Fern wrote:My brother is angry because he lost almost a full army during our grand campaign game. I would ask if those great losses are ok.
The forces:
CSA Army of Mississippi (4-2-1) Level 7 Entrenchment, defensive attitude (blue option), sustained defense (orange option)
Army reserve under AS Johnston (Hardee division, Hindman cavalry division, small Taliaferro inf. division) (About 600 points)
E Johnson Corps (1130 points)
J.Forney Corps (544 points)
Hoke division (479 points)
US Army of Tennessee (U.S. Grant):
Attack Force:
1. Thomas BIG corps (Sherman, Hooker, Kearny, Mansfield and WHL Wallace Divisions). No command penalty, Cavalry (Kearny) and Artillery (French) bonus. (2764 points, power listed is 3275) All out attack attitude (red option), sustained attack (orange oprion)
2. Army of Tennessee Reserve under direct command of Grant (Meagher and Prentiss divisions)( about 750 points, power listed is 876) Normal attack attitude(orange option), sustained attack (orange option)
Supporting Force (in Columbus)
Pope Corps (Griffin Division) (158 points)Normal attack attitude(orange option), sustained attack (orange option)
Berry Corps (just one samll brigade and a fatigued zouave regiment guarding Columbus) (24 points) Defensive option
The result has been the anihilation of most of the Mississippi army (CSA) and half of the Tennessee one (US) including Pope's and Berry's forces in just 15 days. There were three battles, but I guess we should consider them the result of 15 days fighting in the area.
I never put my forces (US) in attack-at-all-costs mode (red option in the botton option line) and my brother did not chose to resist at all costs, but normal defense (top blue and botton orange options)
No one expected so large losses for both sides and thrfee battles in a row. Why did not AS Johnston withdraw after he lost his first or second battle?
As a side note most CSA generals involved lost seniority due to huge losses sustained by their commands but AS Johnston have won it! so he's seniority 1now.
The question is: Is it correct?
Pocus wrote:The last battle, the one where Johnston should have retreated as soon as possible, given the disparity of forces, indicate a retreat attempt from the South. So I believe here that the attempt was made but failed.
The first two, given that Johnston has a level 7 entrenchment, don't surprise me, the will of giving up the position was very low because of thatSo in conclusion I would say that the entrenchment level acted as a trap somehow.
Banks6060 wrote:If you look at this in a historical perspective I can think of two great examples of conflicts to this grand a scale with these kinds of relative casualty amounts...
One is Stone's River...the Confederate Army of Tennessee was sliced and diced in this battle, it's strength reduced to nearly 20,000 by day 2 of battle. Same for the Union...relative to the numbers engaged....they were hit very hard....but both sides stuck around for several days after the initial engagement. Gettysburg is another example.
Part of me thinks that line infantry in this game may be a little too strong, too early. Smoothbore muskets were still largely a part of most armies even into 1862.
I think your brother just got some really nasty retreat rolls too....and if you'll look at the number of prisoners that were taken and the number of units that routed....I think that played a very large part of the overall casualty count.
You had untis whose cohesion was probably totally shot after the first day.....
Paul Roberts wrote:When we see what appear to be inflated "loss" numbers, it's helpful to remember that these are not all KIA. Many of the men reported lost are actually just too wounded to fight again soon. Some will be invalided home, and some of them can be considered to make up the replacements that come back into the unit over time.
Thus there is not a 1:1 correspondence between the losses reported in the game and the losses reported in a historian's account of equivalent actions.
GShock wrote:When i saw this post this morning i thought exactly what pocus said just a little ago.
A level 7 entrenchment is not a position you would abandon easily if not beaten. If you don't stand your ground there, where can you stand it? Johnston's troops would have been slaughtered given the disparity of forces without that level 7.
Furthenmore Johnston's forces were not set on fight and retreat but on blue+orange.
Fight and retreat probably would have been a better idea in this case as the Union forces were too numerous. In that case, if the attack is failing (and it means u're at your best in the trenches) you will stand and fight, but if the attack is winning, you don't take more losses and are helped in the retreat roll.
Again, the only issue i see is the fact that he gained seniority in such a defeat.
PS when i see such huge battles and losses, i think troops should rout more and die less.
Banks6060 wrote:I would second these thoughts.
