Best of luck as you will need the wisdom of Solomon on this one

Ace wrote:By looking at the picture, you seem to deserve to advance to Q-finals, but Seraphim inflicted 110.000 CSA casualties to you inflicting 55.000 CSA casualties. The game adds VP for each regiment destroyed. There may lay the answer for his VP tally. And it seems, there was a bloodbath in last 6 turns of their game, with CSA casualties rising for additional 50.000 (your total in 24 turns).
As for knowing the score, you are right, Seraphim was very much privileged by knowing your score tally, he knew he should push to catch you up and that information has resulted in more bloody match earning him higher score. I admit that was an error on my part, but I cannot rectify it now other than say I am sorry it happened. This is a new system proposed by FelixZ, and never tried before, with its good and bad parts. Learning from it, we should not let that in the second round. Every 6 turns, score should be PMed to pgr who will publish the standings only after all matches have passed 6 turn mark. That is fair.
Also, for side choosing, I propose each of us send it by PM to pgr, so there is no uneven advantage by those who choose to wait and see what the other pair choose. Lindi, FelixZ, Skibear and me get to choose which side they want.
About last match of this round, CitizenX had some complaints, I propose he posts them here, so we can rule if they are valid or not to advance to the next round.
I would also wait for official 1.04. (should be available in the next week) to start the next round.
Citizen X wrote:It is late here now and I am going to continue this tomorrow and present you with the hst files in question and what I think went wrong in those turns.
Seraphim wrote:No: river movement with his army.
CSA’s general Polk was in the same area. The game seems to have initiated a battle but there was no fighting at all: no battle, no retreat, no victory, no defeat, no NM or PV earned or lost, no casualties except Grant.
So I asked for another resolution because I lost Grant without reason.
Actually the best explanation is: Grant got drunk and fell of the ship. But this is not a possibility supported by the game.
Ace wrote:Lindi said there was ship fire in the area. Did the CSA ships fired at your troops?
pgr wrote:Citizen, do include me in any discussion of game irregularities. (Either by e-mail or PM). Beyond the bug Lindi reported in resolving a turn, which necessitated a re-running of the turn, I'm a little in the dark about other irregularities. (Other than the issues of score reporting delved into above.)
I do want to say that I think we are having a very successful tournament up to this point. The point of me trying to get this started was to have an excuse to get people together, play loads of games, and work out the kinks of a tournament system. The elimination system we have settled on isn't perfect, but it seems simpler and more fair than a direct elimination system.
The main impression I have is that we are all very balanced players (with the possible exception of yours truly!). Close matches are going to stress any scoring system.
As for the next round, we will start upon the publication of the next patch (which should be by the end of next week.) Lindi, Ace, Skibear, and FelixZ please confirm to me your faction preference IN A PM (I know I have gotten an e-mail from some, but please do PM me as well).
In the next round, we will be more organized with information. Hosts should PM me results at 6 turn intervals, and I will publish the results only after all games have passed the number of turns in question. I do want the tournament forum to be a place where observers can follow the progress, so mini-aar type reports can be published, but only up to the turn of the official results.
(To be clear, when all matches have played through turn 6, I will release the standings for all games up to turn 6, and at that point folks can post details about battles etc, that occurred up to that point.)
As for the newly eliminated, we are going to be the hosts for the next round. In addition, I would be happy to play some side matches with any interested eliminated player![]()
Citizen X wrote:
Have a look at turn 14 and the first ruling:
[ATTACH]29749[/ATTACH]
At turn 14 the USA sent Lyons to Ft Donelson through the waters of neutral Kentucky. Quite a surprise for me, as this move was against the houserules in almost all ACW 1 or 2 games I played, naturally to force an attacker to pay at least a political price for this move by taking the "Kentucky card".
So I asked pgr if this move was valid and he confirmed that it was valid. I didn't put forth a discussion here but swallowed the blow. I knew that the game engine allows it and I should have asked in advance, that's why. Still I believe that this houserule is a good one and investing 25 VP into this move with so many advantages for the USA is not asked too much anyway. Note that Nashville and Memphis are both nearly abandoned and I considered them lost but still with the St Louis force and an operateble riverfleet I could make up with it VP wise. Till turn 24 that is.
