Okay -- look, I know I am going to get hammered here, but remember, I do love this game, I've invested my time and money in it -- I've tried to make suggestions and help out......but.....
I'm starting to have my doubts about the combat results.
I'll start posting weird results here.....I can make saves available to Pocus to be looked at.
1:
CSA 95 elements (including 20 10-20lb parrott)
USA 43 elements
Three different battles (in the same 15 day turn).
Battle 1: 402/828 casualty ratio (CSA/USA) 47/40 luck roll
CSA had 27 elements crossing minor river, USA was 392 dug in.
CSA was in offensive mode, USA defensive,
AJ Johnston commanding CSA. Halleck, USA.
Okay, result made sense, CSA inflicted most losses in range fire (lots of arty), took a bunch of casualties in assault. Halleck sucks, etc.
Battle 2:
10/681 casualty ratio, all casualties in ranged fire, now Reynolds commanding USA (much better commander for them) luck roll 50/0 (you can get a zero?), same off/def. Now 76 CSA elements crossing river.
Battle 3: (now CSA is trying to retreat, despite 2:1 odds and defensive orders)
8193/1612 casualty ratio, lots in both phases.
now USA is off, CSA def. CSA now dug in to 32 (not much), USA 0.
Luck roll 45/49 in favor of USA.
now 49 CSA units crossing river.
Okay, so in essence, over the 15 days, one can envision the CSA force surrounding the USA, begining to dig in and fighting some battles, duelling arty, etc. Then, that last result makes no sense. Then the Union comes out of its position and attacks at odds of worse than 1:2 and whips the CSA's ass to a 4:1 ratio in casualties?
I don't know how one can explain that. Sure, I can think of ways the defenders can pull off a great attack and all, but also inflicting 4:1 in casualties?
Perhaps this river crossing thing is causing problems. Look, the CSA crossed the river once. Not three times. THe first battle could potentially have that as a factor, but somehow the engine has to adjust and realize they crossed 8 days ago and should no longer be penalized.
I love the game, but almost every turn, I get a "bad" battle result. I know about the Civil War....there were not battles with casualty ratios like this....Even Fredericksburg, casualties were 3:1, and that was with idiots charging dug in troops, uphill and out of supporting artillery range.
Comments, similar results? I'll admit, I'm getting frustrated......I'd like to see if perhaps the rivers, or luck, or something is getting too strong a factor in battle results.
AC