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Kensai
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Sun Feb 24, 2013 7:02 pm

Maybe it is better to turn AUS to AI for some turns, let it negotiate realistically for peace (warscore should be enough) and then give it away. Actually, I propose to always inherit a country in peace (unless for short term vacancies where the original player returns in a few days). This is not against you, lukas, but the way I interpret bjfagan's message is kind of messy. And take this from neutral Japan. So Austria, in a matter of few years will go from being friendly to Germany, to being completely against it and then friendly again? If I were Vezina I would be quite displeased for this happening in the mid of my campaign...

Anyway, if you are really into playing A-H seriously and for the long term (considering it's a great power in the race for the final victory!) you should make choices that will benefit your country in the long term. So the decision to play as counterbalance or not is a hard one with many ramifications you need to investigate completely.
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lukasberger
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Sun Feb 24, 2013 7:23 pm

Kensai wrote:Maybe it is better to turn AUS to AI for some turns, let it negotiate realistically for peace (warscore should be enough) and then give it away. Actually, I propose to always inherit a country in peace (unless for short term vacancies where the original player returns in a few days). This is not against you, lukas, but the way I interpret bjfagan's message is kind of messy. And take this from neutral Japan. So Austria, in a matter of few years will go from being friendly to Germany, to being completely against it and then friendly again? If I were Vezina I would be quite displeased for this happening in the mid of my campaign...

Anyway, if you are really into playing A-H seriously and for the long term (considering it's a great power in the race for the final victory!) you should make choices that will benefit your country in the long term. So the decision to play as counterbalance or not is a hard one with many ramifications you need to investigate completely.


Oh, I agree completely, especially with the last paragraph.

I'm willing to wait until peace if that's thought better, even suggested it myself. However in that case I'd be very concerned about losing the armies. Austria still has a bunch of very strong armies that I'd like to save, I'm worried the ai might let them be wiped out before agreeing to peace.

I've sent Brian a peace offer but what he posted here is simply his own take, nothing to do with me. If Austria moves toward friendship with Germany it will be because I think that's the best choice for Austria, not because I was allies with Brian as the OE. I'm leaving all that's happened before with my dealings with Brian out of this, as is the appropriate thing to do.

From what I've seen of the situation I do think it's odd that Austria has been supporting France when France has actually been at odds with Austria over Italy. And I really don't understand the reason howdy declared war in the first place. So I'm a bit pro German, but only because, on reflection, that seems the most appropriate choice for Austria itself at this point in time.

As to Vezina, it's worth noting that France and Austria have very poor relations -30 or more, and as far as I can see there are no actual ties/agreements between the two nations.
I was shocked to learn all this, I'd always assumed that France and Austria had a DA or at least good relations. In fact they have neither.

So I don't really think Vezina should have much say in the matter, although I've contacted him to ask for some clarification regarding the relations between our nations.

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Kensai
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Sun Feb 24, 2013 8:52 pm

Well, tbh, Austria historically was a friendly of Germany but only when Germany didn't have other allies in Mitteleuropa (kind of late in the era of our game). A Russia-Germany-Austria triple alliance (block) is quite weird. But that's your (plural) choice to make. But if you turn the rest of the nations against you as it happened the last time do not fall from the sky! :p

Btw, relations are what the "population and intelligentsia" is feeling. You may even be at -100 with a nation and strategic ruler choices shoot for an alliance.

Late April 1874
(implementing Japan's colonial actions limitation)

PS. Argh, lukas, no orders for the Ottomans meant my state visit remained unanswered... or was that on purpose?! :non:
PPS. My next proposals are giving Denmark a unique ship (I have found a unique model in the graphics... it is a famous ship!) and cutting down the structure pools for all nations. Stay tuned in this space and in the Dropbox.
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lukasberger
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Sun Feb 24, 2013 10:33 pm

Kensai wrote:Well, tbh, Austria historically was a friendly of Germany but only when Germany didn't have other allies in Mitteleuropa (kind of late in the era of our game). A Russia-Germany-Austria triple alliance (block) is quite weird. But that's your (plural) choice to make. But if you turn the rest of the nations against you as it happened the last time do not fall from the sky! :p

Btw, relations are what the "population and intelligentsia" is feeling. You may even be at -100 with a nation and strategic ruler choices shoot for an alliance.

Late April 1874
(implementing Japan's colonial actions limitation)

PS. Argh, lukas, no orders for the Ottomans meant my state visit remained unanswered... or was that on purpose?! :non:
PPS. My next proposals are giving Denmark a unique ship (I have found a unique model in the graphics... it is a famous ship!) and cutting down the structure pools for all nations. Stay tuned in this space and in the Dropbox.


