lukasberger wrote:I suspect this is a big part of the issue. You're greatly concerned with the rankings. So you're expecting everyone else to play this like a game, as you do, and try only to beat other nations above them in the rankings. Many other players aren't. From what I've seen, myself and most others are simply playing their nations as if we were real 19th century nations trying to reach our own self assigned goals. We don't really care about the rankings. So when you attack Germany like you did, Brian/Germany remembers and holds a grudge. Just like people and nations do in reality. That's the reality of the game, that's what I was trying to explain to you above. We're not the ai, we're not only concerned with the rankings. It seems you've gotten yourself in trouble by not realizing this.
I am not concerned with the rankings, I am concerned with historical accuracy which is destroyed by such actions. "Germany holding a grudge" is funny. No, nations in reality would look at the "rankings".
You attacked him without warning, when he wasn't prepared for a war. You changed the history of the game. You created history by doing what you did, a history where Germany and Japan are enemies. So yes it makes sense. Believe me, it has everything to do with punishing Japan and nothing to do with being afraid of you as a player.
Listen, you arrived late at this game, it is understandable. But now you're talking about things you don't know. Germany has been warned thoroughly before any action, publicly and privately. Publicly you can still see the warnings in the old forum.
I even told you that this would happen, and that Germany was gunning for you. In fact I also told you that's why I wouldn't help you, not only cause I was considering quitting, but because I wasn't going to ally with Japan and put myself on Germany's hitlist too.
Austria-Hungary being
afraid of Germany given the current military rankings is funny to say the least. Considering that A-H has no reason to "fear" for its colonies (it does not need them truly). If you didn't ally with Japan or any other nation because you were afraid of your avatar nation, then I kind of feel sorry for our pixel abstracted A-H...
You must've thought I was joking about Germany or something. I wasn't. Germany really is out to get you, due to the war you initiated with them before. You ignored that fact, in spite of being warned about it because it didn't fit in with your preconceived notions of how to play the game so you figured it couldn't happen. It did, and you knew it would well ahead of time, since I'd told you so. So I'm not sure it's Brian that's making the major strategic errors here.
Did I ever say I was joking? You were simply not giving me explanations of why not allying with me. You were vaguely saying because you were thinking to abandon the game and this "serious decision" must be done by the next player.
You don't seem to realize that you're playing with other humans here. Like all humans we're quirky, somewhat illogical at times, have different goals and motivations and go about reaching those in different ways. We form friendships, hold grudges and have long memories at times, short memories at others. Sometimes we act on narrow self interest, sometimes we're benevolent.
Then we're doing it wrong. It's not about grudges. When I say here to Sir Garnet NO to a script, I don't mean to hurt his nation(s), it's not something I do as Japan. This has been discussed extensively in the old forums as well, people keep confusing player discussion with avatar nations. You need to learn to keep these things apart.
If you don't take all of this into account, you're doomed to fail. Learn the psychology of the other players. Then act based on what you know of it. If you'd done that you would have know that Brian would never let your attack on Okinawa go, and that he'd remember it for a long time and wait to get back at you. You didn't bother with that, and assumed he'd simply act like the ai. That was a major mistake.
I don't think there was any mistake by my part long term. This war will only weaken the nations taking part, it will not offer to them anything in the long term other than letting GBR further get away on Prestige. Unfortunately, it might be too late when the others get this. Japan is decades ahead of actually getting Formosa (1895) or Korea (1905), it's not a big deal if it does not succeed now.
But in game terms, it will be disastrous for the others.
You also ignored the fact that many players don't like to see a friend losing a defensive war, one that they didn't start. France and the USA have been friends with China for some time and you were beating China pretty badly. You've also misread cooolbean's USA. He's very big on assisting the underdog and is generally opposed to expansionist wars. So the actions of the players in this situation do make sense if you actually understand who's playing and how they react. If you ignore that and simply assume you're playing with a sentient ai, then you're going to be confused and make some mistakes. Which seems to be what happened here.
This is the reason I consider the game transmuted to an arcade. You're playing it as if it was Iraq that invaded Kuwait. Let me elucidate the situation a bit for you:
1) the reason I invaded mainland China was to raise my warscore. Because I wanted to do all by the book. Otherwise my wargoals had been achieved (Formosa, Korea, and Hainan).
2) there is a limit in the game engine, you cannot take advantage of conquered land if you don't own it 'de jure', that was the reason I had to do (1), not out of aggression
3) there is no such thing as underdog in this case, if we were really roleplaying, the underdog was actually Japan that had endured 4 counts of serious (historically scripted) provocations, all publicly declared and thoroughly documented
The problem with the game is HINDSIGHT. It is rather the problem in this kind of games. Both Spinoza and coolbean perhaps guess that a strong Japan might come and challenge them later. This is ok. What is not ok is that the rest of players are not responding (for whatever reason) and not adapting accordingly. As I said, I don't find this realistic.
lukasberger wrote:Are you serious? Mexico would be completely wiped out in ten turns if they tried to invade the US, even with the US occupied in Asia. Rather than annexing Texas, they'd end up being annexed. GB, France and Austria (since we're allied with the US) would all dow Mexico.
You're not actually looking at what's best for other nations and forming your own plans based on that. You're looking at what's best for you and assuming other nations will make poor choices that will help you while hurting them. How's that been working for you so far?
lukas, as I said earlier: you came LATE in the game. Very late. All these things you are saying we have endured them in the past with the equally unrealistic triple unbreakable alliance of Germany-Austria-Russia in the late 50s.
And you seem to fail to understand how diplomacy is done. It is not actual aggression that acts as a deterrent. It is the fear that is the deterrent... just the idea and possibility of being invaded and losing the capital in a jiffy would have force the USA keep an army and a fleet on the East States. Same for Germany if France did the same.
The only easy thing in the game is two-three big nations combining and assaulting a minor own, as it happens now. But we will see long term how this ends.