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aaminoff
Corporal
Posts: 56
Joined: Thu Jul 05, 2007 5:36 pm
Location: Beverly, MA, USA
Contact: Website

Tips for doing a turn more easily

Thu Jul 12, 2007 6:35 pm

I am enjoying this game hugely. Unfortunately, I don't seem to be able to get a turn done in less than 2 hours. What tips or tricks do folks use to streamline doing what needs to be done?

I know about the E R T Y keys. You can hit S to put a stack on Sentry. Question: does that apply only to the current turn, or will that stack remain on Sentry forever?

Thanks for any suggestions,
- Alex

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Crimguy
Lieutenant
Posts: 144
Joined: Sun Jun 17, 2007 4:49 am

Thu Jul 12, 2007 7:52 pm

I'm a pretty laid back player, so I don't mind it too much if I miss a few things here and there. I just make certain I check the status in the main fronts, wherever they may be.

In my current campaign against the traitorous south, it's November of '62. I am beseiging Richmond, after having won a tremendous battle against Joe Johnston in Fredericksburg (CSA lost 19000 to my 7000). I also have a campaign going in the West. Nashville just fell, and Grant's Corps is tailing it down to Memphis while others are sweeping up Tennessee. Tougher going there.

So - every turn I check the battle messages, followed by supply status of units. I then look to see what new units are done and give them orders to one of three meeting places (Ft. Leavenworth for the west, Louisville in the Ky/Tn region, and Manassas for the East). I then distribute troops from those places to the armies as needed. Finally, I check the status of my fleet in the boxes and coasts/rivers.

I check all the other stuff, and am always wary of raiders. But beyond the above, I figure I'll catch it eventually. Turns run me about 30 minutes.

mayonaise
Conscript
Posts: 17
Joined: Sat Apr 14, 2007 4:38 am

Thu Jul 12, 2007 11:15 pm

the turns take considerably less time the more you get familiar with the game and the further along you get in the campaign. i had the same problem at first, but now my turns take 10-15 minutes in the early stages ('61) and significantly less from then on.

Ingtar
Private
Posts: 30
Joined: Fri Jul 06, 2007 2:18 am

Thu Jul 12, 2007 11:43 pm

The key seems to find a routine and follow it. Learn to look at things in a particular order and do it that way unless you need to react. Time is paused during the turn, so there is no hurry.

Sheytan
Lieutenant
Posts: 107
Joined: Wed Jul 04, 2007 10:00 pm

Thu Jul 12, 2007 11:48 pm

I use the message filters, first thing I do is check what was built and get it moving where its needed. Check moved unit messages, see whats up, check events, be aware for example that you have "new" events that give you more options in game in some areas for example I had the prisoner exchange event appear in the political dialog box, dont assume what your looking at in the beginning is it, or static, like I did.

What is time consuming for me isnt the game management, its pondering what to do, where to mass, who will lead, etc etc. The game is so full of detail it is in itself engrossing. I wish more "fluff" was in the game related to events, for example, the capture of a state capitol should warrent a mention.

Grotius
Captain
Posts: 186
Joined: Sun Apr 22, 2007 1:29 am

Fri Jul 13, 2007 3:56 am

I can do most turns in 30 minutes, though sometimes I do spend an hour if I'm really fussing with things. My process varies. I always start by using the message filters, and I tend to look at the combat-result, "flag" and "special message" filters first, leaving movement for last. Sometimes I read thru all filters first before doing anything; sometimes not. Once I start making moves, I try to do them east-to-west or west-to-east, but I'm not always consistent about it.

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Chamberlain
Captain
Posts: 182
Joined: Wed Apr 18, 2007 7:46 pm
Location: New York

Fri Jul 13, 2007 1:15 pm

Guys,

Great suggestions from everyone on how to make your turn quicker.

Nice & streamlined .....

I will have to try some of them...

:hat:

Thanks

Chamberlain

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blackbellamy
Lieutenant
Posts: 123
Joined: Wed Mar 22, 2006 10:18 pm

Fri Jul 13, 2007 1:51 pm

aaminoff wrote:Question: does that apply only to the current turn, or will that stack remain on Sentry forever?

Thanks for any suggestions,
- Alex


go check the manual there's a key that will wake up all sentried units

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