There were orders submitted, I simply must have missed your state visit. Sorry, obviously had a lot going on and did the OE turn in a hurry. :bonk:

Ech Heftag
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Sun Feb 24, 2013 10:54 pm

Kensai wrote:A Russia-Germany-Austria triple alliance (block) is quite weird.


That's basically what the Holy Alliance was all about...

Soulstrider
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Sun Feb 24, 2013 11:01 pm

Sorry for not having put any orders this weekend, stuff happened and I spent both days nearly all day out of home.

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coolbean
Major
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Location: USA

Mon Feb 25, 2013 1:20 am

Has anyone seen the new "crisis" system that's coming out in the new VicII expansion? It looks pretty cool. The other great powers (in VicII the great powers are the top 8 nations when ranked in total score of prestige, military, industry) can actively support one side or the other and shift the balance. Very cool feature...


http://www.paradoxplaza.com/games/victoria-ii-heart-of-darkness#about_game-tab
Image

Soulstrider
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Mon Feb 25, 2013 1:59 am

Indeed it seems pretty neat. That and a proper colonial model was what Victoria II needed, glad to see that this expansion seems to be addressing that.

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lukasberger
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Mon Feb 25, 2013 2:03 am

Soulstrider wrote:That and a proper colonial model was what Victoria II needed


and real leaders, which it still won't have :(

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Sir Garnet
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Mon Feb 25, 2013 3:36 am

Austria presumably had secret undertakings with France which it has been following through, even if that is only to stay in the war, as Russia was supposed to stay in WW1. Franz Josef would still need to plan in light of those.

As I wrote many game years ago, there are a number of Austrian grand strategies and barring a peek at historiy Austria would seek to dominate central Europe and be the dominant German power. There can be only one dominant German power so Austria seeking to curb Prussia is consistent with centuries of policy. Two co-equals is an experiment in alternate history and I think that was what the Triple Alliance was about. Austria as junior partner did not go over well, but historical AH made the best of it. It's a complex decision tree at simplest.

Regarding the OE - I can play for the interim in accordance with the established strategy if no one else will, but would prefer not since I am up against a scripting block (ran out of time and energy) with other demands now and have no idea which exe to use to test did I have the time. I look forward to getting that straightened out.

I should mention that Brazil withdrew the ships to be scripted over to the Netherlands from port to sea in order to end its long-standing war with the Lunda tribe - a war that was active for only a year but remained on the books so the Is Major = No attribute did not block exercise of passage and supply rights. Will see if being at total peace perks up national morale and attitudes.

For structure pools, I think each needs to be separately evaluated without jumping to conclusions. One structure pool that needs fixing is Latin American forts, limited to 6 or so and quite inadequate to the larger countries. European minors are in the mid-20s and GPs presumably a lot more. It was not something I worried about much before being invaded.

Creating garrison and fortress troop types for Latin America to put the New World on par with the old is a further project for which I propose and will offer a scripting prize - in paid-for AGEOD game content, if that is OK. Need to figure that out.

At GC start points much of the Latin American ground forces used as defensive garrisons should be garrison types, with some mobile land forces being needed for policing the country and larger armies seen raised as needed for the occasional conflict.

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lukasberger
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Mon Feb 25, 2013 8:00 am

Sir Garnet wrote:As I wrote many game years ago, there are a number of Austrian grand strategies and barring a peek at historiy Austria would seek to dominate central Europe and be the dominant German power. There can be only one dominant German power so Austria seeking to curb Prussia is consistent with centuries of policy. Two co-equals is an experiment in alternate history and I think that was what the Triple Alliance was about. Austria as junior partner did not go over well, but historical AH made the best of it. It's a complex decision tree at simplest.


Agree with all of this, however it is worth noting that the situation in game regarding substantial Austrian holdings of Italian territories and the resulting friction with Italy and France has extended somewhat longer than it did in history, which changes the dynamic of the decision tree for Austria even more. As I mentioned in one of the thousand or so pm's I've sent today, it seems that there are no good choices for Austria right now. The question is how to achieve the least harm to the nation while maintaining a strong base to build on going forward.

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Kensai
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Mon Feb 25, 2013 9:15 pm

Early May 1874
Persia, Argentina, Sweden without orders. The first two for some time now I think...
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nemethand
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Mon Feb 25, 2013 9:53 pm

Kensai wrote:Early May 1874
Persia, Argentina, Sweden without orders. The first two for some time now I think...


Comrade sometimes misses a few turns, as I recall - not much to do each turn, he said.

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Kensai
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Mon Feb 25, 2013 10:12 pm

You know he is not Comrade anymore... in these forums! :p
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Savoyard
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Mon Feb 25, 2013 11:25 pm

I'll beat you up if you kick me out!

I've been playing more now too!

