Hobbes wrote:Wise decision![]()
Not sure how many PBEM's are going on as there is nowhere to report games.
I'm playing one though and thoroughly enjoying it.
Cheers, Chris
Gray_Lensman wrote:I'm sure Hobbes is referring to a thread for PBEMers to post to in order to find other PBEMers.
2. Are battle casualties usually in the 1/3 or less category?
Mike wrote:Also some funny things happen that don't make sense. I've got an army under Burnside out on the outer banks being besieged by a much smaller force under Joe Johnson. No matter what orders I give, I can't get Burnside to leave the fort to give battle. I am reduced every turn by a few points and the besieging army takes no losses. I have 4 fleets bombarding Johnson to no effect, and have landed forces in Moorhead City and cut Johnson off. My opponant tells me Johnson's supply situation if fine. I think Burnside will eventually be destroyed if I stay there. I'm giving up the fort, loading Burnside on my boats and trying something else.
Also I've got Grant who can't do anything in the west against Albert Sidney. He gets his butt stomped at every turn though he outnumbers Johnson. He is in danger of being wiped out along with Sherman and Thomas.
I don't see that a Union player can duplicate anything even remotely close to historical results in '62.
However this is the best ACW game out there IMO. And AGEod keeps working on fixing the issues. I'll keep playing this for a while.
Drakken wrote:What's the difference between this and real-life Fredericksburg? Burnside didn't have to send wave after wave of Infantry brigades to attempt to budge the Rebels out of their entrenchements at Marye's Heights, but he did nonetheless, taking huge casualties in the process for no ground taken.
The only difference is the whole force surrendered or getting wiped out in the process. That worries me. I can accept that it can happen rarely in very desperate circumstances (like in the Battle of Nashville). However, it should be very, very rare and never when a province is available to retreat. Most of the time, the army should attempt to pull out as soon as the casualties taken outweight the value of the objective.
KillCalvalry wrote:If the Union can't produce historical results in '62, that doesn't bother me. That makes it a closer game. It would bother me, though, if the South was consistently on the strategic offensive, invading Indiana, beseiging Cincinnatti, etc, against a good Union opponent. But having it more even, not a problem.
Mike wrote:Also some funny things happen that don't make sense. I've got an army under Burnside out on the outer banks being besieged by a much smaller force under Joe Johnson. No matter what orders I give, I can't get Burnside to leave the fort to give battle.
tagwyn wrote:Is there a demo for WitP? If you have to give artificial help to the Nipponese, then what value is the game? Tag
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