Hobbes wrote:"Should I have Siege artillery only if I am in a hurry to get breaches in a siege?"
This raises a very good point. I can see no reason to buy siege artillery at the moment as it would be cheaper and more effective to buy more lighter artillery. I think siege artillery should get an extra bonus in sieges
(in order to do this and not unbalance the game it may be necessary to reduce the impact of regular artillery in a siege?)
In fact maybe all artillery should get a bonus for siege dependent on calibre.
Chris
McNaughton wrote:Also, since you are buying Medium Artillery replacements (same as 10-lb and 12-lb replacements) you are paying less to repair damage than a Rodman or Columbiad.
mikee64 wrote:Do Rodmans and Columbiads really suck up heavy artillery replacements? I assumed that only the units listed under the "Heavy Artillery" filter of the "F1" screen did so. The icons of these units and the info screen don't indicate they take different replacements. (I know some of them that are purchased, especially the Rodmans, come with "Hvy Art" in the unit name, but some 20 lb Parrots are named like this as well.)
If this is true I didn't know about it, and it will certainly inhibit the purchase of Columbiads as the south as those heavy arty replacements are $expensive$.
I will buy 6 pounders as the south to garrison important cities so the entrenchment level increases for larger artillery forces that may need to defend there later. The cost difference is not much but sometimes every little bit can help. Using them for forts also makes sense.
Grotius wrote:So is it worth it for the Union to buy Siege Artillery for sieges? It's expensive and it takes longer to come online.
Hobbes wrote:For 1 unit of siege artillery you could get 4 of light artillery and the 4 light artillery units would pack twice as much punch in a siege. So I can see absolutely no point in investing in siege artillery. If this is the case there is a good chance that Pocus will change it - so Caesar your investment may be worthwhile after the next patch![]()
However maybe siege artillery was a bad investment in the ACW - if so the game is just reflecting this.
Chris
P.S. having had a few beers I'm thinking some unusual thoughts. I went to an airshow yesterday and there is no denying the morale impact that the sound of a Eurofighter or an F-16 would have on an opponent - also the positive boost it would have on friendly troops. The same would be true for a main battle tank. Maybe heavy siege artillery should have a similar effect and reduce the morale (Discipline) of the besieged force?
Levis wrote:Hobbes has a good idea for siege artillery. The size and power of the guns were a morale boost for those using them, and the troops often gave them names, such as "the dictator" at Petersburg and "whistling dick" at Charleston. Evidence for the morale effects on those on the receiving end is hard to come by, but the whistle of incoming shells was something new to warfare.
Pocus wrote:Nothing to fix, baring a major reworking of all artillery classes with McNaughton guidelines
Siege artillery are good at siege, because you get a +1 siege bonus for 30 pts of firepower, so here size of gun count![]()
Hobbes wrote:Yes it counts but costs twice as much to get the same bonus as 6lb.
Cheers, Chris
pablius wrote:One thing related with artillery that I was curious about is if it´s accurate to be able to build art. in almost any state (at least with the Union, haven´t played the CSA yet)
Siege art. and other really heavy pieces seem to be restricted to the norh east, but almost any other piece can be spawn almost anywhere, even in contested border states.
Is this historicaly accurate or a small simplification?
PD: and one question, is it the same to have art. as an element of an inf. brigade as to have it as a separate unit?, aside from flexibility of course.
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