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lukasberger
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Mon Feb 25, 2013 11:26 pm

Re: Argentina, Drakken had to quit a while ago, never heard that anyone else took over so I think the no orders there is to be expected.

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Kensai
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Tue Feb 26, 2013 9:33 am

Haha, nobody is touching Persia, Savoyard, in game and out of it... it's actually like a black box for the rest of the avatar nations... nobody knows what happens inside that kingdom! You are probably prepping to rule the world one way or another. Waiting for your move! :p

luakasberger, ok. I will set it to AI. You know, everyone, just tell us when you leave... I always take notice of something not working when I don't receive a state visit reply...
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bjfagan
General of the Army
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Tue Feb 26, 2013 4:30 pm

Is anyone running the Ottoman Empire?

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lukasberger
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Tue Feb 26, 2013 5:31 pm

bjfagan wrote:Is anyone running the Ottoman Empire?


Sir Garnet agreed to for now, I sent him an overview and the pw last night. However he's unable to do so for long, we need to find a long term player asap.

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lukasberger
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Tue Feb 26, 2013 5:35 pm

Kensai wrote:luakasberger, ok. I will set it to AI. You know, everyone, just tell us when you leave... I always take notice of something not working when I don't receive a state visit reply...


To be fair, I think he did tell Sir Garnet, who posted it on the Paradox forum a while ago, you must have just happened to miss it.

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Vezina
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Tue Feb 26, 2013 7:23 pm

Is there anyone around that would be willing to run my turn today? My computer and I are having domestic issues currently and it's imperative that I get an order file in.

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bjfagan
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Tue Feb 26, 2013 7:36 pm

Vezina wrote:Is there anyone around that would be willing to run my turn today? My computer and I are having domestic issues currently and it's imperative that I get an order file in.


Yes, I would me more than happy to run your turn for you. :D

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Vezina
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Tue Feb 26, 2013 7:42 pm

What's hilarious to me is that my computer decided to boot almost the moment that you posted this. Even being the jerk that it is currently, it wouldn't leave me in the hands of the Germans. :D

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Kensai
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Tue Feb 26, 2013 9:00 pm

Late May 1874
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
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Shogun Defiance Mod (completed AAR)

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Sir Garnet
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Tue Feb 26, 2013 9:08 pm

Filed orders including for the OE based on govt's policies as described by Lukas and given time constraints. Nothing perilously dramatic at this point. No diplomatic requests incoming, and with training 0 diplomats per year for a max of 5 no action can be taken.

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Kensai
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Tue Feb 26, 2013 9:58 pm

Sir Garnet, what is going on with the scripted (if any) changes after the HOL-BRZ war? They are long overdue...
Also, we need to advertise the TUR faction, it's a really interesting faction to be honest but probably difficult* to play efficiently.

(*diffucult most of the times means there is need for a patient and methodical player actually, no nation is difficult unless you play it beyond its means and realistic potential... that's what is so unique in this game!)
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Sir Garnet
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Tue Feb 26, 2013 10:25 pm

Yes, should actively advertise. A nimble diplomatist an alliance tender would be good.

Are we using the "old" exe for the time being?

After spending a couple dozen hours working on scripting a couple weeks ago I'm worn out batting my head against a wall and it has negative repercussions in RL. Relying on a script with errors is particularly time consuming - working with broken tools. To be fair to players, every script that is actually run should be announced and retained in its final form, but I don't have energy to write a proposal and those running the turns may or may not want the burden of saving a txt file to the Dropbox archive for the turn's scripts. Very discouraging.

I'm hoping Philthib can easily finalize a working script and have it run at least for the Dutch ships he needs back.

Ech Heftag
Sergeant
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Wed Feb 27, 2013 1:38 am

bjfagan wrote:Yes, I would me more than happy to run your turn for you. :D


Haha

What's the situation with Austria now? I'm really busy right now (writing my Master thesis), so I didn't have the time to follow the newest developments...
In any case, I'd invite the Austrian player to write me a short message in regard to the state of affairs between our countries, since I had a pretty okay deal with CaptnHowdy (okay for both him and me), and the new Austrian player might be interested in knowing more about it, if he hasn't been informed already.

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Jim-NC
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Wed Feb 27, 2013 2:46 am

Did the last 2 scripts get added? The prisoner exchange for 1874 and the British/Ottoman payment? I have not seen the prisoner exchange event fire.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

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nemethand
Colonel
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Location: Budapest

Wed Feb 27, 2013 8:21 am

Jim-NC wrote:Did the last 2 scripts get added? The prisoner exchange for 1874 and the British/Ottoman payment? I have not seen the prisoner exchange event fire.


Russia definitely has kept both GBR and JAP PoWs, they're shown on the F10 screen.

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