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aaminoff
Corporal
Posts: 56
Joined: Thu Jul 05, 2007 5:36 pm
Location: Beverly, MA, USA
Contact: Website

AACW full campaign, about 5 turns / week

Fri Jan 30, 2009 4:18 am

I'm mostly a PBEM newbie, though I've read much of the forum & wiki. I'd prefer Union but willing to do either side.

Some of the stuff I have read in AARs of completely no holds barred PBEM bothers me a bit. I'd like to consider some house rules to limit deep raiding in general and early raiding in particular. So, something like
- neither side may enter the other's backfield (NJ, PA, north of the Ohio River / VA south of the James,TN) until after about the Bull Run timeframe.
- deep cavalry raids have to be a stack of at least 3 units. Deep could be defined as further than 2 or 3 regions from a friendly division, or one could just say that stacks smaller than 3 elements may not assault and may not break rail.
- neither of these should apply in the Trans-Miss

I have kids which is why I can't commit to more than about 5 turns per week.

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aryaman
Posts: 738
Joined: Thu May 18, 2006 6:19 pm

Fri Jan 30, 2009 11:37 am

aaminoff wrote:I'm mostly a PBEM newbie, though I've read much of the forum & wiki. I'd prefer Union but willing to do either side.

Some of the stuff I have read in AARs of completely no holds barred PBEM bothers me a bit. I'd like to consider some house rules to limit deep raiding in general and early raiding in particular. So, something like
- neither side may enter the other's backfield (NJ, PA, north of the Ohio River / VA south of the James,TN) until after about the Bull Run timeframe.
- deep cavalry raids have to be a stack of at least 3 units. Deep could be defined as further than 2 or 3 regions from a friendly division, or one could just say that stacks smaller than 3 elements may not assault and may not break rail.
- neither of these should apply in the Trans-Miss

I have kids which is why I can't commit to more than about 5 turns per week.

The deep raid rule looks interesting, I am playing a PBEM with additional house rules you can find also interesting
1) No redeployment (Teleporting) allowed
2) Partial and Total mobilizations limited to historical dates
3) No printing money allowed
4) Riverine transport points are not allowed to be used to enter enemy held regions
EDIT: Thinking about it, another rule to limit raids could be as follow: Units without a leader attached can´t assault, destroy railroads or depots. Partisans could be exempted

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77NY
Lieutenant
Posts: 116
Joined: Wed Feb 11, 2009 5:30 pm
Location: Boston, MA

Find a PBEM opponent yet?

Thu Feb 12, 2009 4:32 pm

aaminoff wrote:I'm mostly a PBEM newbie, though I've read much of the forum & wiki. I'd prefer Union but willing to do either side.

I have kids which is why I can't commit to more than about 5 turns per week.


Sounds like a good match if you are still looking. I'm happy to play either side. Also have young kids, btw. :bonk:

Having some "house rules" limiting CSA incursions sounds fine.

I'm curious about aryaman's rule about not printing money. Is this a problem that plays itself out as time goes on -- how?

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aryaman
Posts: 738
Joined: Thu May 18, 2006 6:19 pm

Thu Feb 12, 2009 9:57 pm

77NY wrote:
I'm curious about aryaman's rule about not printing money. Is this a problem that plays itself out as time goes on -- how?

The problem withprinting money is that is not an option, it is an exploit, you can print money for the first turns with no pause in order to create enormous armies, fleets, whatever, with little penalty.

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77NY
Lieutenant
Posts: 116
Joined: Wed Feb 11, 2009 5:30 pm
Location: Boston, MA

Can you put this in unit terms?

Fri Feb 13, 2009 4:50 pm

aryaman wrote:The problem withprinting money is that is not an option, it is an exploit, you can print money for the first turns with no pause in order to create enormous armies, fleets, whatever, with little penalty.


I ask because there are other limiters built into production.

1) Financial benefits are linked to VP total
2) Building is still limited by CP and WSP.

So when you say "enormous" what do you mean in real terms?

Also, isn't there an important historical aspect to the CSA's monetary policy? The hyperinflation created in the CSA as a result of firing up the printing presses -- and by later issuing a currency that was not redeemable until AFTER the conclusion of peace with the Union! -- created well documented economic problems. In fact, this phenomenon of war time finance is often part of Econ 101 college courses and U.S. history courses.

And to this day, "Confederate scrip" is so common that it is not nearly as valuable as a collector's item as many would expect.

Just my two cents.

[BTW, to avoid jacking this thread, I'm still looking for a campaign game PBEM partner who is okay with 3-5 turns per week.] ;)

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