Citizen X wrote:Have a look at turn 16 and the second ruling:
[ATTACH]29747[/ATTACH]
Alas, in the worst of moments the game crashed in turn execution and despite all efforts would not go to turn 17. A solution had to be found. There are several possibilties here. I had prefered the game was stalled here. Two thirds were played and an extrapolition of the VPs to be expected could have been done. Also going back 5 to 10 turns to allow for a completly different approach for both parties would have been appropriate. Or, as a third possibilty, going back one turn and force the players to reenact the exact same moves could have been executed. But the host and staff opted for the worst possibilty. Going back one turn with no restrictions. That had several effects.
I was totally stripped off my element of surprise.
The USA learned a whole lot intelligence that they had gained from the corrupted turn 16.
The USA learned that I might be quite mobile in their back and really meant threatening their hinterland
With their strategic transportation potential (that I totally lacked) they were able to come forth with a totally new approach as the rather stupid one they had conducted before.
Citizen X wrote:Now comes turn 19:
[ATTACH]29750[/ATTACH]
Look how the USA goes with four divisions into Tennessee, with Johnston still in the off at Missouri, ready to snap Nashville, only they are missing something. Grant is gone. I don't know how that had happened, neither does the US. They demanded a replay. And immediatly got one. No asking me if I approve. No looking at the logs. No asking the staff or the public. No investigation. Just that. They asked and they got. And voila: Grant was back in game. Later successfully attacking Nashville, what may had not been possible without him adding stats. Adding even more VPs to the US and denying them to me. That I still only got short by a slim margin shows how good I had initially started. I think it is here where the match got depreciated. Regardless whether the investigation had shown a bug or not. Not asking my approval alone does it. Also I think that effects are wad unless proven a bug. The developer could have been asked in this case, for instance
Seraphim wrote:I must add that if we replay the game like that, I will have a serious disadvantage.
Grant will be dead and I will have nothing : no victory to celebrate, no defeat to mourn, no CSA's (nor Union's) casualties, no NM or PV change, no disruption of CSA's movements...
Nothing except that I must play without Grant. That will be totally unfair !
I may be a good player but I don't need some handicaps !
Seraphim wrote:He was not killed in battle : the battle of Kaskaskia before and the bombardment of Western Command (near Saint Louis) after are different things. Grant and his troop are not involved.
pgr wrote:Seraphim, I recognize the loss of Grant makes your life more difficult, but I feel that disqualifying the last 6 turns and having you replay is better than my other option, which would be to advance the left side of the bracket from the last valid turn. (As in to compare the turn 18 scores....which would result in a reversal of the qualifications.) From what I saw of both sides forces while investigating the matter, you still have a very good shot even without Grant.
soundoff wrote:I've followed your tournament with much interest but in truth probably have little right to comment - particularly as I did not foresee such a problem arising. However it has.....and what a whopper it is. Sorry to say Ace but I don't think its possible to simply admit the error and attempt to move on .......not without destroying the integrity of the tournament you and others have worked so hard to develop. If you do then whoever wins will be unable to claim that the victory was fair. I have no idea how but it just seems to me, if justice is to prevail that there has to be some way of accommodating the disadvantaged losers into your next round.
Best of luck as you will need the wisdom of Solomon on this one![]()
Citizen X wrote:My turn again: )
I said from the beginning that I wanted this being a future discussion, rather than a present discussion. Therefore I have said right from the start that Jim might go to the finals in any case, regardless of outcome. That was to get the personal interest out as best I could.
Liberty Bell wrote:Did anyone notice that Ace and our tournament got a comment some time ago? No one commented or answered it.
Liberty Bell wrote:
I would be very happy to stay in this great tournament, but not as a result of a second Victory Point Target game or replay. We made a double fault, let it not be a triple fault.
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