Coregonas wrote:I Resume, an aproximate idea...
The more cost, the more cities in the state.
The more "quality", average size in cities is bigger.
Once payed, you must hold paying monthly for maximum effect.
Every city rolls a % chance (perhaps 5% - unknown) to allow for a factory being builded.
The more big (industrialized...counts) the factory resulting is better.
Southerner wrote:From the few games I have played so far I was able to formulate a general rule of thumb (for me) for industrialization:
When I need it the most I can afford it the least. Once I can afford it, I no longer need it.![]()
Naturally I am talking about playing the C.S.A. It seems blockade runners and taking doodler territory supplies sufficient war materials without investing in an industrial base...at least against AI at normal difficulty settings.
Investing in transportation yields much more rewards for the Confederacy it seems to me.
Brochgale wrote:Experience on hard settings suggests that you need the transportation as CSA - especially if you suffer RR accidents? I do invest in industry early on but by August 1861 I turn it off - I have some WS coming in from already built industry but I find that I need those WS to build CSA army etc by August at latest.
I then reivest in idustry in winter months when I keep my units in Cities to shelter from winter. Come the spring again I turn off the industry and build armies again. However by spring of 1862 it is clear that I am already losing the war anyway. Yanks are piling in at so many points that I cant cover everything they throw at me. So I wonder about investing in industry at all?
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