Joseph Hooker:
246 USA Joseph B. Hooker ldr_USA_Hooker3 $Good_Administration $Training_Officer NULL NULL 4 5 3 17 General 1 NULL 2 2 2
261 USA Joseph B. Hooker ldr_USA_Hooker2 Good_administration $Training_Officer NULL NULL 4 10 2 6 General 1 NULL 4 4 2
First off, in a similar way to how we handled Burnside, Hooker should probably have an entry that makes him available for division command (He commanded a division during the Peninsula and 2nd Bull Run campaigns).
My proposal (the same as Corps settings):
USA Joseph B. Hooker ldr_USA_Hooker Good_administration $Training_Officer NULL NULL 4 10 2 6 General 1 NULL 4 4 2
Secondly, I think I would bump him up to at least a 3 for "strategic rating" as an Army commander. For those unfamiliar with BOA, apparently 3 is pretty crippling...2 must be absolutely devastating. Hooker got off to a great start during the Chancellorsville campaign...he moved with a purpose and outflanked Lee, putting the Army of Northern VA in a very bad situation. Then for whatever reason, as soon as he had Lee right where he wanted him, Hooker lost confidence and pulled back. Does this warrant a Strategic rating of 2, where his command will have trouble building up the momentum to move on the map? Not in my opinion. I'd be interested to hear some more opinions on how the different traits available in the game could recreate this behavior.