PhilThib wrote:Agreed. Yes, I got your orders...as well as CHI, FRA and BEL
Missing: GBR, RUS, JAP, SPA, TUR, AUS, HOL, ITA
No news from those players yet. More worrying is no news at all from Japan, and no response from Lukas and Coolbean
lukasberger wrote:Agree with all of PhilThib's house rules, had only a concern about the following
lukasberger wrote:My concern would be that sometimes the distances involved will make it impossible to begin fighting within this time period. f.e. in the other game when France and Austria dow'ed Germany and my OE entered the war on the German side, but all of my armies were in southern Palestine. It took way, way longer than four turns to reach the war theatre. So perhaps we should allow for some similar situations, where the nation intends to fight, but simply can't do so that quickly.
lukasberger wrote:Also wondered if there's any interest in the idea I had proposed to limit diplomatic options based on in game relationships? So you can't declare war on a nation with a high positive value, or an alliance with a nation with whom you have a high negative value. Thus even when players change, the nation policy can't change too quickly. Obviously the exact values where limits would come into play could be discussed. This will also force nations to pay attention to in game diplomacy, which will prevent some of the misunderstandings seen in CIE when one player values the in game dip ratings and another doesn't.
Lindi wrote:Just for sur because I not see answer, this rule : No country shall send to the heart of Africa (all theatres except North African ones, Egypt, Sudan and South Africa) forces that are Division size or higher.
I am not really ok with that, because just for move, with big force in Africa you need big supply, and if opponent are good defence you need more troop.. And if you don't have a division in 1 area but 4 or 6 troop combinet is a division size but not in the same area, what do with that?
For me the solution is the event : malaria & tropical disease, really ok with random, but not with the lose VP and for all troop because is not only big troop have malaria, just more chance, is only a proposition, for you it's more good or not?
(sorry for my english I am in break in work)
PhilThib wrote:For sure...we need an answer from Ech Heftag, I have PMed him...
lukasberger wrote:Re: Japan, ech heftag seems to disappear for a few days at times, gets busy or something. He's done that in CIE too, but always pops back up again. So I suspect he's just busy right now, I wouldn't assume he doesn't want to play.
bjfagan wrote:I am not sure if I am missing something.... am I supposed to start a new 1880 game and choose Italy, or is there a saved game/scenario already created that I am supposed get my file from?
PhilThib wrote:Good
Agreed for me, that would be sound and fair. Sole exception to the rule would be the CB's and other things generated by events (e.g. Remember the Maine event must be allowed to give opportunity for USA and SPA to go to war unexpectedly despite 'good' relations)
lukasberger wrote:Can we switch Matto back to Holland? We never really promised Holland to the guy who'd asked for it, just said that it might be available. Haven't heard from him again either, so...
Then China can stay ai, which seems the better plan, and will save Phil more work and allow us to get started sooner.
PhilThib wrote:I would say roughly like that, subject to debate
> 0, Trade Agreement
> 10, Give Support
> 20, Defensive Alliance
> 50, Offensive Alliance
Comments ?
PhilThib wrote:I would like that all of you could run at least 2 turns of the game, and let me know if they see something weird or damaging for their game.
lukasberger wrote:Can we switch Matto back to Holland? We never really promised Holland to the guy who'd asked for it, just said that it might be available. Haven't heard from him again either, so...
Then China can stay ai, which seems the better plan, and will save Phil more work and allow us to get started sooner.
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