Jim-NC wrote:Since there is a request for force pools, Britain has the following
IC BB - 48, which does not include built (which shows as 0 in the build menu) there are at least 6 on the map, and probably a few more
Steel BB - 18 (none currently built)
Light Cruisers - 42, 37 build-able +5 on map per the build menu
IC Frigates - 30, which does not include built (which shows as 0 in the build menu)
Citizen X wrote:Upgraded a factory in Cartagena. Should be Plant now. In the log it says furniture factory updated in Cartagena. Alas, there is no Plant. Only the thre factories that were there before.
Jim-NC wrote:I have used F11. The map upgrades have wrong strings. I once tested, and had a problem clicking the upgrade button (and it working). If I could get it to click, it was the correct new type (has been this way since shop to factory upgrades). I have been able to upgrade to plants (as GBR) on some types (luxury goods and furniture/canned goods).
Don't currently remember what their name was.
To Citizen X, you might need to check the inputs/outputs to verify if you got a plant.
lukasberger wrote:Me either.
Citizen X wrote:I have no clue what other changes had been done to the nations, but to make them playable or reverse it follow these instructions.
http://www.ageod-forum.com/showthread.php?22738-PON-PAN-Playing-Any-Nation
Boernes wrote:When there is no .ord file, it is basically the same as loading the turn, and saving without doing anything, or as in SP turning off the AI
bjfagan wrote:Also, no orders were submitted for Japan or Greece. So, I guess we can assume that Kensai has dropped from this game and we will need to find another player for Japan. Greece could most likely go to the AI. Which I have no idea how to set.
Sir Garnet wrote:WIth the unexpected departure of Kensai from Arcadia to Kenzania (nice alternative 1878 AAR under way there), there is a host shortage. Hosts need to have the right install and settings - players who don't host should have them as well. This applies to CIE and also any WIC overlap or other special files or scripts being used.
In addition, the installation order is important. I believe it is GAME - DLCs - Patch - Special Game Files - Optional Game Files. Between WIC and CIE there is probably a right order as well if they overlap file changes at any point.
One problem is obsolete gamefiles. In my last install I compared the AGEOD files and the Game Files and to me it looked like in some cases the Game Files were obsolete. I wish I had kept notes, but was tired and in a hurry. It is something to check and can all be covered by an install steps list. I could go back and run comparisons if clear on what should be compared.
Obviously have a separate install for each customized game version would be simple and straightforward, but that has its inconveniences and is unnecessary if there are not points of conflict. .
De_Spinoza wrote:I have a CiE-ready install, just updated it with the latest game files to be sure. Will be able to run turns. The obsolete game files issue is important to be clarified though...
Code: Select all
SelectFaction = $CMN
SelectRegion = $Canton
SelectFaction = $CMN
SelectRegion = $Canton
StartEvent = Brazil Friend Ship Transfer of Ironclad BB to USA 1878|1|1|NULL|NULL|$Canton|NULL //In recognition of USA provision of Ironclad ships during Brazil-Netherlands war and USA will later transfer a Steel Battleship sqn to BRZ from USA after USA is at peace
Conditions
MinDate = 1878/09/01
MaxDate = 1879/03/16
Actions
SelectFaction = $BRZ
SelectRegion = $Canton
ChangeResStock = $merOfficer;24
ChangeResStock = $merConscript;56
SelectSubUnits = Region $Canton;FactionTags BRZ;Domains $Naval //All present so don't need ;Families $famHeavyWarship
AlterCuSubUnit = ApplytoList;Kill
SelectFaction = $USA
ChangeResStock = $merOfficer;-24
ChangeResStock = $merConscript;-56
SelectFaction = $USA
SelectRegion = $Canton
CreateGroup
Posture = $Defensive
SetKind = $Nav
Entranch = 0
FixType = 0
SetName = Friend Ship Flotilla
Apply
CreateUnit
SetType = $uni_USA_War3
SUFlavorName = Liberty|Freedom|Justice|Order
SetLevel = 2
SetName = 1st Americas Battle Div
Apply
SetCohesion = 50
CreateUnit
SetType = $uni_USA_War3
SUFlavorName = Dom Pedro|Washington|Progress|Prosperity
SetLevel = 2
SetName = 2nd Americas Battle Div
Apply
SetCohesion = 50
EndEvent
Code: Select all
SelectFaction = $CMN
SelectRegion = $Constantinople
StartEvent = Graduates of the Istanbul School of Diplomacy (Winter 1878/'79) (1868)|1|1|NULL|NULL|$Constantinople|NULL
Actions SelectFaction = TUR
ChangeResStock = $merDiplomat;2
EndEvent
Sir Garnet wrote:Game Files: Last change in the change log is Feb 20.
Are PON.exe dated 2012.0222 and PON (old).exe dated 2012.1215 both deletable since superseded by patch e?
GameFiles GameLogic.opt vs. GameLogic.opt 1.03e
Removes line 62:
bldNavalBaseNeeds = 2 // you can't repair or build a ship if one of the structure in the region don't have attribute *NavalRepair* / *NavalBuild* respectively, with associated numerical value (each 1 is +5% a turn)
MY EVAL: The 1.03e line makes sense and should be added.
Changes comment ending Line 293 withthe ownmaxunitsratio setting from "no more 10 chasing units per target" to "no more 2.5 chasing units per target" -
MY EVAL: No substantive change
CIE Line 329 increased 2000 to 3000 financial crisis threshold:
iceAvgCapitalStart = 3000 // average capital funds for majors for the check
MY EVAL: Good change.
GAMEDATA\REGIONS 2013.0222 changes
118Hamburg.rgn = Identical
119Holstein.rgn = Identical
SPA Laws and Reforms.sct = IDENTICAL
HOL Laws and Reforms.sct = IDENTICAL
CMN General Measures.sct
CMN SHipyards Events.sct has many many differences - see this comparison htm format conflict report. 1.03e file is newer.
De_Spinoza wrote:Thanks for looking into this Garnet!
Then it is indeed probably better hosts don't use the .exe in game files but simply the one provided by patch 1.03e. This means the executable in the dropbox gamefiles needs to be deleted.
Did you already update your custom file with these changes? If so, feel free to put it in dropbox for the hosts to download.
I suggest we remove these two files from the dropbox as well then.
Should also be deleted...
EDIT: nevermind what I just wrote, some of those forcepool changes we made are probably best left in, but this file will have to be cleared out a bit, to prevent having older code than in the latest patch.
Everyone agrees on deleting the files mentioned above from the drop box, and having the hosts apply the 1.03e patch again + the new cleared-out game files? It is evident the game files folder has to be cleaned out a bit.
bjfagan wrote:I hadn't been looking at the regular PON forum for a while and no one said anything about a 1.03e patch or even the beta 1.04, until just these last few posts. So, I did not know we even had these available. Should we just update to 1.04? Or only 1.03e?
bjfagan wrote:Will run under 1.03d then upgrade afterwards. Also, letting Japan and Greece go AI since we have not gotten any orders for them.
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