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Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

---> AACW 1.05d quick fix <---

Fri Jun 29, 2007 3:40 pm

Dear players,

A problem in the tutorial asks for a quickfix, now!

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

==============================================================================
AGEod's American Civil War Update 1.05d Readme
Friday, June 29, 2007
==============================================================================

This patch contains all changes since the start.

*** Tutorial tweak ***: In some cases, the Union forces were not sufficient to beat the CSA in the 1.05c tutorial (because of the adjustments made to the cohesion rule, see 1.05c, Gameplay section)


==============================================================================
User Interface Improvements and Additions
==============================================================================
When players delete files from the load game menu or restore backups, all files goes now to the windows recycle bin.

==============================================================================
Scenarios/setups/Events Additions and Changes
==============================================================================
Cavalry now benefits from leaders abilities adjusting cohesion.
Van Dorn, Breckinridge, Porter, Fremont, Sickles are not removed anymore by event from the game.

==============================================================================
AI
==============================================================================
AI is in the work (update 2). Some things have already changed in this version, which won't be revealed here before 1.06...
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Fri Jun 29, 2007 4:48 pm

deleted

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Winfield S. Hancock
Captain
Posts: 176
Joined: Tue Apr 17, 2007 10:14 pm
Location: Lovettsville, VA, USA

Fri Jun 29, 2007 5:35 pm

Pocus, an idea on when the AI update, version 1.06, may be released?

User avatar
Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Jun 29, 2007 6:36 pm

For whose who downloaded 1.05d before this message, please redownload, there was a remaining bug in it. Thanks.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Jun 29, 2007 7:12 pm

Winfield S. Hancock wrote:Pocus, an idea on when the AI update, version 1.06, may be released?


Not before two weeks I think.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

flintlock
Captain
Posts: 182
Joined: Sat Oct 07, 2006 9:20 pm

Fri Jun 29, 2007 9:33 pm

Pocus wrote:Not before two weeks I think.


Slacker! ;)

Have a wonderful weekend, and thanks for the quick fix.

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Hobbes
Posts: 4437
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Fri Jun 29, 2007 10:03 pm

Thanks Philippe, amazing support as always. With this patch Gene and myself are going to start the full campaign this weekend - can't wait to get going!

Cheers, Chris

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Winfield S. Hancock
Captain
Posts: 176
Joined: Tue Apr 17, 2007 10:14 pm
Location: Lovettsville, VA, USA

Fri Jun 29, 2007 10:09 pm

Thanks for the update Pocus. Looks like 1.06 will be ready for me when I return from my Alaska cruise in a few weeks.

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Sat Jun 30, 2007 1:03 pm

One more little issue I've discovered - not specific to 1.05d [I believe it also existed before] ...

If you try to merge Semmes with other fleets in the Shipping Lanes box, you have to do it with the units themselves, not by the tabs. Dragging & dropping the tabs does nothing.

Minor issue.

User avatar
Chamberlain
Captain
Posts: 182
Joined: Wed Apr 18, 2007 7:46 pm
Location: New York

Sat Jun 30, 2007 2:06 pm

Hello guys,

I have noticed that this updated patch (v1.05d) is taking longer to install than normal?
Is this correct?
I also notice it is making changes to the GameData/Models (mdl's)folder.

Thanks,

Chamberlain

PS, while I am asking this question, the patch is still being installed.

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Sat Jun 30, 2007 2:31 pm

I have encountered the same issue with all patches from 1.05 on ... starts out quickly, then really slows down as it updates the regions, etc. Actually, it takes over 20 minutes AFTER the download to install.

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Chamberlain
Captain
Posts: 182
Joined: Wed Apr 18, 2007 7:46 pm
Location: New York

Sat Jun 30, 2007 2:33 pm

Hello richfed,

Exactly the same for me, starts quickly & then slows down.

Also started after 1.05.

It is still installing, though I cancelled it & rebooted my computer.

Chamberlain

oldspec4
Lieutenant Colonel
Posts: 251
Joined: Sat Nov 11, 2006 1:14 pm

Sat Jun 30, 2007 2:48 pm

I have not had this problem...download and install remain relatively quick, i.e., 30 seconds to install.

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Chamberlain
Captain
Posts: 182
Joined: Wed Apr 18, 2007 7:46 pm
Location: New York

Sat Jun 30, 2007 2:52 pm

oldspec4,

Exactly, all of my patch installs have also taken only 30 seconds,

except this one, v1.05d

Oh well, it is almost done.

As long as the game works.

Will see what the v1.06 install takes.

Chamberlain

User avatar
Pocus
Posts: 25664
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sun Jul 01, 2007 2:09 pm

There are some new files added since 1.05, like edited regions and added leaders. Beware that your hard disk is not fragmented in this case.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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