lenny wrote:1) The tool-tip lists several reasons why the "enable divisional command" button is greyed out. Usually, this is due to the selected general being inactive. Also, especially at the beginning of the campain, it can be due to insufficient resources available.
2) Only time I am not able to add units to a division if adding that brigade would bring the dision above the maximum of allowed elements. Also, you cannot add a brigade to a division if that brigade is already assigned to a general (if I am not mistaken).
Turbo823 wrote:The create divisions 'feature' is the worst part of AACW for me. I've read the tutorial, the manual, even the WIKI and I just can't understand why the game sometimes lets you create a division and other times not.
Banks6060 wrote:trust us Turbo...if you're able to get the organization down...and learn from there....this game is one of a kind. I've been gaming for most of my life and have never found a game in this era that was worth a damn....I'm even picky enough to say that the recent one "Forged Freedom" sucked.
This game is great....you'll discover it soon enough. And if you don't....that's ok too
Coffee Sergeant wrote:There is one additional problem you may encounter when forming divisions.
If you didn't have enough to pay the costs for divisions you formed in the previous turn, you won't be able to form ANY divisions in the current turn, even if you have the assets to form them and the generals are active.
And don't believe the balance sheet either. Give yourself ample wiggle room should the estimated balance be off. For example, if you are forming 2 divisions, give yourself a bit more than just $20k, 2 conscripts and 10 war supplies remaining on the balance sheet.
Coffee Sergeant wrote:And don't believe the balance sheet either. Give yourself ample wiggle room should the estimated balance be off. For example, if you are forming 2 divisions, give yourself a bit more than just $20k, 2 conscripts and 10 war supplies remaining on the balance sheet.
rwenstrup wrote:I agree with the thought here...I own all AGEODs games...and love them, but...
I don't like the division formulation concept and wish it was a selectable option and...
I don't like the purchasing and wish you could have fixed reinforcements as an option.
Both of these features detract significantly from the fun of the game for me. Don't take me wrong though...this is a great game...but these are not well done areas in the game.
Gray_Lensman wrote:Agreed 100%. Newcomers always complain about these features, yet after they play it awhile thay almost universally change their minds.
soundoff wrote:The division creation is at best unfriendly and at worst off putting.
AndrewKurtz wrote:It really is not hard, but I think the main issue is it is not well documented. The process of creating one is really simple. Pick an active leader, hit a button, shift-click some units, click another button.
soundoff wrote:So yes its not hard to create a division just so long as you are aware of all the provisos that might stop you but even then you might end up creating a division that really is not worth diddly.
AndrewKurtz wrote:Funny thing is, of all the AGEOD games, I prefer the way purchasing.reinforcements/replacements are handled in AACW and I also greatly prefer the way divisions are handled now over the old division HQs.
richfed wrote:Me, too! In fact, I'm all for some sort of Corps HQ ... for consistency.
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