My Czech pages agout AGEOD: AGEOD games, RoP AAR - Prussian side
My AGEOD games: WoN, TYW, EAW, CW2, AJE, PoN, NCP, ROP Gold, RUS Gold and BOA2

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Lemoni
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Location: Greece

Mon Apr 15, 2013 9:15 pm

One full month real time game one full month excitement! Awesome game and in multiplayer even better.To make it even better please buy what you need and what is available from Holland. Help this poor little peacefull country
grow faster.You will not regret. And one silly question. The production structures that have red (negative) margin is it because they lack some input or because the prices of the input materials are higher than those of the output
so they will stay in red margin all over the game?

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PhilThib
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Mon Apr 15, 2013 9:35 pm

Thanks... the causes of red margin on industries can be multiple, from low sale price of production to high input goods cost indeed. It may be also linked to the development level of the region (low transport, week population, etc...)... If you don't need the production, close them temporarily...if you need it, try to sell more of other things to offset the costs.

Let me know if Germany can be of assistance in your development for Holland..
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PhilThib
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Mon Apr 15, 2013 10:08 pm

Another "incident" occured: the Spanish embassy in Berlin was seized (+90 NM to German, +150 VP)..will be fixed tomorrow. No offense meant to Spain :blink:

NB: I checked with Pocus, there is no real way to prevent the engine to do these kind of things once in a while...so I guess I'll have to fix this (and some similar kind of errors like valid constructions suddenly cancelled) by hand for quite some time...
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unclejoe
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Location: Cairo, California SG

Mon Apr 15, 2013 11:33 pm

PhilThib wrote:Another "incident" occured: the Spanish embassy in Berlin was seized (+90 NM to German, +150 VP)..will be fixed tomorrow. No offense meant to Spain :blink:

NB: I checked with Pocus, there is no real way to prevent the engine to do these kind of things once in a while...so I guess I'll have to fix this (and some similar kind of errors like valid constructions suddenly cancelled) by hand for quite some time...


That sounds painful. Surely Spain doesn't need an embassy in Berlin...... :w00t: New Rule: Let the bugs fall where they may. Equal danger to all. "Run for your Lives! The AI is taking over!"

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Jim-NC
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Thu Apr 18, 2013 12:52 am

Russia has seized the American Embassy!!


I would like my embassy back.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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coolbean
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Thu Apr 18, 2013 2:48 am

Jim-NC wrote:Russia has seized the American Embassy!!


I would like my embassy back.


Yes I just finished my turns, it looks like the U.S. Embassy was lost in St. Petersburg somehow.

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