Certainly there should have been a retreat earlier in the second day of battle I think. Perhaps the entrenchment level did play a part in the "entrapment" though.
Banks6060 wrote:Part of me thinks that line infantry in this game may be a little too strong, too early.
arsan wrote:I wasn't aware the level of trenches was even considered by the defending force when they rolled to retreat or not.
If this works like this (can you confirm it, Pocus?) It would be advisable for one to select blue instead of orange defend ROE on heavy entrenchments situations...![]()
But it looks kind of strange...
James D Burns wrote:As I see it there are two problems with the combat engine and the overly-bloody results it generates. First and foremost is the fact elements can be destroyed outright far too easily. There were probably less than 10 regiments per side that were destroyed outright from battle during the entire war, yet we see this many or more destroyed by the game in almost every large multi-day battle.
James D Burns wrote:Second is weight of numbers appears to be too much of a casualty modifier. Think about it, even if a regiment was facing 2 full divisions, only so many enemy regiments could actually bring fire to bear on the lone regiment. But I think the game allows all elements (up to the terrains frontage limit) to fire on the lone regiment and cause casualties when only perhaps 3 or 4 (at most) regiments should be allowed to actually do the shooting due to the fact 8, 10, or more regiments couldn’t all be shooting at a lone regiment all at the same time.
James D Burns wrote:Weight of numbers should apply more to preventing units from escaping than it should to producing casualties.
James D Burns wrote:There should also be an auto-route routine built into combat to allow individual elements to survive total destruction. 20% casualties were a lot in the civil war and elements should automatically rout (and thus be immune to further attack) if they sustain such high losses.
Franciscus wrote:Oh, well, I am convinced that 10 years from now we will still be learning new things about this game...![]()
denisonh wrote:I beleive that Clovis' mod lowering the cohesion does an excellent job in lowering the lethality of early war combat, but beyond that not sure without a more thorough look on where it could be adjusted to amke it better.
Fern wrote:My brother is angry because he lost almost a full army during our grand campaign game. I would ask if those great losses are ok.
The forces:
CSA Army of Mississippi (4-2-1) Level 7 Entrenchment, defensive attitude (blue option), sustained defense (orange option)
Army reserve under AS Johnston (Hardee division, Hindman cavalry division, small Taliaferro inf. division) (About 600 points)
E Johnson Corps (1130 points)
J.Forney Corps (544 points)
Hoke division (479 points)
US Army of Tennessee (U.S. Grant):
Attack Force:
1. Thomas BIG corps (Sherman, Hooker, Kearny, Mansfield and WHL Wallace Divisions). No command penalty, Cavalry (Kearny) and Artillery (French) bonus. (2764 points, power listed is 3275) All out attack attitude (red option), sustained attack (orange oprion)
2. Army of Tennessee Reserve under direct command of Grant (Meagher and Prentiss divisions)( about 750 points, power listed is 876) Normal attack attitude(orange option), sustained attack (orange option)
Supporting Force (in Columbus)
Pope Corps (Griffin Division) (158 points)Normal attack attitude(orange option), sustained attack (orange option)
Berry Corps (just one samll brigade and a fatigued zouave regiment guarding Columbus) (24 points) Defensive option
The result has been the anihilation of most of the Mississippi army (CSA) and half of the Tennessee one (US) including Pope's and Berry's forces in just 15 days. There were three battles, but I guess we should consider them the result of 15 days fighting in the area.
I never put my forces (US) in attack-at-all-costs mode (red option in the botton option line) and my brother did not chose to resist at all costs, but normal defense (top blue and botton orange options)
No one expected so large losses for both sides and thrfee battles in a row. Why did not AS Johnston withdraw after he lost his first or second battle?
As a side note most CSA generals involved lost seniority due to huge losses sustained by their commands but AS Johnston have won it! so he's seniority 1now.
The question is: Is it correct?
GShock wrote:Pocus' explanation doesn't make a wrinkle. It's perfect and working as intended. It was the player's "mistake" in my opinion. He should have selected blue-blue. By selecting Blue-Orange, he gave more value to holding that trench.
Another explanations:
The lone CSA division did not support at all the army/corps (and/or was not supported)
Not fully commanded
Most troops on divisions were militia,
too low on arty
or without Sharpshooters.
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